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Quantris

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Quantris

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Is this really about "why" or about "how"

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Quantris

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From this game's tutorial:

Now there are two children with machine guns and one with a grenade launcher.

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Quantris

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Nanaca Crash was the shit

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Quantris

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What is a t-shirt?
A miserable little pile of secrets!

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Quantris

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Sweet it's like a bonus concert

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Quantris

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Honestly this is like 50% of why I'm subbed

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Quantris

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Yubi Yubi

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Edited By Quantris

@grooviestpine said:
@ph00p said:

Switch, where it's not only accepted to release a SINGLE ROM for $20 with no enhancements, but it's CELEBRATED... the Nintendo output issue is a two way street.

The key designer of moon did an interview with Patrick Klepek the other day talking about how difficult it was to get this game working on Switch (and then localizing it in English for the first time on top of that). Dismissing it as simply putting out a ROM is moronic. https://www.vice.com/en_us/article/m7jw78/a-game-without-killing-the-story-of-moons-22-year-journey-to-leave-japan

Thanks for linking that

Even if it had been easy, IMHO the price of a game isn't about that...it's about whether the experience of playing the game is worth the price. $20 for a niche title (that some people really love and most people haven't even heard of) doesn't seem problematic to me. Could they sell more at a different price? Maybe. But so what?

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Edited By Quantris

As someone who liked Color Splash well enough, this is knocking it out of the park so far. Maybe I'm just a sucker for this graphical style which they've executed so well on here.

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The only way to count holes is the mathematical way. A straw has one hole.