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Persona3rocks

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Shadow Sae ever acknowledge Makoto? All the other shadow villains acknowledge the characters that they know, for example Okumura speaks to Haru, Kamoshida to Ann, etc. However, Shadow Sae doesn’t once speak to or about Makoto (until after you defeat her shadow) as pointed out by Makoto herself during the palace when she says “why won’t you answer me?!” I found this to be odd, especially considering the real Sae outright says earlier in the game that having to take care of her sister put pressure on her to always succeed and it added to her level of stress.

Anyone know why this was?

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Persona3rocks

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If you get Makoto's bad ending, you're basically telling her sister that she was drugged and raped repeatedly and her reaction is just, "eh, whatever"? I mean, cmon! I know Sae and Makoto had some relationship issues, but that's just...bad

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My first time I just ran in and blew all their brains out without thinking. Afterward, I was like, "well shit..."

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#5  Edited By Persona3rocks

And also, keep in mind that I never said I liked Destiny. I don't. I just don't think it's flawed for being what the developers fully intended it to be.

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@legion_ said:

@cmpltnoob said:

@legion_: Citing your dictionary definition, I don't think an intentional design choice can be a flaw unless it breaks the game in a Driveclub/Battlefield 4/Big Rigs level capacity. While it may not be your cup of tea, a game's story progression that functions as intended and without widespread problems shouldn't be able to be called defective because it differs from your preferences.

That doesn't mean you can't dislike the game or have preferred it tell its story in a different method, but maybe try not to send the message that it means the game is in some way broken.

I think that's just silly. Destiny for instance has no story to speak of, repetitive missions and a limited content, and all those points are flaws, even though the game was designed that way. Obviously something can be a flaw even if it was designed in a certain manner. The Last of Us being little more than bland, cramped locations and a bad story made that game flawed to me.

No, they aren't flaws. Destiny was exactly what it tried to be. It was an MMO, through and through. You can't criticize it for not being something that it never aspired to be. Like I've said a thousand times, there are many different game genres, and you are not going to like every one. To say that every game that isn't your preferred genre is flawed because it isn't your preferred genre is just silly.

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@legion_ said:

@persona3rocks said:
@justicejanitor said:

@persona3rocks: Could you please do us a favor and just accept the fact that some people don't like the Last Of Us because they think it's linear and that's a flaw to them? This is getting ridiculous.

Nah not really, because the game being linear isn't a flaw. If you haven't noticed, more people are agreeing with me than with him.

I really hope you're young. If you're above the age of, say, 18, you're going to have a pretty flawed life. See what I did there?

Oh, haha, you're quite amusing. I do see what you did there, although I fail to comprehend how that's relevant...

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@persona3rocks: Could you please do us a favor and just accept the fact that some people don't like the Last Of Us because they think it's linear and that's a flaw to them? This is getting ridiculous.

Nah not really, because the game being linear isn't a flaw. If you haven't noticed, more people are agreeing with me than with him.

@legion_: Citing your dictionary definition, I don't think an intentional design choice can be a flaw unless it breaks the game in a Driveclub/Battlefield 4/Big Rigs level capacity. While it may not be your cup of tea, a game's story progression that functions as intended and without widespread problems shouldn't be able to be called defective because it differs from your preferences.

That doesn't mean you can't dislike the game or have preferred it tell its story in a different method, but maybe try not to send the message that it means the game is in some way broken.

Thank you.

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@legion_: We're getting feisty again...

And okay listen, I was using the mom and dad thing as an example. Perhaps it wasn't the best example, but neither is this whole food thing anyway. There's no need to be a dick about it.

Perhaps your dictionary definition doesn't say that there needs to be a general consensus, but I still stand by my belief that it isn't fair to call a game flawed because it doesn't fit your preferences. Like I've said a thousand times, there all all types of games. Not every game that isn't your preferred genre is flawed. You have to accept that not every game is going to be your choice game.