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PerfidiousSinn

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GTA Online: When Good Heists Go Bad

It finally happened.

After months of delays, thousands of rude comments on Rockstar forums and social media, more delays, and several gigantic patches, Heists are in Grand Theft Auto Online. And it feels like those delays were worth it. These new missions feel like what Rockstar promised in that initial trailer. These missions are just as good as the Heist missions in Grand Theft Auto V's main story, except they're perfectly balanced for multiplayer.

The Heist Update brought a lot of good things to GTA Online, and an almost equal amount of frustrating things. Now that I've finished every Heist mission with my team, consider this my review of GTA Online's Heists and the content added to The Heist Update.

Good:

-Co-operate! I played through every Heist mission with the same group of three friends, and I feel this is the ideal way to do so. The missions are so well designed for co-operative play. I can't imagine even completing them without trusting and communicating frequently with teammates.

You know how at E3, Ubisoft shows co-operative multiplayer games with terrible stage “demos”? The ones where the Ubisoft employees pretend like they're having spontaneous battle conversations during the game but they come off as weird and unnatural? The Heists in GTA Online force you to have battle conversations. Without even thinking about it, my team started whipping up plans in the middle of the mission, pairing into groups, and shouting which areas to cover. You can't lone wolf the Heists or you'll die, and it was remarkable how well the game makes you plan together and play tactically.

-Cutscenes.

Each Heist mission comes with a LOT of cutscenes. There's new characters, new voice acting from returning characters, and even fun things for the created characters to do. The last part is my favorite, as they actually give your voiceless player characters some personality. They still don't speak, but they have really amusing mannerisms and reactions to other characters, especially Lester.

-Daily Objectives & new Activities.

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This is my favorite part of the Heist Update. Every day, you're given three random objectives to complete. Completing all three gives you a good boost in experience points and money. There's also new random events like blowing up an airplane or car that appears on the map, which inevitably leads to a fight with other players because there's only one airplane/car to blow up in the world.

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I found the game a little bland after playing for several months and buying everything I wanted. I rarely try to matchmake into Races or Missions because it takes too long. But for Daily Objectives, I have a reason to boot up the game regularly. They even continue to reward you for completing Daily Objectives consistently for a week or month! Also, it's a good way to get cash in a world with lots of overpriced goods and missions that underpay you...more on that later.

-MONEY. Heist missions get you more money than the average GTA Online activity. The game has been continually adding new vehicles and properties that cost WAY too much money, but Heists have evened the odds with some very nice cash bonuses. Well, almost evened the odds.

Bad:

-Mission Design. Some of the Heist missions have absurdly punishing failure states. The one that comes to mind first is “Bikes” in the Series A Funding Heist. Skip to 25 minutes:

This portion of the setup is designed like an early 2000s stealth game: if you get spotted by the extremely perceptive AI at all, or if they spot any of the people you kill, you will fail. Even while communicating constantly with my team, we found this mission difficult to pass.

Checkpoints are highly inconsistent, but mostly they are not in your favor. When failing parts of a mission, we were often sent back to do long portions again, losing up to 10 minutes of progress at a time. This problem seemed to get worse as the missions got longer and more difficult; the checkpoints just kept getting further apart.

Also, there are many situations where playing smart and communicating won't help. There are instances where enemies will spawn directly next to you and kill you, even if you thought you cleared out a safe area. There are areas in Heist missions where enemies infinitely respawn but you are not told this is happening, so you waste a lot of time trying to clear an area. During car chases, cars would occasionally spawn out of nowhere, causing a nearly unreactable situation where you WILL crash. In the final few Heist missions where you're on motorcycles, that last point would lead to death.

-Too few lives, not enough health.

The realistic damage in singleplayer Grand Theft Auto V made sense. You died in a few shots but so did your enemies. In GTA Online Heists, it feels unbalanced. You're even MORE fragile than you are in the main story, and the enemies have more health and deal more damage. Playing on Normal difficulty was a frustrating experience at times because you die too quickly to react and health/armor pickups are extremely limited.

Your team has a limited pool of lives, and if they run out you fail. The odd thing is not every person gets an extra life: you typically get 1 or 2 for your entire team. It's a very harsh limitation for Normal difficulty.

There is the option to carry armor in your inventory, but after dying repeatedly on a mission (which will happen on your first playthrough) that runs out and you cannot visit Ammu-Nation to restock in the middle of a mission.

There are missions where you must focus on driving while being shot by enemies who have almost perfect accuracy. So you have to drive, shoot them, and constantly heal so you won't fail. And good luck if they shoot out one of your tires!

