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Picky_Bugger

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Picky_Bugger

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Cool feature but seems a bit odd that it has all the videos that I watched right up to the very end. I guess if it's just the last 20 videos then it doesn't really matter.

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Picky_Bugger

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To be more specific it's the AWP from Counter Strike. Super easy to use and a one hit kill with a body shot, it just doesn't mesh with the rest of the guns in the game at all.

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@cmblasko: How on earth can it be 4 hours. Crazy.

Enjoyed the speech from Angle bit it was a bit cringey.

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@shindig: Probably not if you are only playing in handheld mode because that thing doesn't get hot at all.

Not scratched my screen yet.

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Picky_Bugger

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#5  Edited By Picky_Bugger

She was inside Ganons tummy fighting him all that time. She didn't age or show any other effects because the Triforce (which I don't remember being mentioned once in the game) is magic.

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There's a certain forest area that gets about 75% less frame drops now on my switch and that means that I don't really expect to see many at all in the rest of the world. Very good.

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I returned Planet coaster after about 45 mins. Not really saying it's a bad game but I have such a low threshold for footpaths and streets in these game that I just couldn't play it. I couldn't make a plaza because for some reason the paths wouldn't line up. It's why I've not put as much time into Cities Skylines as I'd have liked and it's why I've put countless hours into the older grid based city builders.

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@retris: Sunset Riders would be cool but is it particularly hard? I finished it in the arcade years ago and don't remember having too much trouble.

@gkhan: It would be fun in the same way as watching a particularly dumb pigeon in a lab test trying to solve a puzzle to get treats.

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#9  Edited By Picky_Bugger

@puchiko: You really missed out. They hardly struggled to beat the game, it was a series of constant development.

This is the run Factorio please,

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@eurobum: Good Post, I'm sure Zelda was influenced by Bethesda game but to me it doesn't play like them. It does feel somewhat similar to Morrowind in the sense that it's a world you can easily get lost in although Morrowind was more to do with the complex dialogue / text options and leveling systems than anything in Zelda. And while the leveling system is simple in Zelda it never felt like a hindrance to the game that the god awful leveling system in Skyrim did. I do worry about the future of Bethesda RPGs because after Fallout 4 and Skyrim (both games I think are pretty terrible) they seem to be moving into a world where everything is simplified except for the environments.

There is something odd going on with the monsters leveling with you. Not too sure it's really the weapons but more the colour variations of the monsters. I'm seeing loads of silver enemies now which even after finishing the game are a pain in the arse.