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project343

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  • A complete emotional roller-coaster that takes my favourite parts from Bioware and refines them into a pristine, gory mess of delight. This game is potentially genre-defining (some sort of 'Interactive Narrative Adventure'), and I want more of it in the industry.

  • What a spectacular year for stealth games. Not only is Mark of the Ninja charming and visually distinct, but it probably has some of the best stealth mechanics in the industry. I demand a sequel.

  • After playing through Dishonored without raising any alarms or killing anyone, I have to say that I'm a changed man. I feel so intimately connected to the streets of Dunwall City. I am Batman.

  • A redefinition of one of my favourite genres that nails 'fresh' on so many levels. It's a game you can't help go back to or root for.

  • A bloody, visceral, adrenaline pumping drug trip-out. I can hardly remember all the men I've killed, and I think I like it that way.

  • World of Warcraft finally hit me in my 'stranger in a strange land' like no other expansion has done to me before. Narratively-encapsulating, visually-breathtaking, and wholly mystifying.

  • Maybe the ending wasn't perfect, and maybe those sidequests sucked, but Mass Effect 3 is the finale to my favourite entertainment trilogy (only a couple steps ahead of the original Star Wars trilogy). I can't not love it.

  • Halo: Combat Evolved is a really special game to me, and Halo 4 is the first time since then that the singleplayer adventure has captured me in the same way. Not only is it gorgeous, but it really choked me up.

  • The 'indie art piece' of the year. A brief, expertly paced journey (I'm sorry) through a dead world that I will never forget.

  • More Borderlands. Really, that's all I need to say.