Best of 2013
Games that might make the list (but I haven't finished yet):
Games that might make the list (but I haven't finished yet):
This is the first time that a multiplayer game has grabbed me this hard since Modern Warfare. It is a game about obtuse gameplay mechanics with unnecessary learning curves, and I'd have it no other way.
An emotional rollercoaster with tense, scavenge-y gameplay. This might be the 'best' game I've played all year (because, you know, DOTA 2 is actually a horribly-designed game).
The Walking Dead was my favourite game from last year, and this new Telltale franchise hits all my buttons: fantasy, detective/noir, and Drive.
Environmental storytelling is my favourite type of game storytelling, and there's a whole game about it.
Every other game on this list has distinct flaws. Zelda doesn't. It reinvents a tired franchise with one of the most satisfying non-linear structures that I think I've ever played.
Infinite's gameplay is silly and exciting, and the story happens to match that tone in every way. Alternate realities are the best realities.
While I think The Wolf Among Us has a stronger debut, Season Two is nothing to scoff at: it holds 3 of the most nauseating moments of the year all to itself. Harden up, Clem... it's time to shank anyone who fucks with you.
Game design subversion is sort of it's one trick, but there was something completely captivating about finding all the hidden craft in this shockingly-layered experience.
Best pirate game. Best boat game. Best swashbuckling game. Best in-game radio. Best dumb near-future fiction.
It may not be 'the best,' but AC4 is 'most bests.'
If The Stanley Parable is about narrative subversion, then Antichamber is about mechanical subversion. It's disorienting and inconsistent; it makes no narrative sense; it has no direction. It's magical and weird.