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PerfidiousSinn

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I tried to buy the new Street Fighter V stages with Fight Money.

Street Fighter V has a Shop now. Thanks to the wonderful free-to-play-game-inspired system of "Fight Money", you can now buy all of the bonus content in the game without spending any more Real Money (except for the good costumes you really want)!

Just by playing the game, you'll earn enough "Fight Money" to buy anything you want from the shop. Downloadable characters, new outfits for the fighters (not the good ones), alternate colours, new stages, titles (why would you ever buy these?) and more!

I purchased the Season Pass at launch to ensure I had all the characters. I play this game regularly in tournaments, so I need an up-to-date setup where everyone could have their chosen character.

And to spice up tournaments and avoid The Grid forever because The Grid sucks, I tried to buy all of the new stages.

Emphasis on tried.

After completing the game's Story Mode, I got 30,000 Fight Money, bringing me to a total of 87,950.

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Before looking at the prices in the Shop, I was optimistic! Characters cost a whopping 100,000 each, but I already own them all thanks to the great deal I got from the Season Pass. That's a lot of extra FM that I didn't have to spend on characters!

So I bought a new stage, Balrog's casino. A brand new page would be great for spicing up local tournaments.

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Apparently, new stages cost 70,000 Fight Money. That...is more than I expected. But new content costs more, I guess that makes sense. The other stages are basically reskins, old stages with new lighting. I tried to buy one of these, hoping it would cost less.

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40,000 Fight Money. I was somewhat conservative with my Fight Money before 1.0, expecting some cool content to come later. The only thing I'd really purchased before Street Fighter V 1.0 was one character costume and two titles. 40,000 is still WAY out of my reach.

How do I get more Fight Money? I know that Survival, Demonstrations and Trials are all listed as easy ways to get some more. Unfortunately, I've already finished Demonstrations and I'm not good at the game, so Trials are too difficult for me to finish on multiple characters.

Survival it is!

I had already completed Survival on Easy for the entire cast, and beaten Survival on Normal with three characters.

After finishing the two new Survival courses on Easy, I had 24,000 Fight Money. Sorry, Balrog. We did not get any decent cash out of this.

And I'm not going through Survival on Normal because it's not fun at all. 30 Stages with no checkpoints, AI that can randomly decide to go God Mode and kick your ass, and getting screwed over when you need High health recovery and it keeps giving you Low? No thank you. It's a crappy mode. Also I'm not good enough with the entire cast to complete it even if there weren't RNG elements.

The only other option I could think of to get Fight Money was online matches. Winning in Casual or Ranked gives you some Fight Money. How much? Not enough.

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50 Fight Money per win would make this grind painfully slow. That's if you win, of course. What if you lose? What if the opponent disconnects?

What if you win, but they quit/the server messes up after your win? No Fight Money.

No Fight Money.
No Fight Money.

I was still 10,000 Fight Money short of buying a single stage. Then, I noticed that "Buy on PlayStation Store" button. Like any good free-to-play game, Street Fighter V offers the option to buy content with real money if you don't feel like grinding for their in-game currency. And the price is reasonable.

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These less-complex "reskin" stages are only $1.99 each. I could just spend $6 to buy these and have them for the tournament. But I don't want to do that.

Once I heard that the content in SFV could be earned by just playing the game, I decided that's how I want to unlock it. I'll play the game a lot thanks to local tournaments, and it'll be supported by Capcom for a while thanks to the Pro Tour. But you don't get currency from playing locally! That might stop you from spending real money, you see.

There are not enough ways to earn currency. Survival on Easy gives you a chunk, and so does Normal. But I don't think most players are going to complete Normal Survival on multiple characters because it's not fun and it can get very difficult, even for pros.

Trials have the same problem, as I don't have the versatile skills to complete some of the later challenges. I'm good enough to play R. Mika and not get completely destroyed against other players, so I finished her Trials. Everyone else, I'm about halfway through and I just don't have the skill to finish them.

Story Mode gives a chunk of Fight Money, and the "advanced difficulty" version gives more. But it has the same problem as Survival: it's not fun. It's a boring slog. At least you get to retry fights in that mode.

I only want to spend real money on stuff that I HAVE to, like Premium Costumes.

Fight Money is a limited resource that you don't get from playing local multiplayer in a local-multiplayer focused game. Even if I could complete Survival with every character on 4 difficulties AND all the Trials, I've burned out a non-renewable source of FM. Then I'd be stuck gaining the currency in intervals of 50 until the end of time. 50 currency at a time, for items that cost 40,000 currency each.

The system is heavily weighted toward getting you to spend real money. The ways to gain currency are either annoying, slow, or both.

They are designed to grind your soul to dust, until you cave and say "okay I'll just spend some cash on this". The idea that "you can buy everything in the game just by playing!" is currently laughable.

I tried to buy the new Street Fighter V stages with Fight Money. I gave up.

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StarvingGamer

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Edited By StarvingGamer

@oursin_360: Don't see how it's a fanboy attack. You made a statement sans evidence, we (admittedly with some snark) pointed out the lack of a logical throughline, you took your ball and went home.

