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puppymehard

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I think this quick look could've used some editing at the start. Or even just a do over. They spend like 15 minutes showing off server issues and not playing together.

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puppymehard

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Why is the game only taking up like 60% of the screen? Is the game weird with fullscreening, or is this a stylistic choice from GB?

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puppymehard

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Edited By puppymehard

My thoughts on the podcast:

  • Folks interrupted each other a lot. As a result, there was a lot of talking over/past someone. I felt like there wasn't a lot of space for the topics or ideas to breath.
  • The podcast felt a bit aimless, which wasn't helped by folks interrupting each other. I feel like they could've used some kind of agenda of talking points. It says a lot when there was some disagreement with how much they wanted to talk about the ending of TLOU1 at the start of the podcast.

My thoughts on the game:

  • I thought Abby's sections were much better than Ellie's sections, which really dragged and weren't that interesting from a story or gameplay point of view. Abby's sections had a lot more story, a lot more character development, and cooler set pieces to play around with (the sky bridge, the island, the hotel basement, etc.).
  • Ellie might be one of the least likeable video game protagonists I've ever had to play as. I started out liking her, but began disliking her during Seattle Day 1. And that dislike grew stronger pretty fast. Which might've been the point, now that I think about it. I started out loving Ellie, grew to dislike her pretty fast, and then grew to dislike her even more as the story progressed. Meanwhile, I started out disliking Abby, grew to like her pretty fast, and ended up hoping Abby would win the fight in the theater.
  • I hated that somehow Ellie, Dina, and Tommy all survived the theater encounter. Even though Ellie was beaten to hell, Dina had her face slammed into the ground multiple times and had an arrow through her body, and Tommy was shot in the head. I was convinced it was a dream sequence up until Ellie went to Santa Barbara, at which point I had a "wait, really!?" moment.
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puppymehard

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I'm so curious what the actual FPS of the outdoor segments is. Maybe 15?

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puppymehard

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Having beaten TLOU2 a couple of days ago, my main takeaway is that I have no idea why people are acting like this game's violence and themes are a million times worse than TLOU1. It seemed like the conversation surrounding this game on release was about how disgusting and controversial some of the violence was.

Nothing in 2 seemed "worse" than the stuff that happens in 1. Both games are incredibly gorey and have awful things happen to the characters. Hell, in TLOU1 (spoilers for TLOU1) Joel watches his daughter be gunned down and die in his arms. A man is forced to kill her brother and then commits suicide on screen due to grief. Ellie is captured by a group of cannibals led by a pedophile. And then you've got the gore and violence found throughout the normal gameplay.

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puppymehard

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Anyone know how plot/story spoilery they get with TLOU2? I'm interested to hear what the crew thinks of the game, but don't want to get any big points spoiled.

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Edited By puppymehard

Anyone have timestamps? I'm interested in whether their thoughts on Valorant have changed.

EDIT: I did some skimming and the Valorant talk is 12:00 - 28:00

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puppymehard

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Highly recommend using the turbo feature. Both in combat and while exploring. This is the slowest paced game I've ever played.

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Edited By puppymehard

I'm ~15 matches into this game and I'm loving everything about it. I wasn't able to get into Rainbow 6 Siege or CS:GO for some reason, but this game is a ton of fun.

EDIT: Also, yeah, the FPS in this video is really rough. I hope for Ben's sake he isn't playing with that stuttery of FPS!

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puppymehard

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@the_nubster: Thank you for your well written post. I agree wholeheartedly. The gameplay of Doom Eternal might put it at one of my top 10 of all time. It's that fun. Hell, last week I played through the cultist base master level twice in a row because it was just that much fun.

I'll also confess I never even beat Doom 2016. I burned out ~75% of the way through because I felt like the gameplay was getting a bit stale. Whereas with Eternal, I blazed through ultra violence, played the master levels a couple times, and now I'm into my playthrough on Nightmare.