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RandomInternetPerson

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Old School reviews: Killer Instinct (Arcade)

 
 

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Check it out on my website too ^_^!
Anyway,i decided it was time to make another one of these but this no more subcategories,instead just the review and then closing comment,also NO RATING! This is because i want to just write it down and then you decide whether you think you might like it or not! Anyways on with the review :)
   
Killer Instinct was a 2D fighting game, using impressive-at-the-time 3D-like digitized graphics, and also introduced the biggest combos ever to be seen in fighting game. KI also featured a fatalities and humiliations for every character (heavily inspired by the likes of Mortal Kombat 2 ). At it's debut, the way Killer Instinct looked made it seem like somewhat of a rip off of Mortal Kombat, but may have actually offered a superior gameplay experience (in some opinions).    The gameplay at the time was something different from the norm, and was very combo oriented... There were a variety of ways to set up and finish combos, and with an ultra/finishing combo (initiated when a fighter's health was low) skilled players could pull off combos upward of 70-hits or more, which always impressed any bystanders at the arcade. The game also featured "combo breakers" which were pretty damn cool looking, but probably caused 75% of all cabinets to have to be repaired, since mashing random buttons and the d-pad sometimes worked quite well.   Although there was no "dash," all the characters had a decent variety of moves, and a good variety of combo possibilities. Killer Instinct also introduced the "double life bar"... instead of winning two rounds, each fighter starts the fight with two bars of energy. There's a brief pause when a fighter loses their first bar, then the match resumes. That small detail was another attribute made KI "stand out" as a unique fighting game .    Each cabinet also featured a "highest combo record" for each character, which was fun for skilled players trying to get their initials on the list... *sigh* Simpler times. Killer Instinct also had the arguably the best soundtrack at the time, and graphics also impressed in the mid 90s. The character designs were also well done, all of which had interesting play styles... Still highly memorable characters to this day. The SNES port was a decent console port at the time, though it differed greatly from the arcade version both in graphics and gameplay slightly. Many graphical effects were missing from the home version, such as the awesome FMV character victory sequences, and the background "scrolling back" as characters moved apart (which was arguably the KI's most awesome graphical effect). In the arcade version during certain combos on "building top" stages, the camera angle would change dramatically, showing a birds-eye view as the airborne character was launched, only to fall ALLLL the way back down to get hit a few more times... *sigh* Good times. Good times. 
 Closing Comment : I have to admit... When I first saw Killer Instinct in the arcades, I didn't like it... As an 11 year old Street Fighter/Mortal Kombat fan, I was like "that's stupid, they're trying to be like Mortal Kombat." Then after pulling off my first Ultra Combo, I was hooked... I anxiously awaited the SNES home port (picking it up on the first day of course), and though it wasn't nearly as impressive as the arcade version, I played the hell out of the home version. Then I appreciated the arcade version even more... I really missed those awesome camera angles and projectile effects in the SNES version.
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RandomInternetPerson

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No Caption Provided


Check it out on my website too ^_^!
Anyway,i decided it was time to make another one of these but this no more subcategories,instead just the review and then closing comment,also NO RATING! This is because i want to just write it down and then you decide whether you think you might like it or not! Anyways on with the review :)
   
Killer Instinct was a 2D fighting game, using impressive-at-the-time 3D-like digitized graphics, and also introduced the biggest combos ever to be seen in fighting game. KI also featured a fatalities and humiliations for every character (heavily inspired by the likes of Mortal Kombat 2 ). At it's debut, the way Killer Instinct looked made it seem like somewhat of a rip off of Mortal Kombat, but may have actually offered a superior gameplay experience (in some opinions).    The gameplay at the time was something different from the norm, and was very combo oriented... There were a variety of ways to set up and finish combos, and with an ultra/finishing combo (initiated when a fighter's health was low) skilled players could pull off combos upward of 70-hits or more, which always impressed any bystanders at the arcade. The game also featured "combo breakers" which were pretty damn cool looking, but probably caused 75% of all cabinets to have to be repaired, since mashing random buttons and the d-pad sometimes worked quite well.   Although there was no "dash," all the characters had a decent variety of moves, and a good variety of combo possibilities. Killer Instinct also introduced the "double life bar"... instead of winning two rounds, each fighter starts the fight with two bars of energy. There's a brief pause when a fighter loses their first bar, then the match resumes. That small detail was another attribute made KI "stand out" as a unique fighting game .    Each cabinet also featured a "highest combo record" for each character, which was fun for skilled players trying to get their initials on the list... *sigh* Simpler times. Killer Instinct also had the arguably the best soundtrack at the time, and graphics also impressed in the mid 90s. The character designs were also well done, all of which had interesting play styles... Still highly memorable characters to this day. The SNES port was a decent console port at the time, though it differed greatly from the arcade version both in graphics and gameplay slightly. Many graphical effects were missing from the home version, such as the awesome FMV character victory sequences, and the background "scrolling back" as characters moved apart (which was arguably the KI's most awesome graphical effect). In the arcade version during certain combos on "building top" stages, the camera angle would change dramatically, showing a birds-eye view as the airborne character was launched, only to fall ALLLL the way back down to get hit a few more times... *sigh* Good times. Good times. 
 Closing Comment : I have to admit... When I first saw Killer Instinct in the arcades, I didn't like it... As an 11 year old Street Fighter/Mortal Kombat fan, I was like "that's stupid, they're trying to be like Mortal Kombat." Then after pulling off my first Ultra Combo, I was hooked... I anxiously awaited the SNES home port (picking it up on the first day of course), and though it wasn't nearly as impressive as the arcade version, I played the hell out of the home version. Then I appreciated the arcade version even more... I really missed those awesome camera angles and projectile effects in the SNES version.
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turboman

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Edited By turboman

you should do a review with only smiley faces... 
 
