I liked this writeup, I didn't experiment with ultrahand as I would've liked, and sort of gave up on shrines at one point too. I can't say I loved TotK as much as others seem to. While I really liked (at least the idea of) ultrahand, new temples, the depths, etc. TotK seems to take on an extreme maximalist approach to just about every new mechanic or new location:
-TotK is about 2.5x the size of BotW. It feels like, "butter scraped over too much bread." I personally can't fathom why they made this decision, considering how packed and varied BotW's overworld felt.
-The ability to combine weapons (forget the name) means thousands of combinations, most of which simply result in stat boosts (at that point I have to ask, "why?").
-If you grind enough, you can build virtually anything anywhere-- which, for me, meant building a flying segway and speeding through the map. This felt like cheating, but considering the size of the new map, didn't really faze me.
Personally, I think TotK should've narrowed its focus to overhauling the overworld, center on less features but really flesh them out, and simply don't throw so much at the player, especially when it means stat boosts or cycling through the inventory every 5 min.
My 2c, I think TotK is much, much better than the average game, but BotW is a more succinct experience, in my view.
Log in to comment