EDIT: Also nothing "gracious" about accusing a whole community of lacking maturity but I digress.

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OurSin_360

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Was talking to him specifically, but yeah im out.

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Hunkulese

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@perfidioussinn: Every other fighting game just gives stuff away? What were Mortal Kombat XL and Revelator all about? How is Street Fighter's approach not better?

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PerfidiousSinn

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Edited By PerfidiousSinn

@hunkulese: Please note that I said stages are typically added for free, not that they just give everything away. I totally understand and support buying new characters in fighting games, I did buy the season pass for this!

@perfidioussinn said:

Especially when you play any other fighting game that just gives stages away.

Mortal Kombat X might be the most recent example as The Pit was a free update, but I've also seen Dead or Alive 5 and Tekken Tag Tournament 2 add stages in free updates.

Saying "Street Fighter's approach is better" approach doesn't work for me when the competitors offer more content up front.

And the microtransaction system is so skewed toward getting you to spend real money, it quickly becomes clear that the $60 buy-in is really just the entry fee.

The "big boosts" of Survival, Story & Challenges run out eventually so you'll be getting drip-fed 50 FM per win...which is not enough to buy everything in a reasonable amount of time.

Just saying other games are worse doesn't mean the Fight Money system should get a pass, because it's not balanced well right now. The game's $60, the season pass is $30, and after that they still balance the system to get you to spend more? That's wack.

Check out this breakdown of the Fight Money system, it's quite interesting.

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StarvingGamer

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Just saying other games are worse doesn't mean the Fight Money system should get a pass, because it's not balanced well right now. The game's $60, the season pass is $30, and after that they still balance the system to get you to spend more? That's wack.

Or sustainable.

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StarvingGamer

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Was talking to him specifically, but yeah im out.

Don't see how it can be him specifically when you call out the GB FGC community.

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PerfidiousSinn

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StarvingGamer

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@perfidioussinn: Maybe not those two specifically? Like, if not going out of business = wack what is the preferable alternative?

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PerfidiousSinn

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@starvinggamer: I can think it's a poorly thought-out system that disrespects players time, you and Capcom's shareholders can view it as a strategy to keep making money. It's probably both. It can be two things! ??

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Onemanarmyy

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@starvinggamer: LOL is very unbalanced. The amount of heroes that get picked competively is extremely low compared to dota2. The majority of the heroes are either not feasible or have a better version in any competitive situation.

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Technician

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@jedikv said:
@technician said:

It seems like your argument is that DLC characters shouldn't exist or should be given to players for free - that's not the argument posed in the OP; they are complaining about FM as a secondary option to unlock DLC characters. They may also have the same argument that you do at the end of the day, but that's not what they talked about.

Dota 2 is a free-to-play MP game; I wonder if it would have the same success if people had to spend $60 to play it. Comparisons to Dota 2 don't work since that is a free to play game and has a completely different operating model.

Overwatch costs $40 on PC but $60 on console (forcing players to get origins skins they probably didn't want and are functionally useless) and has no single player content unless you count playing against bots. Also the DLC is cosmetic only for the moment - I'm not aware of any commitments by Blizzard to avoid any hero DLC or content expansions (such as maps that splinter the online community) behind paywalls.

Rocket League is in a similar boat as Overwatch although it costs less (most people probably got it for free) - but it has had multiple DLC packs that you had to buy, locking those stages and cars behind paywalls. Psyonix didn't design their game to have cars with different attributes or stats, so the "heroes for free" analogy isn't applicable to this game.

CS:GO has had plenty of multiplayer content packs behind paywalls (Operation Vanguard, Bloodhound, Wildfire, etc.) which included maps, guns, and missions tied to skin drops.

Regardless of the success of those games, most fighting games have had DLC characters for years; the only exception I can think of being Tekken which was mentioned earlier (which has the unique problem of people wanting additional content that isn't added). Sure as I mentioned it would be cool get additional characters for free but I can't expect Capcom to deviate much from the status quo. I'm not defending DLC; I'm just confused by the complaint about the Fight Money option.

They are intrinsically linked. The 'Grind or Pay for gameplay' mechanics are something that should be left to F2P games. You cannot trust the developer/publisher to make it a fair grind (as demonstrated in OP).

Yes, DoTA2 is free 2 play, and probably the most fairest models we see (which makes it more impressive). Compare that to LoL or any other game in that genre where gameplay elements are locked behind a pay/grindwall. DoTA 2, from the start lets you play from a slection of 100+characters. Intentional or not, that's makes the game pretty accessible as it caters to many more players and playstyles rather than forcing them to a small selection and having to grind away to get access to their favourite hero that they can win with. The fact that it does it without an RRP free puts SFV to shame.

Your complaints about Overwatch's lack of singleplayer content and potentially (and it's pricing on consoles, which is fair), can be easily applied to the current state of SFV too. However, Blizzard have stated that all future heroes and maps will be delievered as free updates, so no worries about splitting player bases.

