@TyCobb said:
@QuistisTrepe said:
@TyCobb said:
I'll say it again. Used games are just as bad a piracy.
That has got to be the most insanely idiotic claim I have ever read on any message board anywhere. I'm genuinely unsure if you're merely trolling. I've rarely encountered a premise so intellectually bankrupt as that one. I'm troubled somewhat that there are those who would be so willing to sacrifice their own property rights for some corporation that couldn't give a shit about them.
Really? That opinion is "intellectually bankrupt"? First off, what property rights are you talking about? You do not own the game when you buy it from a store. You merely own the plastic case and the plastic that was used to make the disc. You do not own the data on the disc. Game companies have said it many times before that you don't. On disc DLC ring any bells? I am sorry, but there is something wrong when a company can purchase a game for a few dollars and then undercut the new one by just a few dollars. They made money selling it new, buying it back for a couple of dollars, selling it at practically new price, then possibly doing the same process all over again with the same game. I honestly don't see why that should be allowed when you don't own the data.
Let's make a quick scenario and you tell me where I am wrong in the fact that used games don't put some sort of dent. Of course these numbers arbitrary, but probably a fair estimate.
- WEEK 1
- New game is released for $60. GameStop buys for $45 a unit. Made up number, but probably about right for their size. (Mom and Pop Shop probably would pay $50-55)
- It sells 1,000,000 copies in the first week.
- $60,000,000 went into the system.
- Publisher @ $45,000,000 / GameStop @ $15,000,000
- WEEK 2
- Let's say 50,000 units are sold back to GameStop for $30. (Not going into the whole cash vs in-store credit. Too low level for this.)
- GameStop @ $13,500,000
- Week stats are in: 500,000 games sold and the 50,000 used units were also sold at $55.
- Publisher @ $67,500,000 / GameStop @ $23,750,000 - The publisher has already lost an estimated 50,000 sales because GameStop was cheaper by $5. That's a possible $2,250,000 they didn't get in the first week.
- This time a total of 80,000 copies were sold back to GameStop since the game has been out for 2 weeks and more on the market.
- GameStop @ $21,350,000
- WEEK 3
- Third and final example week. Game sold 300,000 units. GameStop sold another 80,000 used units.
- Publisher @ $81,000,000 / GameStop @ $30,250,000 - Another $4,400,000 possible loss.
- The publisher in 3 weeks just lost an estimated 180,000 units for a possible total of $6,650,000.
Now I am sure I will get lots of shit for how wrong this is, but honestly, I don't think I am far off. Yes, these numbers are arbitrary and only act as if GameStop is the sole retailer, but can you honestly tell me with a straight face that over the course of a game still being produced and shipped to retailers, that they aren't hurt by used game sales? Well then I say bullshit to you sir/madam and I want you to show me how they are not. A game still having new copies available on the shelf over a 1 year period definitely gets screwed by used game sales. Especially when we are talking about games that may not have all that much replay value. Sure it had a 15 hour+ campaign, but if there's nothing more than that and a possible requirement of it to sell X copies in order for a sequel to be funded. I am not saying you shouldn't be able to sell used games to people, but on a massive scale for a new game it hurts.
And you conveniently left out that the store credit handed out by the retailer is typically used towards another copy of a new title. But this would undercut your entire argument, so I can see why you leave this out. Your examples also assume that 100% of the copies published would have been sold if used games weren't an option and this is never the case, making your examples pretty much DOA as far as this discussion goes. A new game that goes unsold isn't a loss for the developer, especially when the developer/publisher already got paid when those copies got shipped to the retailer.
The property rights I was referring to is the Doctrine of First Sale, which I'm pretty sure you have used at some point.
Oh by the way tiger, you still haven't explained how used games are just as bad as piracy. So let me see if I've got this straight, purchasing a new game and then reselling it to someone to use that money towards a copy of another new game is as bad as someone downloading an .iso file to play on a modded console and are in fact that same thing? Wow, that's just.............extraordinary.
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