@poobumbutt:The Deathstroke stuff was actually some of my favourite parts of Origins (granted, I never actually finished the game--felt way too samey for me). A cutthroat battle of reflexes is actually how the whole Batman vs. Deathstroke thing should go.
Manbat, for me, was a huge letdown. It was such an easy objective. Introducing him the way that they did was pretty novel, but then he just sort of casually flaps away. The video footage at the lab works pretty well as origin material, but boy does it feel convoluted and forced. What are the odds that this extremely thorough footage of the Manbat origin was playing on loop in his laboratory? It's the sort of side mission that really gives you the impression that they were short of time. They wanted to desperately include him in the game, but didn't have the time to flesh out even partially developed encounters with him.
Fox is Missing/Friend in Need was one of those neat little moments that felt on-par with the main campaign. They had a cool idea, executed it well, and the payoff worked out great. The only problem is something that you mentioned: it was way too short. There was little for the player to actually do with this one. It was a quick, 5 minute scripted narrative sequence. Again, it sort of feels like their ambitions got the better of their development time. Hush deserves a little better than a quick exchange like that; I sort of wish that there was a prolonged, gadgetless infiltration of Wayne Tower with some subtle hints along the way.
@falconer said:
I'm not saying you're wrong... But every time I turn my Xbox off after a session of Batman, I come away saying "FUCK YEAH BATMAN!"
The game fucking rocks. Totally on my GOTY list. I'm just making the argument that a lot of the side content is a bit half-baked, and doesn't respect one of the most important aspects of Batman: his incredible and varied cast of accompanying villains. It sort of makes the game feel like Assassin's Creed: Gotham sometimes.
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