While it's cool what Mordor did with incorporating death into the nemesis system, I couldn't help but feel like there was no real consequence to dying. Paired with the ease of the combat after an hour or two, Mordor just left me feeling like I was playing the most casual focused game ever made. But then of course you have the polar opposite that is Isolation where I got stuck in the last part of medical for like an hour because of cheap deaths and game crashes. After finally getting past it I didn't really want to play anymore and started Evil Within, which has it's own problems but the save system is not one of them. Devs really need to start looking into dynamic death to fit into all of their dynamic worlds, and Dark Souls is a great example of this.
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