I worry that the industry expects most of their sales from games to come at full price within the first couple of months after release. Buying one full price game a month makes this hobby a minimum $720 USD investment per annum. Over a seven year generation? That's unrealistic and totally unsustainable.
I cannot add anything new to what has already been said about how good Hotline Miami is. I did find that there were a few frustrating difficulty spikes (or just bad level design) and the boss fights were mechanically awful (awesome thematically, though). I'm not sure if I'll ever play Hotline Miami again, but my few hours in its psychedelic world were brilliant.
The concept doesn't make any sense unless the TV is removed and the user is in a big enough, completely empty room. It just seems very, very jarring to me otherwise.
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