Sounds like a good initiative - I'm up to my ears in game-related articles already so forgive me if I don't immediately dive into these articles but I'll certainly continue to check out these threads in case anything really captures my eye. I haven't blogged anything new for a while but since you say older posts are welcome, here are my older ones which might be of interest:
I think one od the reasons why Amnesia can be found to be so scary for some and yet really not by others is that many of the encounters are dynamic and procedural in nature as far as I'm aware unlike a more linear game where the encounters are always going to take place in the same way for every person. There's more scope for people to have far more varied experiences with the game, with some like yourself maybe, being very methodical in the way you approached it and so left yourself less open to getting into awkward spots with the monsters whereas others will have accidentally run into one, then fled in a panic into a room where they try to hide in one corner before realising they have no cover and then have to run over to the another part of it - all the while with the monster crashing the door in and then maybe they were already in a position where their sanity was low due to poor conservation of the light-making resources and it all becomes a completely manic and stressful moment for them.
Got to add Luchadeer into this right?! Really stellar work - you've genuinely captured the likenesses of everyone really well - I'm amazed given the constraints of just a few pixels.
Read up about this a little while ago. Considering the amount of respect I have for Rohrer and a bit of an understanding of what he gets up to, I was suprised it passe dunder my radar till then. It's probably one of the more unique sotries of a way in which Kickstarter has helped get a game made.
Hopefully Jason will have back at least half a room free in a short space of time by actually managing to make some reasonable sales on the cartridges.
Also, I wonder if there actul diamonds in some of the special editions since that was being hinted at.
Those post-mortem interviews with Looking Glass employees are really good and I haven't even played any of their games yet. There was clearly an awful lot of talent in that group.
Didn't realise Jeff accounted for quite that many reviews - more than Brad and Ryan combined. See the breakdown of stars awarded was interesting. Also the stand outs from which games had the highest number of user reviews and might have been suprising would be Mirror's Edge and Prince of Persia (I presume the cell-shaded one). I reckon the Mirror's Edge number might be so high partially because there were many people who reacted against the 3-star GB review and wnated to show their support for it. Nice work Marino, anyway.
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