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Pierre42

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Pierre42

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Vinny, Brad and Alex have been some of the most joyful and open people I've ever seen in my life. They are a downright inspiration to us all. Gonna be real sad without them.

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Pierre42

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Hey folks, as the title says.

I recently beat this game and I'm just looking to tie up loose ends. The Joker infection was biological in nature coming from Joker's blood. This leaves me a little confused as to how Batman was able to fight it and suppress it in the end. I mean, sure there's psychological effects and stuff like that but the root of them is from Batman's biology. If it was purely a psychological/mental health issue then I'd understand how he could just scare Joker into not showing his face ever again, there's a pathos there where Batman works through his issues.

But this is a disease that literally changes the physiology and biology of those with it, it doesn't make sense to me that he can just 'willpower' past the other symptoms. Is there any explanations for this? Something I missed?

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Pierre42

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Pierre42

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Toad are grizzled vets from the long lasting Bowser wars before the Mario Brothers ended the stalemate. Their voices are so raspy because they were affected by chemical weapons that Toadsworth signed off on.

Toadette runs a clinic to provide support and counselling to those who were traumatised by being turned into blocks and saw their friends smashed beside them.

There's still an group trying to campaign that Mario and Luigi should be tried for war crimes for all the blocks they broke in the Bowser wars knowing they used to be Toads.

Toads are strong fast warriors who would dominate on the battlefield if only they could traverse it well but they aren't built for jumping. Toad's not cute.

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Pierre42

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FFX is the best FF

Jecht for life!

I wish they'd held onto it's combat system for something else.

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Pierre42

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Heh Megadeath is pretty bad.

I was tired of the Zombie status and didn't know it blocked megadeath. So I marched all the way back to the calm lands and did the capture quest to make Zombieproof armour to nullify the fight basically....didn't work out too well.

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Pierre42

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There was an old NES game called Solstice which terrified me as a child. Whenever you died your little wizard guy let out a super high-pitched scream and then sank to the ground as just a hat ala the Wicked Witch of Wizard of Oz fame.

Terrified me, think I used to run out of the room if I heard someone else playing it.

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Pierre42

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#8  Edited By Pierre42

Off the top of my head. Doomfists fully charged punch feels real satisfying when you land it right.

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#9  Edited By Pierre42

Hrm I hadn't even considered the stages...they really were quite interesting in the PSP games.

I loved Doomtrain (as the Emperor), the Rift and the Crystal world stage in Dissidia.

I think some of the stages I've seen have had some obstacles on the ground but they don't seem AS varied.

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Pierre42

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So this is just a thread to see what people think of the new form of Dissidia if they are able to get in the closed beta.

Personally it's a mixed batch for me. The production values are way up and the game looks gorgeous. Little details down to every character having unique dialogue for the summon they use is pretty nice, though I fear we may lose match-up specific dialogue in it's place.

However as beautiful as it looks parts of it feel very different. Only having one HP attack seems a real shake up from before and it might kill a lot of the fun of it for me. There's some characters I don't know how they'll even function with one HP attack.

Losing EX Modes and EX bursts is also pretty disappointing as I like flashy moves and power-up modes in fighting games. Sure some Ex skills function as EX modes (Terra still goes Trance after all) but for some people I'm not sure it's really anything special at all. Tidus and Lightning just get an extra brave attack as their EX skill.

The beta is also pretty horrible in showing movesets. None of the options show you what the character's 'unique' EX skill does nor what any of their regular bravery attacks do which can make it tricky to dive in with a character.

Most of all I hope there's still an RPG-style progression system and room to customise characters well from the old games. I might lose interest in it fast otherwise when the final game comes out.