pyromagnestir's forum posts
I have 2 which come to mind:
When I was a teenager, maybe 14 or so, I was slowly jogging home one early evening, it was still plenty light out and I was basically going slightly faster than walking speed because I'm not nor have never been a person who runs willingly and the only reason I wasn't walking was I think I was rather hungry. At the time there was a very small skateboard ramp/jump thing that was in my driveway, I don't skateboard but my brother tried it out a little. I went around the ramp but there was a 2 by 4 on the side which poked out a tiny bit, maybe half an inch, and somehow as I was going by my foot caught that. I fell and sliced my shoulder near the armpit open pretty good on the edge of the ramp as I did. Trip to the emergency room and stitches ensued, but only after there was a long debate about if I actually needed stitches. The gash in my shoulder was pretty big but I wasn't bleeding at all, really. Have a pretty gnarly scar from that.
The other was when I was much younger, maybe 4ish? I was in my backyard and decided to stand on a chair for some reason. My mother said something along the lines of "be careful you don't fall" so of course I fell. I didn't exactly fall far, it was a normal chair, but it was autumn and cold enough the ground was pretty damn solid and I fractured my arm when I landed.
edit: oh I'll add another, also when I was a high school aged teen one night I was just walking down the stairs in my home in the dark when I guess I somehow forgot how many steps there were, missed the last one, slipped and landed with my entire body weight on my left big toe. It was fractured and I wore a boot brace thing for a while. I didn't go get it checked out right away, I remember the next day I wanted to go play halo 2 at my friend's house but I had to wear a sandal even though it was snowing because my toe just wouldn't fit in a normal shoe and I think when my mother saw me come home like that she asked why and made an appointment to see a doctor. Now I have psychological issue with walking down stairs in the dark, if I ain't holding the railing or something then I tend to tense up and shake a bit.
In other dumb injuries that weren't my fault when I was 7 or 8ish maybe my much older brother tried to surprise me by kicking near my head as I was reading a book, it was a Sonic the Hedgehog book as I recall though I dunno why I didn't even like that game all that much. But his kick came so close to my face it caught my glasses, which then sliced my eyebrow open. So a trip to the emergency room plus stitches and another little scar ensued.
And one afternoon before high school wrestling practice my friend and I were goofing around in the locker room and he poked a broom at my face, the bristle end not the stick end (I clarify that because I've noticed everyone always seems to assume it's the stick end for some reason if I don't), and one bristle went around my glasses to get me right in my eye and scratched my cornea. During that practice I was tearing up the entire time, strangely I don't think anybody really cared after I explained what happened, you'd think a bunch of high school wrestlers would make fun of the kid who couldn't stop crying even as he was wrestling but nope, just was another practice other than that. Later that night I had to then go to see my eye doctor, he came into the office after it was closed to check me out, and as this happened on the last day of class before Christmas break I ended up in an eye patch for the entire break.
I wasn't as consistent during September with the whole book reading/audiobook listening thing as I have been most of the year, but I have finally managed to finish Battle Royale and it's a good book! Now I want to watch the movie again to see how close it follows the book. I remember the movie being more of a "watch a bunch of teenagers kill each other in gruesome ways" sort of thing while the book was, I dunno, less of that. I guess in part because the book had the time to develop a bunch of the characters and the anti fascist message before and/or during the parts where the junior high students gruesomely murdered each other.
And I finished Unfamiliar Fishes some time ago. It was certainly interesting (and also kind of depressing) to learn how Hawaii became U.S. territory. It starts off with somewhat well intentioned, though of course racist, efforts to help the natives by giving them educations and spreading Christianity, but also involves a somewhat accidental genocide of the natives (due mostly to disease brought by the Europeans who came to the island) combined with intentionally fucking them over through legal and economic systems and ultimately leading to a coup of the Hawaiian monarchy that was so controversial that it wasn't voted on in congress because it probably would have failed so instead was pushed through by something along the lines of an executive order.
I then finished a book called A Thousand Miles to Freedom. It was the true story of how a North Korean woman, young girl really during the events that took place, and her mom and sister ended up fleeing North Korea during a famine in the mid/late 90s. They are homeless for a while, get into China, get caught and sent back to North Korea, escape again to China, are smuggled to Mongolia before finally being sent to South Korea.