I loved KI..... UUUUUUUUUUULTRAAAAAAAAAAA COMBOOOOOOOOOO

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RandomInternetPerson

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@TurboMan: Lol.... I don't see that happening. Like.... Ever
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demontium

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Edited By demontium
@RandomInternetPerson said:
" Also,if you read it please comment.... "
Hint: people tend NOT to comment (as I do) when you ask for comments. Let your work run its course, its quality will get you your comments. 
 
The only reason I responded is because KI is fuckin awesome.
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RandomInternetPerson

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@demontium: That comment is gone! Shhhhh!
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Meowayne

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Edited By Meowayne

Holy frak, animated emoticons on giantbomb. My mind cannot process this.

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RandomInternetPerson

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@Meowayne:  
  
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Astras

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Edited By Astras

I still play Killer Instinct from time to time. I was around at a mates house the other night and the topic of classic games came up and we ended up pulling out a snes with Killer instinct and I was suprised that we both playing at a decent level :P
 
The combo system to me and my mates back in the day was just a case of executing small combo's and trying to get juggles in, such as with glacius' uppercut, orchids haduken etc. Tryin to get in longer combo's was usually suicidal as combo breakers were so easy to execute, and the power up you get from getting in a combo breaker can be match winning.

After that it was usually a rush to try and get the apponents health to red and clinch an ultra quickly to finish the match off.
 
Few problems I had was the aching arm I used to get after playing with Jago, all his combos involved complex arcs on the joystick (arcade) or controller.  I thought that Riptor was an annoying pain in the arse also :P And Spinal used to torment me in the arcade.. he kind of reminds me of Seth in Street fighter with all the teleporting and just owning from behind.

Me and a few mates used to practice fairly hard I nailed the 48 hit combo with orchid that was the biggest of the game. I remember that you have to get a combo breaker in to be able to do it and connect with one single kick at the beginning of her combo rotation which competitvely is really difficult to get off.
 
Apparently I was reading that Fulgore was originally designed to be the end boss of the game, but the designers thought that he was a weak end boss and introduced Eyedol instead... even though he is a douche.
 
Fav characters for me have to be Orchid, Sabre, Glacius.

Awesome game though, I didn't really feel that the sequels lived up to the original. I would love to see a version of it on Xbox Live arcade... I reckon it would be popular as hell.

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RandomInternetPerson

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@Astras: My favorite is Glacius! But man,screw the original on XBLA i want KI 3!
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dbz1995

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Edited By dbz1995
@RandomInternetPerson said:
" @Astras: My favorite is Glacius! But man,screw the original on XBLA i want KI 3! "
GLACIUS IS THE MAN, BRO! HIGH 5!
 But damn, emotes? CitizenKane is gonna be pissed...
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RandomInternetPerson

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@dbz1995: LOL! Glacius FTW! Also,why is CitizenKane going to be pissed? I seen him use emoticons here and there...
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dbz1995

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Edited By dbz1995
@RandomInternetPerson said:
" @dbz1995: LOL! Glacius FTW! Also,why is CitizenKane going to be pissed? I seen him use emoticons here and there... "
Exactly. CitizenKane is the only one to know the secret of emoticons. You are taking that away from him. Be wary. CitizenKane knows the mandems.
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RandomInternetPerson

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@dbz1995 said:

" @RandomInternetPerson said:

" @dbz1995: LOL! Glacius FTW! Also,why is CitizenKane going to be pissed? I seen him use emoticons here and there... "
Exactly. CitizenKane is the only one to know the secret of emoticons. You are taking that away from him. Be wary. CitizenKane knows the mandems. "
Awesome 
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JokerSmilez

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Edited By JokerSmilez

Dude, Killer Instinct is still my favorite fighting game of all time even if it was more style than substance.
 
I'd LOVE to see in on XBLA, in it's original arcade form. I'd easily pay 1200msp for it, even 1600. Jago and Chief Thunder were my faves.
 
Best announcer ever. Best soundtrack for a fighting game ever. Period.
 
Anyone have a favorite combo, as far as the sound of the announcer goes? Mine: "KIIIIING COMBO!!"

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Astras

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Edited By Astras

Khilllerrrr combo... u knew u were inflicting serious damage if you could get it :P The guys voice emphisized it awesomly.

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HitmanAgent47

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Edited By HitmanAgent47

Imo it's one of the best fighting games ever made. If they port that over to the xbox360 with online multiplayer, I will buy a xbox360 just for that game. I was undefeated using orchid against everyone, not that great with other characters though.

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RandomInternetPerson

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@JokerSmilez: Mine is "ULTRA COMBOOOOOOOOO" :P
@Astras: Yea..... 
 
If they would just make a third i would play the SHIT out it!
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Edited By leky1
@HitmanAgent47: Man,i desire KI3 more than sex! Well,actually i don't but almost equally!