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PerfidiousSinn

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A Short List of Street Fighter V Nitpicks.

After downloading it on release night, I've played a fair amount of Street Fighter V this week. It's a great Street Fighter game, and I am enjoying it much more than the previous game in the series. Once the tutorial material launches, I'll be analyzing how well it engages new players and teaches them.

I do have a few, small complaints about the title. There are some negative aspects that I noticed during play that I have not seen in reviews.

This isn't a review. Just a short list of things that could have been improved. After all, Capcom can't fix the problems if they don't know what they are.

  • On release day, my Fighter ID was taken immediately. Apparently 1 minute after launch, "Perfidious", "PerfidiousSinn", "ThePerfidiousSinn" and "PerfidiousSin" were booked. I refuse to believe this for two reasons. 1: If you use Rival Search to look up those names, they don't exist. 2: No one else gets that reference but me. It must be a server issue that SAYS the names are gone when they really aren't.
  • You cannot change your Fighter ID ever. Not once? Even 1 freebie if you messed up the spelling? Maybe it'll be a microtransaction later.
  • Training mode does not allow you to view character hitboxes. See Skullgirls for examples of how to implement this.

  • Story mode doesn't allow you to set character voices individually. It's either all English or all Japanese. Good on them for allowing individual voice settings for other modes though.
  • Why is Chun-Li speaking Japanese anyway? She's Chinese. From China.
  • People who pick Cammy's Japanese voice are wrong. English accents are superior and must be protected.
  • Local matches will get cut off if the servers mess up. I am not unplugging my Ethernet cord just to play local matches.
  • Command List does not explain what your V-Skill or V-Trigger does.
What could it mean?
What could it mean?
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  • Survival Mode is the only way to unlock colours and it's not fun. I would prefer a Smash Bros style system: complete 50 matches to get a colour! Or do it like Street Fighter 4 did where you got 1 new colour after every online match.
  • Replays can be adjusted to go faster, but not slower. Also, there's no solid Rewind/timeline scrub for replays, you can just jump back or forward a few seconds.
  • Most of the time, Rival Search doesn't work. I've typed in friends' PS4 names AND Fighter IDs and it just says they don't exist.
  • Laura's hair clips through her body, and Birdie's chain clips through his chain in the loading screen. Looks absolutely terrible when the camera is zoomed so close to them.
  • Laura's Japanese and English voice acting are dreadful.
  • Laura's character theme is worse than her voice, somehow.
  • There are character themes in the game, but no clear way on how to turn them on. In Street Fighter IV you just beat Arcade mode once to unlock this option (called Arranged BGM in Sound Settings)
  • No option for 1v1 against the computer. Every other fighting game has it. And I needed it to capture videos for this blog.
  • Zangief's command throws don't have "360 input leniency" (?) "360 input prediction" (?)
    When you try to do an SPD you jump. See Skullgirls for how to fix this problem.
  • The frame data is not in the game, because they are selling an app with it.
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Meanwhile, games like Killer Instinct and Mortal Kombat have frame data for every move, including normal moves built into the game.

Bad picture, but I promise all the other moves have the data.
Bad picture, but I promise all the other moves have the data.
  • No slow-motion option in Training Mode. See: Pocket Rumble, Skullgirls
  • Can't tag moves onto the screen like in Injustice or Mortal Kombat X. would be quite useful to learn characters with tons of moves, like Karin!
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Besides these few small complaints, it is a very good game and I would rate it a 4/5.

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