I'm about to throw in the towel for Conquest Chapter 10 on Lunatic, I simply don't have the time.
I love these maps but a blind first playthrough with this route/difficulty in particular is pretty unforgiving. There's also some lategame stuff I'm aware of that can be easily made unwinnable if you didn't plan your pairings/promotions well or simply rolled poorly. That's a pro or con depending on your current stance, I'd imagine things are way more manageable with more experience with this game's changes (and more discussion of map strategy to come).
All that said, I think the overall design of Conquest is wonderful, and Hard sounds like it strikes a great balance.
Also I've heard people say archer Mozu on Conquest is valuable, but it's nearly untenable on Lunatic if you didn't feed her exp immediately in the paralogue (had no intention to use her before I learned about her reclass). Babying units in general is hard, I'm usually forced to make moves just to keep my units alive.
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