@Cathryn said:
I've always preferred the darker tone in Persona 3 to Persona 4, so I would definitely prefer that the tone of Persona 5 more closely resemble 3 than 4.
@ArbitraryWater said:
The thing is, I don't feel like the doom and gloom of most of Persona 3's main story quite meshed with the whole High School Social Link Dating Sim type thing. Persona 4 isn't all sunshine and J-Pop, there is some pretty messed up stuff at the end of that game, but I think that its lighter tone is more cohesive to what the gameplay actually entails.
I actually feel like the stark contrast between the Social Link elements and the srs bznz of the story in Persona 3 is part of what makes the game so awesome. I think in Persona 3 they tried their best to play up the fact that there was some crazy crazy shit going on in a fairly normal world. The only place where this really failed was in the team-member S.links which were all pretty shallow, especially given what the protagonist and the party members were going through. They did a lot to fix that in the Female character route in Persona 3, I think.
Though the everyone's an orphan or has only one parent and a super weird upbringing aspect of all the party members goes a little overboard.
During my playthrough of P3 Portable (around my 3rd time going through the story) it really hit me that the huge, overarching theme of the game is death. I guess that is obvious, but I realized that all the characters had been touched by death already at some point in their life or in the in the course of the game: losing a loved one, killing someone or wanting to kill themselves. Maybe it's because after previous playthroughs I knew the characters so well, but I really felt for these guys. For the first time, the fact that they were high schoolers dealing with so much, having worked so so hard to get through their trial by fire in the tower...just to face death again....it was heartbreaking. That is the only game where i can say I really felt sad about the world ending. It felt real and it felt sad because I had a sense of how hard I/they had worked to stop it. I think the "ordinariness" of the world actually enhanced the feeling that this awful stuff is happening and nobody knows...I dunno, those characters felt more "real" to me than the ones in P4.
I loved P4, but I did not connect to the characters nearly as much, even though they all had their own color-coded outfits and dungeons with their inner fears. I only connected with Nanako and Dojima and that was because they were the most "realistic" people in the game, with the most realistic problems. Everyone else was like a cartoon character. The world didn't have a sense of menace or creepiness. I never felt the world was in jeopardy. I really loved P4 but as far as emotional connection and atmosphere, it didn't do it for me. However, I am glad it was made that way. It was refreshing. I loved the colors and the different feel. I think alternating lighter/darker tones in this series could work well.
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