Rocket League's DLC is all cosmetic (flags/hats/cars/tyres and trails). Arenas and game modes are delivered as free updates. While heroes aren't a factor, I use them as an example of gameplay elements are not paywalled and have significantly profited from it.

CS:GO operations are (mostly) a way to showcase community-made maps. Yes maps used to be exclusive for a time but that was changed a long time ago. All maps are available to everyone during those operations, with only the 'co-op part' having to be purchased. Weapons are not paywalled (again only cosmetic skins). None of this impacts the balance of the competitive side.

The issue is that there are better ways that keep the community competitive and fair without creating a haves/have-not or an unbalanced situation and still profit well from it. DLC fighters have existed before, but much like the old capcom re-issues of before, we have to move on once a better way has been established.

Look as I said I'm not going to disagree with you on the subject of DLC characters being free. It would be in my favor to not have to spend money for characters; I think we're in agreement there. You also bring up some good points about the other games (I hadn't seen that Overwatch info before so thanks for that), and I'm not saying that those games aren't good/successful. All I'm saying is that the current reality is that SFV has DLC characters that you have to purchase - if you want to still play the game with that knowledge, then at least it's a cool thing that there's the possibility of getting the characters for free via FM. It may not be probable for most players, but it is possible. The main topic of the thread is that the FM option is a tough grind for most people - but that makes sense since if it were really easy, then Capcom would essentially be giving the DLC characters away for free, which brings us back to the free DLC character topic. I appreciate having the FM option instead of having only one way to get the characters, which is buying them. I prefer this model to the model of having to spend $60 every year for a new version of the game; this model gives you the ability to spend much less than that, and possibly nothing if you put enough time and effort in. That's the part I don't understand - if you accept the premise that there are DLC characters that need to be purchased, then giving players a way to avoid spending money is a positive, not a negative.

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mrcraggle

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The point of Season Passes was paying an upfront cost to post-release DLC with a discount sight unseen but a lot of Season Passes now seem to be only some of the content. By the sounds of the Season Pass for SFV you only get the characters. To me that just sounds like a massive rip off, especially considering the state of the game.

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drac96

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Edited By drac96

I did easy survival with every character, got to silver online, and did the individual stories. You can beat the stories for the original cast in under 40 minutes. This levels up every character a decent amount and I had around 270 thousand fight money. Yes, the fight money slows down considerably after that.

Also I'm not saying the season pass for this game is great, but it's very up-front about what it is.You get all six season one characters and a premium costume for each of them as they're released. They didn't trick anyone. That's always been the description. Take the only other fighting game using a similar model, which is KI. The season pass is also $30.00. You get 8 characters and stages, but no cosmetic items or costumes unless you pay more money. Except in KI there is no way to theoretically unlock any of the content for free.

I get that the system isn't perfect, but people rail on SFV way too hard. Especially when we have games like Guilty Gear that add five new characters, a few stages, and a non--playable cinematic story for $60. Also, surprise if you didn't buy the game before June 21st you have to pay for two of the five characters!

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neo1piv014

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@starvinggamer: LOL is very unbalanced. The amount of heroes that get picked competively is extremely low compared to dota2. The majority of the heroes are either not feasible or have a better version in any competitive situation.

I agree that League is a bit unbalanced, but that balance isn't affected by their payment strategy. You get the free rotation of characters that changes every week, and the with the IP you earn, I was purchasing a new champ every week or so with IP that I earned playing maybe two or three matches on the couple nights a week I gamed. Sure, there are some champions that cost more than others, but they generally aren't more powerful than the less expensive ones.

To me, it seems like this entire blog post was written to point out that once you've tapped those initial easy money pots, the way you have left isn't really viable. If you've used up your fight money to buy the characters and maps they have available, and SFV releases a new character, you basically have to win 800 matches to buy it. Yes, it is technically a way to get it for free, but even compared to games that don't make you pay $60 to purchase, 800 wins is freaking steep.

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thatdudeguy

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I think this is the crux of the issue.

Releasing a $60 game before the AAA-fighting-game promised home console features were complete (story mode, tutorials, trials) so that the game would be available for eSports synergy was a crummy move, sure.

Charging real money for bonus characters and stages developed alongside the promised-but-delayed release features was also not cool.

But introducing a free currency and marketing it in such a way that it was supposed to alleviate pay-for-features-of-shady-provenance but failing to balance it accordingly? Far less cool.

Introducing a free method of acquiring optional content was in Capcom's interest, not the player's. It is explicitly designed to incentivize you to use the store and eventually force the value proposition of "grind another 800 wins to get this content or pay $4.00?" versus "huh, I heard about a new stage. worth paying $4.00 or not?"

To be clear, paid post-release paid DLC is totally cool with me, ethically speaking. Paying $30 for a handful of new characters is far better than buying Super Duper Street Fighter V next year for $60. But disingenuously offering a free way to unlock that content isn't.

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recroulette

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I wonder what the hell happened to the daily challenges they talked about before launch. They don't even talk about them as coming soon anymore.