And I also just finished They Poured Fire on us From the Sky. Another true story, this time the story of 3 boys from a family in southern Sudan who had to flee during a civil war, when the northern government cracked down on the rural farming tribes of the south. They spend years running or living as refugees, get split apart from each other and the rest of the family many times for various reasons, and eventually ended up in the U.S.
So now that I have written this out I notice this is really not exactly a lot of super uplifting stuff. But it was very good and interesting.
Regardless of whether it deserves to be on the list or not, I'm personally rooting for Brad strongly arguing against including it in the top 10 because I think that would be funny. He certainly seems much cooler on this one than he did the first game to the point where I think that scenario isn't completely impossible.
Uncharted Lost Legacy was fun. I think the puzzles were probably the best that Uncharted's ever done, though Uncharted puzzles are usually kinda weak so that's a bit of weak praise perhaps. I also dug the story, Chloe and Nadine were a good main team and the bad guy was perfectly loathsome and I looked forward to punching him in the face repeatedly and the treasure hunt was fun as always. But yeah it didn't quite hit the highs that 4 did for me.
And I too have been meaning to do a ps+ catch up of my own. Which I will hopefully start soon.
How's the degree coming?
@joe_mccallister:Heh, well I hope you don't mind me using this as an opportunity to vent about how I kinda hate the structure of college. I will stick it in a spoiler block just so it's easy to skip over.
So for each class you have to go to 2 or 3 lectures a week, but for certain classes, math and computer science particularly, because they're trying to cram so much material in the professor simply doesn't have time to really teach anything at these lectures and you're lucky if you can get a single example of something but then they'll probably also follow that up with 7 examples of 7 completely different things and I'm a pretty speedy learner but I can't get anything out of that. You're really expected to learn all this stuff on your own time doing a ton of homework. But in that case why am I wasting hours of my day going to these lectures? And why does a chunk of my grade get affected by attendance when attending this lecture is literally just throwing away time that I could be using to actually learning this stuff?!
For other classes, particularly arts and humanities type stuff like history, english, whatever, as I pick that stuff up easier. There if anything I have the opposite problem of "why am I attending this lecture I already know this shit just give me my A and let me go home" though it can also be fun if you get a fun professor.
I was quite good at the high school model of learning where you would go to class 4 or 5 times a week, the teacher would say "okay here's what we're learning the next couple days" and give you a few examples, the next day they might go over it again and maybe expand upon it and give more examples, then switch to a new topic and repeat that process, then maybe once a month or so you get a test on all that stuff they taught. I have never really adjusted to the college way of things and I really have tons of trouble with anxiety and stress as a result.
As for games, I think the one real finite resource in all of this is time. I'll get more money at some point so I'm kinda okay with supporting a game that looks cool monetarily (to the limited extent I can in most cases) and then hoping I find the time to play it at some point. And if I don't I'm okay with that because hopefully I spent my time doing something else worthwhile (though knowing me, I probably didn't).
I'm 31, back in school for a computer science degree
hey, wait a second, are you... me?
learning some programming outside of that, and work in Tech/Project Management. This should all get across that I'm legally and technically a big boy with barely any free time. I have a wife that I love dearly and loves me the same, I try to run 5k 3x per week and mix in a 10k somewhere in there if possible, and if not run, then hitting some weights or something else to get the heart rate up
oh okay never mind this is definitely not me.
More on topic, I am usually not the sort of person who needs to get games right when they release, though for me recently money is really the issue that is holding me back. But even if I had more money I'd still hopefully try not to buy any game day one that I wasn't at least fairly sure I'd start playing soon.
Having said that I have a copy of Persona 5 sitting on a shelf that I bought in the couple weeks after it came out and I've yet to actually do anything more than put it in my playstation and listen to the music that plays when you look at the game info on the ps4 menu. It's real funky.
I've stocked up quite a backlog thanks to the many, many deals where I said to myself "this is just too good to pass up!" which yeah, looking over my steam library and purchase list that I keep I probably could have passed up a feeeeeeeeeew of those deals.
As someone who keeps a list on this site of the games I have played with my niece and nephew I loved reading this.
My first gaming experience with my niece is her as a baby sitting in my lap while I played MGS2 so I am probably not as responsible an uncle but hey she was a baby and she seems to have turned out fine so whatever!
Can't seem to remember the first time I actually played a game with her or my nephew. For my nephew it mighta been letting him drive the Mako around in Mass Effect. Then my niece joined us when we played Banjo Kazooie Nuts and Bolts and they both got quite into that.
