You expect bullshit and hyperbole from people like Kaz or Reggie, and are instinctually distrustful, but when the head of an indie dev says something about their game you're inclined to trust them. I think that's part of the issue right there. I don't think it was malicious on Hello Games part, I think they honestly did want and expect all that stuff to be in there, it's just they got pinched by the deadline (which had already been pushed back). What's worse to me than the actual lack of features is the general bugginess of the game, both on console and PC.
Yep, actually answered a question to my blog post regarding this. Bullshottery feels more like the domain of AAA instead of indie dev - although the fact the game's been marketed as AAA only saddens me to think that Murray might have been pushed to hype the game somewhat. I hate to think he had an excuse of the infinite universe where "anything could happen" and that legimised his tall tales.
Edit - just watched the video above with the first five trailers and makes me even more sad. Check out the lightning-quick speed in which you enter planetary atmospheres and land. That bit with the massive crashed ship on the planet too - I had hoped you could salvage stuff from that ship, but nope. Oh, and that portal to another planet? Jeez. So much promise in those trailers. :(
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