QuistisTrepe's forum posts

Avatar image for quististrepe
QuistisTrepe

633

Forum Posts

0

Wiki Points

7

Followers

Reviews: 0

User Lists: 0

On Android: NES.emu, MD.emu, ePSXe, Animaonline (SNES), NEO.emu, GBA.emu

On PC: PCSX2

Avatar image for quististrepe
QuistisTrepe

633

Forum Posts

0

Wiki Points

7

Followers

Reviews: 0

User Lists: 0

#2  Edited By QuistisTrepe

Sorry, I just don't have the skills of a pop culture critic to measure up to the intellectual juggernaut that is Anita Sarkeesian. This is the stuff that Kickstarter funds? Really? I thought the point was to fund "creative projects," not some dime-a-dozen internet pundit with an intellectually bankrupt premise.

Avatar image for quististrepe
QuistisTrepe

633

Forum Posts

0

Wiki Points

7

Followers

Reviews: 0

User Lists: 0

#3  Edited By QuistisTrepe
@oscar__explosion said:

An essy way to deal with the P3P/FES question is this

Do you as a player care more about story or gameplay

Story: Play FES

Gameplay: Play P3P

lol wut?

The cut scenes couldn't possibly have been that big of a deal. And "The Answer" was so improbably idiotic, that I felt embarrassed that I watched that ending, it really was that awful. After trying out some of FES, I could never play that version over P3P, no way. There's no "question" here, P3P has both storytelling and the gameplay and pulls off both with flying colors.

Avatar image for quististrepe
QuistisTrepe

633

Forum Posts

0

Wiki Points

7

Followers

Reviews: 0

User Lists: 0

#4  Edited By QuistisTrepe

There's no comparison, not anymore. The mere mention of Final Fantasy these days should be enough to elicit snickering. The origins were great, but the legacy of Final Fantasy is that of games with bloated budgets, pretty graphics, a serviceable plot, and boring gameplay. I'm not sure why Vagrant Story is on that list, but it sure isn't helping. That was one of the worst and most pointless games I've ever played.

Avatar image for quististrepe
QuistisTrepe

633

Forum Posts

0

Wiki Points

7

Followers

Reviews: 0

User Lists: 0

I'm starting to question the very future of the subgenre myself. The developers who remain in the game are giving plenty of love to the 3DS and making more of a presence on iOS and Android, but we're not seeing much in the way of any great new console releases on the horizon. Granted the industry is about to transition to a new generation on consoles, so perhaps this is premature, but I get this feeling that the best days of console JRPGs are long gone and they aren't coming back.

Just look at this past generation, the quality pickings have been slimmer than ever. The more time marches on, the more Japan seems to cling to the past. Just look at Mistwalker's lineup.

Avatar image for quististrepe
QuistisTrepe

633

Forum Posts

0

Wiki Points

7

Followers

Reviews: 0

User Lists: 0

@quististrepe said:

I don't think so unless you have a 3DS or Vita it seems. Not trying to be the turd in the punchbowl, but it's getting disappointing that the primary JRPG developers are getting a bit too cozy with the handheld platform. I saw SMT IV in this thread and got a bit excited until I saw that it was for the 3DS.

Monster Hunter I've never really understood, the Tales series has never appealed to me, and as for Final Fantasy, I can't count on Square-Enix producing a game that's worth a shit nowadays.

Come on Atlus, get to work on a SMT console game!

I don't think they really can make a good profit with them on consoles, or they probably would.

Sad but true, I can't argue that.

Avatar image for quististrepe
QuistisTrepe

633

Forum Posts

0

Wiki Points

7

Followers

Reviews: 0

User Lists: 0

I don't think so unless you have a 3DS or Vita it seems. Not trying to be the turd in the punchbowl, but it's getting disappointing that the primary JRPG developers are getting a bit too cozy with the handheld platform. I saw SMT IV in this thread and got a bit excited until I saw that it was for the 3DS.

Monster Hunter I've never really understood, the Tales series has never appealed to me, and as for Final Fantasy, I can't count on Square-Enix producing a game that's worth a shit nowadays.

Come on Atlus, get to work on a SMT console game!

Avatar image for quististrepe
QuistisTrepe

633

Forum Posts

0

Wiki Points

7

Followers

Reviews: 0

User Lists: 0

@mandude said:

Not to knock the amazing work put into PCSX2, but if Sony promised me backward compatibility and I got the equivalent of PCSX2, I'd be pretty fucked off.

They've got it damn near perfect now, very high compatibility. The only problem is that you need a beastly machine to run it well.

@tycobb said:

You kind of proved my statement. No standard hobbyist is going to be able to implement emulation for a console. They may be contributing and working on it in their free time, but they are by far more knowledgeable than any hobbyist. There may be some hobbyist contributors that know how to read code and can submit small bug fixes, but there's no way they would have been able to create the core libraries. Also, that "free time", that is really years of work by forking projects, looking at other people's work, or spending long nights and weekends working on it because they don't have anything else to do. Programming something like this is not some, spend an hour here or there, but many hours working on a single thing to get it as optimized as possible since emulation is a very demanding on the CPU sometimes.

You need to also think about the fact that the PS3 is on the Cell processor. A processor that people had issues coding against originally. Imagine now trying to figure out how to emulate its complicated architecture on a standard x86 or x64 processor.

Not for a console, but they have managed to do it for Windows, Mac OS, Linux, and perhaps one day, Android. And that was precisely what I was getting at. If the emotion engine can be emulated on multiple operating systems, I think it reflects poorly on Sony that they make the decision not to do it when they clearly can and have ample resources to do so.

I was probably being a little too loose with the "free time" bit. Yes I agree that it is in fact years, you're right about that. As far as creating the core libraries, that would seem daunting with proprietary technology so I'll give you that as I cannot speak to the origins of the PCSX2 project. But to make it work on dissimilar operating systems does make one wonder.

Avatar image for quististrepe
QuistisTrepe

633

Forum Posts

0

Wiki Points

7

Followers

Reviews: 0

User Lists: 0

#10  Edited By QuistisTrepe

@tycobb said:

Because people don't understand what it takes to do backwards compatibility.

Not very much actually. I find it amusing that a bunch of coding hobbyists can do in their free time with PCSX2 what a multibillion dollar corporation refuses to do.

Where did we as consumers start to demand less for our money anyway? If these game consoles are supposed to be such technical powerhouses, then I see no reason why they shouldn't be able to handle inferior technology, none. Like it has already been mentioned before, gamers have invested so much into the industry for there to even be talk of new console releases in the first place, the mentality of "give it up and move on" is neither reasonable or acceptable in my view. It's just a convenient out for manufacturers to bilk us for more money and that's all.