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RagingLion

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RagingLion

1395

Forum Posts

6600

Wiki Points

54

Followers

Reviews: 0

User Lists: 9

#1  Edited By RagingLion

Via RPS because I'm in the process of composing my thoughts on it and am too lazy to summarise right now:

"Like its predecessor Gravity Bone, Blendo Games’ Thirty Flights of Loving is a short-form tale of cool criminals in a cuboid world, told from a first-person perspective with a hyper-compressed, non-linear narrative that focuses only on the drama and comedy, not the filler." It is like 15 minutes long but I feel completely fine with the money that I spent on it and I think those that will, will be those that value style and interested in seeing interactive experiences with different feels to them. It is does not have any interactions that require strategic or timing skills.

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RagingLion

1395

Forum Posts

6600

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54

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Reviews: 0

User Lists: 9

#2  Edited By RagingLion

Played it last night and many times more today. It's really great and currently piecing together my thoughts for a possible blog post. What do other people think actually went down and why in that room where the title card first appears? I'm still not quite certain.

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RagingLion

1395

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6600

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Reviews: 0

User Lists: 9

#3  Edited By RagingLion

@Undeadpool said:

Been hoping for this ever since those 8-4 guys talked about it for like 30 minutes. Sounds AMAZING. Pomeranians killing lions and crazy crap like that.

Interesting. Do you know which podcast that was and a rough timestamp since I haven't heard anything about this game before and I'd be interested in hearing a bit more about it?

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RagingLion

1395

Forum Posts

6600

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User Lists: 9

#4  Edited By RagingLion

Wow. That sounds potentially awesome. I love the idea at the very least and would definitely play something that executed well on it.

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RagingLion

1395

Forum Posts

6600

Wiki Points

54

Followers

Reviews: 0

User Lists: 9

Avatar image for raginglion
RagingLion

1395

Forum Posts

6600

Wiki Points

54

Followers

Reviews: 0

User Lists: 9

#6  Edited By RagingLion

I'm curious to know how the number of blogs being posted has changed over the past 2 or 3 years. I have a suspiscion there may have been a decrease at some stage but I'd like to be shown to be wrong if that isn't the case. If you're able to draw up any stats on that then I'd be very interested. Maybe take an average over a month or 3 month period and then compare year for year?

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RagingLion

1395

Forum Posts

6600

Wiki Points

54

Followers

Reviews: 0

User Lists: 9

#7  Edited By RagingLion
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RagingLion

1395

Forum Posts

6600

Wiki Points

54

Followers

Reviews: 0

User Lists: 9

#8  Edited By RagingLion

Ahh, I got a thanks ... I wasn't expecting that.

@ahoodedfigure: I completely agree with all of your points about the animals. It touched me too it that same slight way. The idea of messing around with what the player becomes familiar with like Bastion did by the Ura messing up the Bastion should be used in more games, though there are definitely a number that have used it in part now. It's one of the most effective ways for my money of making the world feel alive and getting an emotional response from the player.

Carrying Zulf was one of those special gaming moments for me. The atmosphere and music of the game, the desperation in first thinking I was going to die while carrying out this noble act and then the sombre and so very slow making my way to the exit ... really beautiful.

I thought about particularly the second choice for many minutes, just sat at that screen mulling it over. I partially felt I should continue my refusal of Rucks' plan and world view but in the end the cost of so much life that there had been in the genocide meant that I felt it was worth believing in the slim chance that it could all be changed when doing it again, despite knowing the prospect of a repeating history was almost implied as being a likely outcome.

Going through the last level or so knowing what had happened to the Ura and hearing the narration from Rucks diverging from my actual actions and thoughts for the first time created a really strong effect also.

Did you pick up on the fact that you're basically Zia, as in that's who Rucks is addressing with his story? And that the whole story is being told by Rucks to Zia while the Kid is away during the last battle against the Ura (I think that interpretation is correct). I somehow glossed over the significance of the line that revealed that in my first playthrough but that was quite the revelation and it makes the game an interesting exploration in terms of what perspective you're playing the game from. Are you witnessing history or making it by the act of playing, given it all taking place in the structure of a story.

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RagingLion

1395

Forum Posts

6600

Wiki Points

54

Followers

Reviews: 0

User Lists: 9

#9  Edited By RagingLion

Maybe Botanicula. Utterly charming.

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RagingLion

1395

Forum Posts

6600

Wiki Points

54

Followers

Reviews: 0

User Lists: 9

#10  Edited By RagingLion

Interested to hear your final thoughts on the game now that it appears you have finished it. I had many thoughts about the game myself upon finishing it and very almost wrote a long blog post about but then never got around to it and many of those thoughts have slipped into the ether now I suspect (as normally happens when I don't write them down). It's a game worth reflecting on I feel since it tries at least a few interesting things.