@believer258 said:
We have community rules against advertising of any kind - and yes, this is blatantly advertising - and advertising threads usually get locked.
If you really wanted to discuss community driven game development, you wouldn't have linked to your game page and you would have written a fair bit about your experiences with it.
I went ahead and took out the URL, despite re-searching the forums and not finding anything that mentions Kickstarter as Spam, or even anything talking about spam in this forum, or a moderator stepping in. But I took it down quite happily as promised. :)
I would assume me coming back to respond to discussion and sharing my experiences and thoughts in response to others people's comments would be seen as proof that I am interested in a discussion and that I'm not here to make link to a page and leave, which is the true definition of spamming.
To speak more to our experience thus far, it's been very positive (short of this thread). And I realize you can't please everyone, and that community driven attempts can be derailed:
-Lack of vision
-Lack of foundational development
-Pandering to every request
-Trolling
-Not knowing how to positively criticize (Hi Alexandru)
We've built out a prototype, completed the design document and started work on production. This isn't a case of "Hey everybody! Lets make a game together! Where do we start?"
This is a case of "We're making a game. Would you like to offer input? We'd love to hear it. No? Well we're still making the game."
We think more gamers should try to listen to the community and we're actively encouraging it. We're going to make this game because frankly, we want to play it. We also want to invite other gamers to come along for the ride, but that's up certainly up to them.
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