I feel like the Heist missions would be better if you could take more damage and each player had one extra life. Unfortunately, it's probably too late to change something as fundamental as damage values in GTA Online.

-Unlockables are still too expensive.

It is nice that you consistently unlock new vehicles when completing Heist missions and Setups. This also makes the consistent criticism of GTA Online even more apparent: you never have enough money. A motorcycle I unlocked for finishing the final Heist costs $750,000. After finishing that Heist and getting a pretty decent amount of cash, I don't even have half of that. A High-End Safehouse costs $500,000, and that's one of the most expensive, best safehouses you can get!

The balance between the money you gain in GTA Online and the prices of items is still completely messed up. People accused Rockstar of doing this early on to push people to buy their Shark Card microtransactions for real money, and I'm beginning to see these complaints as valid. Even with a pretty good way to make money in Heists, you'll have to grind them and play them repeatedly to get enough money for the cool items they added.

I don't know if I want to revisit the Heists soon or at all. Dying repeatedly because enemies have amazing aim and you have no health wasn't fun. Retrying large portions of missions because of bad checkpoints wasn't fun. It got to the point where I was so frustrated at retrying a Heist over and over that I couldn't appreciate the bombastic finales. I was happier that it was finally over than I was about seeing the cool payoff and getting a load of cash.

Heists were fun for a first playthrough, but the new gameplay modes, Daily Objectives, and customization items are the actual highlights. My question is where can GTA Online go from here? Rockstar has done a good job of building in a lot of replay value into the Heists with bonus objectives and new Awards to achieve, but will we ever see an update this major again? I'd like to see new single player expansions, but the way Rockstar talks about that makes it seem like that will never happen. It would be disappointing if they skipped that because there's no way to sell microtransactions in single player.

I hope the next big expansion is the Grand Theft Auto V equivalent of “The Ballad of Gay Tony” or “The Lost and Damned”. As of now, I'm looking forward to more Grand Theft Auto V and less GTA Online.

9 Comments

9 Comments

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colourful_hippie

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I've really been wanting to play these but I don't like the regular GTA Online gameplay enough to want to reach the level where the damn heist missions unlock

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deactivated-5e49e9175da37

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I read that and I agree totally. Especially the parts about necessary teamwork and the galling and punishing fail states and life cap. I see no reason why there shouldn't be unlimited lives, or designed in the same 'checkpoint' style as a game like Left For Dead; if the surviving heist members can push through to the next stage of the mission, your dead compatriots will return. They can still do things like having important cars that can't get destroyed or alarms that can't be tripped, but the frailty of the PCs combined with the life limit (and the egregious time it takes to load anything anywhere) constantly pushes the game from tightly-choreographed open-world fun into pure unfairness and misery.

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PerfidiousSinn

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I've really been wanting to play these but I don't like the regular GTA Online gameplay enough to want to reach the level where the damn heist missions unlock

I feel you on that one. By the time Heists came out I felt burnt out on Races (my favorite game type) and played most of the missions already.

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PerfidiousSinn

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Edited By PerfidiousSinn

@brodehouse: I did forget to bring up the load times...they're far too long. If it loaded faster I would be like 50% less upset about dying and reloading so much.

They also should have had very clear "checkpoint passed!" indicators for the longer missions.

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vikingdeath1

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I Really wanted to get into these heists, but the first week they were released I would join game after game after game and Instantly get kicked out over and Over and OVER! It was Infuriating!!

I would usually join a game of 3 level 100+'s and get kicked out within seconds. Yeah I was only level 12, I was level 8 when I started playing that first day heists were released, and I was already upset I had to work my way up by grinding shitty missions for a couple hours before I could even play the goddamn heists, and then the people who for whatever reason had been playing GTA Online before the heists were released (assumedly playing terrible checkpoint races hundreds of times to get so high level, which I was not about to do, Fuck checkpoint races) would always just see a level 12 and not even give me a chance. Same if I had created a lobby myself; high level people would join, and then quit shortly after.

I ended up playing two missions (not two whole heists! Just two missions out of like 4 or 5 per heist) one intro mission, so I at least got to see 1 new cutscene. And one Finale mission where I was the gunner of a helicopter the whole time and it was pretty boring, but I ended up getting a few hundred thousand dollars out of it at least. The community in that game was so disgustingly hostile towards me that I resent how everyone says those heists are amazing, since I tried my hardest and wasn't able to play them. I bet if I went back in now after everyone has played each heist already that the community would be even More hostile to someone who doesn't know exactly where to go/ what to do.

I know maybe 1 person who plays GTA Online, so I can't team up with anybody I know. That was my problem in Destiny as well, but at least in that game I had the option to do things alone, or matchmake and not have people kick me out.

