-- Date Completed: 1/20/16 ;; Version: PS4 ;; Completion LVL: Plat --
-- Version: PS4 ;; Platinum Date: 1/20/16 4:38 PM --
FINALLY!! After four years, I've finally finished Darksiders 2!! I bought it when it came out on 360, but only got about 1/4th through. I went back to it about a year and a half later and restarted, only to stop at about the same point. But finally, after getting the HD remake for PS4, I've completed it! Turns out it was a lot longer then I was expecting! It's probably a bit too long for its own good, actually.
Compared to the first game, it's a huge improvement. Compared to other games of the time, it's slightly above average. The series as a whole is fairly derivative; taking large handfuls of concepts and systems from franchises like God of War, Legend of Zelda, and with Darksiders 2 - Diablo and Prince of Persia. It's with these two inspirations my main issues come to light.
Firstly, the loot system (taken from Diablo) is completely unnecessary. The first Darksiders didn't have one and it didn't need one. In the sequel it feels tacked-on. In no way was I ever driven to collect more loot like I have been in Diablo games. I will freely admit, however, that all of the weapons and armor sets look completely badass (with the exception of the Abyssal Helm.) Everything has a very strong World of Warcraft style to it.
My second issue is from the Prince of Persia inspiration. Quite frankly, the platforming in this game is bad. It's buggy and frustrating as hell. There have been countless times where I have fallen to my doom while trying to jump into a wall run - simply because the game isn't very good at gauging if you've jumped at the proper angle or not.
Other times, I've (once again) fallen to my doom while trying to drop down from a hanging ledge to another because, as far as I can tell, you can't do that if you're at the very end of the section. You will fall every single time if you attempt it from that location. Instead, you have to stop just before reaching the edge - a task which can prove to be quite difficult depending on the section.
My last issue with the game can be described with one word: Earth. That entire level is complete shit. I mean, seriously - what the fuck? What's the point of having this loot system - which already feels useless - when you force us to play an entire level where you're pretty much required to use the stupid angel guns? I can't express in mere words how much I hate the Earth level. A shitty level for a shitty place, I guess.
I realize all I've said are negative things, and this next sentence is going to sound weird, but...The game as a whole is pretty good. It's dripping with style and looks even better with the upgraded visuals. The combat is easily the best part, and you can come up with some crazy God-like builds with the right possessed weapons and proper talent distubution. The game is a bit too long, and it starts to fall apart towards the end level-wise. But the first two worlds are superb, especially the land of the dead. My final score for this game is: 8.5/10