Nintendo is clearly failing to justify the gamepad's use in this game. Supposedly there wasn't a Star Fox on the Wii because Miyamoto couldn't come up with an interesting use-case for the Wii remote, which seems like a far better fit for precision aiming. It's just a mess. I don't think the age of rail shooters is over, but they seem to fit the scope of a $15 downloadable title and not a $60 retail release.Not to mention the fact that Star Fox suffers from the same problem that most of Nintendo's games have, which is the endless recycling of the same characters. That may work for games like Mario (though even that is arguable), but even Nintendo seems to recognize that games like Zelda benefit from having different villains every other game. The fact that Andross and the other returning villains appear yet again strikes me as predictable and boring, or, the way Dan puts it, "...features branching paths and secret exits until the final confrontation with Andross," as if it's a forgone conclusion, kind of says it all. There's nothing like a game set in the vastness of space where you always end up fighting the same group of villains. Yawn.