I didn't realize how intense my feelings for those heists were until just now. Sorry for the rant.

I REALLY wanted to play those heists too.

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deactivated-63b0572095437

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@vikingdeath1 said:

I Really wanted to get into these heists, but the first week they were released I would join game after game after game and Instantly get kicked out over and Over and OVER! It was Infuriating!!

I know maybe 1 person who plays GTA Online, so I can't team up with anybody I know. That was my problem in Destiny as well, but at least in that game I had the option to do things alone, or matchmake and not have people kick me out.

Which platform do you play? I'd be happy to run some with you on PS4 (NMeck702) or PC (Epidemik702). Anyone else as well. I'm not super pro or anything. Lets just run some stuff, take our time, and get through it without frustration or anything.

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HoboZero

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The health/difficulty issue is probably tied to your level. You gain an additional 20% health at level 20, 40, 60, 80, and 100 (might be off on those numbers), so if you are in a heist at level 14 you have 1/5 the health of a level 100 player. As well, the armor you can buy is gated by level too - I think you need to be around level 60 or so to be able to buy the heaviest armor available.

So sub-20 you're stuck with 1/5 the health and 1/5 the armor, as well as a limited arsenal. I can see people kicking randoms out around launch (not that I condone it; it drives me nuts). For people who didn't enjoy the grind enough to get to a higher level, the heists are waaaay more difficult. Which is sad, as you say, because it's some really great content.

I was lucky enough to get a group of bombers to play with on PS4 around launch, and we had a ton of fun figuring our each of the setup missions and completing the heists. Probably the best time I've had in a coop game in years.

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Jojojimmeny

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In my experience playing through the heist missions (and I have played them A LOT) there are really only a few that are particularly difficult, and for those you can usually get around the hard parts by making use of the armored Karin Karuma that you can buy after completing the first heist, or by bumping the difficulty down until you become more familiar with those missions.

I'm not saying that the heists/setups don't have issues, they could certainly have been implemented a bit better, but things like the stealth sections that you mentioned really aren't that hard to do (in fact those parts can be completed fairly easily by just 1 person, especially if they are using lock-on targeting). My main complaint with the heists is the way that almost all of them start with a 5-10 minute drive to the first checkpoint, which I know you can skip once everyone has done that mission before and they're all in the same vehicle, but then you get less money which kind of defeats the purpose of replaying heists.

As far as the unlockables being too expensive, a lot of those vehicles are pure vanity items and have no real functional value, and are aimed at players who were already playing the game a lot before heists came out and have saved up a lot of money because there was nothing good to spend it on before. Now they've started doing double cash/RP weekends for selected heists to help out the newer players - last weekend was Humane Raid and the week before was Prison Break, so I guess this weekend will be Series A Funding(?). They've also started offering huge discounts for selected vehicles during those weekends as well, with most vehicles that are discounted being 50% of their usual price.

Once again I'm not saying that the game is perfect, but in general I feel like they've done a reasonable job of balancing this update to offer something to both new players and those who have been playing for a long time. Also as far as free updates in games that were already worth the retail price go I feel like this is a pretty good one, it's just a shame that it took them so long to include one of the most interesting items in that list of "what GTA Online will be" that they showed before the actual game launched. I see GTA Online as an interesting expansion on the ideas they experimented with in Red Dead Redemption multiplayer, and I am very curious to see if they continue down this path with their future games. I'd be happy to get a new single player expansion in GTA V, but at the same time I'm fine with it if I don't - I've had a lot of fun with GTA Online and it's the kind of fun I could never get from a solo experience.

Anyway that's the end of my ramblings, if there is anyone playing GTA Online on PC that needs more friends for heists feel free to add me to your Social Club friends list, my username there is also Jojojimmeny or you can find me in the GiantBombsquad [GBSQ] crew.

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vikingdeath1

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@vikingdeath1 said:

I Really wanted to get into these heists, but the first week they were released I would join game after game after game and Instantly get kicked out over and Over and OVER! It was Infuriating!!

I know maybe 1 person who plays GTA Online, so I can't team up with anybody I know. That was my problem in Destiny as well, but at least in that game I had the option to do things alone, or matchmake and not have people kick me out.

Which platform do you play? I'd be happy to run some with you on PS4 (NMeck702) or PC (Epidemik702). Anyone else as well. I'm not super pro or anything. Lets just run some stuff, take our time, and get through it without frustration or anything.

Why that sounds absolutely delightful!

I'm on PS4, "vikingdeath1" on there.

Thanks duder! That's really nice of you, I appreciate it.