@ryanwho: I've read the article, and I've followed his feelings on this (and other things) and my problem is always the same with him. He tends to only regard higher art as art. Even if videogames are in a "chicken scratches on a cave wall" point of their evolution I strongly argue that "chicken scratches on a cave wall" are very much art, one could argue that that's as high as art gets.
Also, Ebert says it himself in his article "Why are gamers so intensely concerned, anyway, that games be defined as art?" That right there is as strong a case that games are art as anything. If they weren't why would we care? Furthermore, one can argue that simply by people caring like this it becomes art.
I respect your decision to respect Ebert and his opinions but I never have and I doubt I ever will, so for me yes, old man, jaded and out-of-touch.
" Game makers are completely missing the point as usual. The game manual can be an incentive to buy the legitimate product, by making the manual a "must have" art piece in itself. Downgrading the product to a commodity level just removes the "special" element attached to games. Next we will have very basic discs with no colour, just a name - as well. Stupid if you ask me as it is a missed opportunity. "
Yeah I don't miss the manual as much as the trend. How long before we're buying unpainted disks in a plastic sleeve? How long after that before we're paying 10 dollars more for an unpainted disk in a plastic sleeve?
Like Evercaptor mentioned: I bet Ubisoft will still be flying people all over the world to promote these games and printing out millions of "buy it new" code coupons to put in the boxes. I do appreciate the idea of "going green" but they have to do more than remove manuals to convince me.