Playing games with my niece and nephew reminds me of playing games with my older brother when I was younger, he is a fair bit older than me so the age difference between me and my older brother is actually the same as the age difference between me and my nephew, and when I was little I used to have him watch as I would fuck around doing random stuff in Zelda Link to the Past, I had him do all the hard stuff like beating the bosses for me, and occasionally I played some Secret of Mana co-op with him.
I picked up Severed on the Wii U when it was half off at one point earlier this year. I didn't know anything about the game and didn't really look into it much beyond watching the trailers posted here on the site and checking metacritic to see that it got some rather favorable reviews (only checking numbers without actually reading any, because yeah I am a guy who does that sometimes). I really just was looking to have more excuses to bust out my Wii U, though I didn't expect much of Severed and figured I'd probably only play it for an hour or so be like "yeah that was neat but eh I'm good" if I ever even bothered to play it at all.
But when I did play it I (kinda surprisingly) quickly started to rather adore this game.
It's a first person dungeon crawler type game, only the combat is this kinda novel "use the stylus to swipe kinda fruit ninja style to hack and slash and parry against some enemies that seem to be designed using the skyward sword mold" sort of thing that I find works quite well. While you're exploring the dungeons enemies generally appear as ominous flames in a particular location and you have to approach them to start the fight, then you're shown what enemies you'll be fighting against before the actual fighting starts. You often fight enemies in groups, though you can only look at one enemy at a time.
The fighting takes place in real time. You are stationary during combat, for the most part the only thing you control is what enemy you're looking at and your slashing, which you will have to time and aim to best attack or successfully parry enemy attacks. Part of the challenge is you have to juggle your attention to wherever it's needs to be at any moment, but there are indicators on screen which clearly tell you when each enemy you are up against is getting ready to attack so you can quickly and easily see "oh shit I need to look over there now" and then you just have to hit the d-pad to change what enemy you are looking at in time to attack or defend yourself. Enemies have distinct attack patterns or behaviors so if you know the individual enemy types you're facing well enough you can pretty quickly develop your strategy to best deal with whatever combinations of enemies the game throws at you.
It actually reminds me of Doom in the way that the enemies are fairly distinct so they are easily able to keep combat fresh by tweaking the amount of and mix of enemies that they throw at you, and I find the combat itself is just rather fun and manages to be challenging while always feeling quite achievable, which is a thing I don't feel many games pull off as well as I'd like. Beating a particularly tough fight feels quite satisfying, whether you pull it off without taking a scratch or barely survive with just a sliver of health. But when I die I usually see why I fucked up so it's never frustrating and in fact I've been quite eager to jump in and put my knew knowledge into practice to try once more to defeat the enemy at hand.
The "penalty" for death in Severed is also not at all bad and actually can be kinda helpful as you just spawn back super quick with full health (even if you had been wounded before you got into the fight) right next to where you died so you can jump right back into the fight you failed. This is another thing that keeps it from being frustrating.
There's a character upgrade system, if you combo your attacks without taking too many hits or being blocked too many times then you fill up a meter, and when you kill an enemy with the meter full you go into a slow mo mode where you have a bit of time you can sever certain body parts off of the monster you were fighting, and these can be used to purchase upgrades like stronger attacks, taking less damage from attacks, pretty standard but useful stuff. There also seem to be some abilities that you get which let you do stuff like temporarily stun enemies, for example.
The dungeon crawling aspect of the game has been extremely limited, as it's mostly rather linear with a few hidden secrets, some of which require some light puzzle solving and/or some backtracking (probably the only real complaint I have is there does not seem to be any way to backtrack other than to literally walk aaaaaaaall the way back to something that you passed up because you were previously unable to solve it without an ability you hadn't yet received, and going back to some of the stuff you have to pass up could be sort of annoying if they don't address that somehow, but it sounds like the game can easily be 100% completed in under 10 hours without trying to hard so I guess even that is not so big of a deal).
The aesthetic is also cool and there's a story that's straightforward and sparsely told, but the various story beats have thus far been emotionally compelling and the tone is cool.
I'm not finished it yet but so far I'm really fucking digging this game, maybe in no small part because it's quite unlike anything I would typically play, so I'm very glad I gave it a shot. It's also something that really seems to just be perfect for the Wii U, I doubt it would work as well on most other consoles if it even could be adapted at all, and the stylus and big screen give it an advantage over, say, phones.