Cut the Rope: Experiments: Final Verdict

The Good: This Cut the Rope sequel's second and third worlds force players to re-learn the workings of its eponymous ropes. Thereafter, its fourth (and - as of yet - latest) world imbues otherwise pokey puzzles with unprecedented speed. Plus, the Professor adds welcome humor with occasional voice commentary.

The Bad: As I noted earlier, Experiments' first world is little more than a remix of its predecessor's simplest puzzles. And the whole thing ends too soon!

The Stand-out Moment: Activating a series of candy rockets for the first time.

The Verdict: 8.0 (out of 10)

However, if I had reviewed this title in its original, 75-puzzle form, it would've earned a 7.5.