pkmango7

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pkmango7

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I imagine many of us navigated the site by digging up a specific series that catches our eye or going to pages like popular videos. Yes, all of that stuff is still there and more, but now instead of relatively clean lists and discrete pages it's an obstacle course of gigantic thumbnails and drop down menus.

I guess the rest has been covered pretty well, the site just feels overbearing.

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pkmango7

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#2  Edited By pkmango7

Yeah, I never really got the impression (or much of any) that they were invested in the journalism side or even the site itself. Most of their videos were goofy projects that could've been done on the side in the first place. I don't follow Polygon much at all outside of their stuff, I think Griffin did a few guide articles for certain games? Other than I'm about as clueless as most about what exactly they did over there.

As a McElroy fan though I'm more than happy about the move since their podcast game has definitely blew up these past few years, it's getting kinda crazy.

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pkmango7

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There have been numerous dedicated off-site GB threads for years, thanks to the notoriously heavy moderation here driving people away. And game discussion often gravitates to the respective subreddit or dedicated thread since the threads here are woefully slow for anything short of a big budget title.

I'm no extremist but it's definitely easier to discuss criticism surrounding things like new staff and the state of content off-site, although I agree that it borders on obsession at times and becomes presumptuous and unpleasant to read. Even so, with how dismissive the staff can be of comments and how chat is reprimanded like children over anything resembling a touchy subject or backseating, I often find myself reluctant to say anything at all. So I guess I understand the sentiment.

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pkmango7

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#4  Edited By pkmango7

I actually find the decoration grind a bit refreshing because you're actually, you know, hunting monsters and not mining rocks on mental autopilot like in previous games. And not just Elder Dragons, Tier 2 gives good stuff too and you'll need those Tier 1 guys for any R6 weapon augments. Worst case you can savescum the melds for some R7 and R8 decorations, and the bottom line is those extra skills aren't even that necessary with High Rank numbers since hunts are relatively quick once you're geared up. The real reason to farm decorations is for fashion, to fit the skills you want in a set you like, but people seem to treat hunter rank and tempered monsters like some kind of lofty Diablo progression.

I'm probably too deep into this series so this sounds like utter insanity, but that's my take on it. Once the "story" wraps up in MH you often have to make your own fun. I'm the type who crafts all weapon types and does Arena for fun so I'm down for any paper-thin excuse to keep going, and boy are tempered monsters way less tedious than charm runs or the lvl 140 GQ's I burned out so hard on in MH4U. I'm hoping the G Rank rumors are true, because that combined with some familiar faces like Jho would make this my favorite entry yet.

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pkmango7

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I loved the unsettling atmosphere of World 3 and it was like one big playground for low-mid SL multiplayer. So many wild goose chases and deaths at the Mindflayer stairs.

Despite the obvious griefing and busted high SL PvP, I tend to remember the online fondly. Most people I ran into were good sports and there was a lot of generous trading to help each other with that awful platinum.

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pkmango7

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@pkmango7: I heard the same thing about turning off Async Computing but for some weird reason I don't have that as an option in advanced video settings. I can see it listed in the GeForce Experience app when I look at optimised settings but of course that doesn't let me adjust settings manually there. Really weird.

Will try running it in windowed borderless tonight and see if that helps.

You can try looking in the config file to see whether it's on or off (1 or 0). It also disappeared from my in-game options after I disabled it.

Users\You\Saved Games\Machine Games\Wolfenstein II The New Colossus\base\Wolfenstein II The New ColossusConfig.local

r_enableAsyncCompute "0"

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pkmango7

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Runs just fine on 3570k and 1060 at 1080p, mix of High/Ultra, borderless window, motion blur off. Framerate still dips in large outdoor areas, but surprisingly smooth otherwise.

A few crash fixes I've seen floating around:

  • Turn off Async computing in advanced options (this fixed my initial crashes)
  • Check "Disable display scaling on high DPI settings" under Compatibility in launch settings.