These same thoughts went through my head as I was playing the definitive edition on PS4 last year. It's a really good game, and it's such a shame that we'll probably never see another one again.
I don't know what these developers are thinking, trying to turn their games into MMOs when they have absolutely no reason to do so. Capcom is doing the same thing with Dragon's Dogma, another excellent sleeper hit. I guess they're trying to sell in the Chinese market by catering to their tastes, which seem to be stuck in the early 2000s. MMOs don't sell like they used to in Western markets anymore, it's a damn near dead genre in terms of new IPs.
I have a love-hate relationship with the proliferation of auto saves in modern games. Most of the time they are fine, but in just about every case I'd prefer to have the option to make manual saves - or at the very least have multiple auto save slots, not a singular save that is constantly overwritten.
My most recent frustrations with this system occurred in MGS 5. There were two incidents that I'll talk about: the first happened in the mission where you're destroying tanks and other various military vehicles in order to aid a rebel group. (Sorry, I don't remember the mission name or number - I haven't played MGS 5 in a long ass time)
This mission is timed, and you basically get paid for each vehicle you destroy. You're only required to destroy a few in order to pass the mission, but you'll get bonuses if you can do all of them - a feat made quite difficult due to the mission being timed. Believe it or not, I was on my way to destroying every single vehicle on my first try at the mission. I was firing some rockets at the very last tank, and I decided to take a risk by running directly towards it in order to get a better shot. Unfortunately, I got killed, but I figured "ah, no problem. There was probably a checkpoint right after I destroyed the last vehicle." I was wrong. Image my surprise as I was placed back at the very beginning of the mission.
I tried and tried but I've never gotten as close to destroying all the vehicles as I did on that first try.
My second incident is a bit of a spoiler, so I'll be vague. I did a mission that resulted in someone I liked and used a lot permanently leaving, never to return ever again no matter what. This caused me to flat out quit the game. There are two possible solutions for this issue, the first is having manual save slots or multiple auto save slots, and the second is WARNING THE PLAYER BEFORE THE GODDAMN MISSION.
Sorry, I'm still bitter about that. I still think more games need to give us both options for saving.
I don't know why you guys are assuming the next Nintendo console will be backwards compatible. You realize the Wii and Wii U are the only consoles they've made that ever did that, right? The SNES, N64 and GCN all were not backwards compatible. They really only have a history of doing that with handhelds and not home consoles.
@frostyryan: to be clear, the reason I hated that mission wasn't because I was ill prepared - it's because it has absolutely no means of completing the mission other then killing everyone. That's not what I look for in a metal gear game. Also, why would I spend GMP on something I never use in regular missions? There's no way of knowing what you'd need to "be prepared" for future missions when what you've been using has worked for 90% of the others. For all I know sahelanthropus could have been weak to the water pistol and I should have upgraded that!
@jay_ray: So technically you DID Fire a shot on the sahelanthropus mission. ;)
@iburningstar: Ugh, I was afraid of that. Is this going to be another "fake ending" situation!? I hate those.
Alright, so I'm pretty sure I'm getting close to the end but I have a question I was hoping someone who has finished the game could help answer.
I just finished the mission where your chopper crashes and you have to kill a bunch of Skulls while keeping them away from Code Talker. (Sorry, I forgot the number) Which I thought was the absolute worst mission I've played so far. I kept getting my ass kicked constantly, even while wearing the battle suit and I could barely scratch those armored Skull dudes.
I'm pretty sure this is because I've been focusing development on sniper rifles, assault rifles and the tranquilizer pistol while pretty much ignoring everything else. Eventually I was able to finish the mission using the basic level 1 shotgun (S1000?) and the second tier rocket launcher. Now, on to my question:
It's looking pretty obvious that a battle with Sahelanthropus is coming and I'm afraid the same thing is going to happen. Should I focus on researching more weapons like the machine guns, rocket launchers, shotguns, etc in preparation for future missions? Are there going to be more of these missions where you're surrounded by skulls and have to fight your way out? I really have no use for those weapons outside of these special missions, so I'd like to spend my GMP elsewhere if at all possible - but I'd also like to avoid another situation like I described above.
Thanks for any advice, and please try to keep your answers about future missions as spoiler-free as possible.
Ugh....and thus another yearly franchise nobody asked for is born. Wouldn't be a bit surprised to see Activision or EA purchase From Software and effectively put the final nail in the yearly sequel coffin.