@Branthog said:
Read that earlier. It's ridiculous logic to back a sensationalist grab for hits by exploiting an already hyperbolic cable-news-fueled non-issue, right now.
Using the same logic, racing games are even worse. Racing games use licensed brands at least as often as games with guns do. Deals are struck wherein the use and depiction of said vehicles are controlled. Some franchises are able to push this, but more often than not, the brands do not want their vehicles to be capable of taking damage. This chummy promotion of automobiles, to adults and children alike, is grotesque. Automobiles almost exclusively require petroleum, which direction or indirectly funds terrorism and terrorist countries based on where most of that fuel is currently derived.
alright, bit of a stretch perhaps to say "driving funds terrorism" and that advertising cars is on par with advertising weapons designed to kill
It also negates the point that boys never needed a video game to be infatuated with guns and knowing everything about them by checking out books and magazines at the library.
you know full well that learning about guns by going to the library and reading up on them would require a previous knowledge and interest of guns to look them up in the first place. call of duty is a huge game that everybody at school plays, learning about guns in call of duty is a byproduct of having fun with friends. gun books aren't heavily marketed
It also, you know, negates the whole point that the same age group such games are marketed to is also the age group legally allowed to own guns in the states, so I don't even see what valid issue there is here at all.
I personally don't think video game developers should turn a blind eye to the fact that their games are going to be played by people of all ages, though I can understand your point here and my point of view is probably a little idealistic. although it is very easy for a 13 year old to be able to play call of duty
Oh, and there's also a significant difference between the results of marketing smokes versus firearms. One requires significantly more effort to acquire and get involved with. The other is sold in vending machines and at the corner store and every gas station.
the article isn't making a direct comparison between smoking and gun ownership, it's making a comparison between their marketing schemes. not the results. it explicitly says that they haven't quantified the effects of the gun marketing, just people involved in it believe there's positive correlation between gun sales and gun marketing in video games
Anyway, it's a lot of sensationalist hypocritical bullshit. This is a Fox News level of complaint, wherein they typically ignore important issues like the age rating of such games and the fact that many of these other weapons in games (for example, BF3) are either not something you can acquire outside of the military or come with a lot of regulations. They may as well be making an issue out of the fact that tanks have real names, because that's probably going to lead every eighteen year old to rush out and acquire an Abrams tank.
it's not the model of gun that they're buying that matters, it's the fact they're buying these guns at all, based off a game where the objective is to kill people
The only explanation for making this a big deal, that I can see, is that the author is from the UK. So . . . whatever. I guess maybe this is an interesting topic of discussion overseas, where they already tend to have rather inaccurate perception of gun-laws and ownership in the US (I've actually had friends from Europe visit the states before and make a point of saying they expected to see guns everywhere and were surprised that most people not only didn't walk around waving guns around but didn't even own them).
seriously? I don't think I know anybody who thinks that way about the US at all. our perception of the US comes from the high crime figures and frequent news stories about gun sprees
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