@Zomgfruitbunnies said:
@Xeirus: I stopped playing regularly after completing Nightmare. I was bored. Never felt the excitement of jumping into a higher difficulty with Diablo 3. Maybe I've outgrown the genre. I don't know.
It doesn't kick in until Act 3 in Hell. The entire game is a complete joke in terms of difficulty before then, but once you fight elites with 3+ combos, in act 3+, it's actually pretty challenging and fun.
Back to the topic, yes, this change is retarded. Increasing repair costs? Fine, okay, yeah, zerging was lame, this is one fix I guess (why not simply full heal them? whatever.)
But they went way too far. Like, way too far. It costs me a fortune even if I do not die because items degrade so fast in this game.
So they either need to make items not degrade, or at least not as quickly, or cut the costs in half.
Because at this point, farming will actually cost you money in some circumstances, especially with all the gold nerfs they introduced. They're really trying to push that RMAH
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