Yeah, I can agree with that. Games have become way too obsessed with just having a bunch of stuff to "do" to make players feel like the game is full. A prime example of that is Mass Effect: Andromeda. While I actually like the meat of the game's main missions and loyalty missions, all the busy work they force you to do to pad out the runtime is just insulting. There's absolutely nothing wrong with having a short, focused game with a strong story.
Yeah, I'm not one for the outrage culture or anything, but I can understand why they removed that. It's definitely similar. I kind of doubt it was in there as a white supremacy thing. I honestly wouldn't be surprised of an artist had seen it somewhere, forgot the origin, and accidentally plagiarized it.
On the subject of Pewdiepie: I don't necessarily think he's racist (I actually think the Ryan Davis comparison here is pretty apt, at least in terms of the initial incident), but what he said was dumb and indefensible. I don't think he should have his channel removed or anything, but I can certainly understand a hit in his following/demonetization in regards to this. However, I'm very bothered by the DMCA stuff against him. That's not a good precedent to set at all.
In regards to the topic title: the idea that "context doesn't matter" is an utterly terrifying road to start going down. Context is essential. Always. The fact that notion is in dispute is insane.
@therealturk: That sounds like Half-Life and HL2, which was really stupid. Having Alyx talk and have an in-depth, emotional, potentially romantic connection to this mute man that never responds or acknowledges her was absurd.
I wish games as a whole would abandon the whole "silent protagonist" concept. It just doesn't help anything, and it never makes me feel more in tuned with the character. It just makes me not care about them. Unless, of course, they are actually a mute person, such as Crysis 2 where their vocal cords are damaged. I mean, it's cheap, but at least they put some effort into it.
They absolutely should finish the game. That would be like the film critics giving their review after watching only the first hour of the movie. You have to see how the thing ends. Sure, you can give impressions of the gameplay before then, but an actual review is absurd if you haven't finished.
If you just fight guys as you go, you should be fine. However, if you do hit a rough spot, the game is pretty good about giving you outs to go back and level up. For example, there's a way to get back to other worlds even immediately before the final boss. So if you're ever a little weak for an area, it's always possible to go grab a few levels without too much hassle.