There's a lot of wasted space on the home page of the dashboard. Couldn't they squeeze in a few more ads? They could advertise Mark of the Ninja and Snow White at the same time if they wanted to.
While most of the developers that drop by seem like cool guys, I'd rather hear the honest opinions of the staff that they won't give in a Quick Look EX. Plus, Quick Look EXes are mostly just relaying information and it's not as funny as it is with just the Giant Bomb guys. The developers they get usually do a good job, however, but if I had to choose between the two, I'd prefer the non-EXes.
The general opinion is that the best part of Zelda games are the dungeons. Same could be said for this game. The problem is they just have so many dungeons that it's hard to keep coming up with reasons to go into them. But that's okay, because the dungeons are why I play it. If doing dungeons isn't your thing, you're probably not going to like it.
One million of one of the most venomous spiders ever? If ONE could kill you, how would you be able to survive a million?
I'd take the raptors so I would at least have a shot. I feel like if I hid well enough or barricaded myself, I could survive. Spiders could sneak in anywhere without you even realizing it, and if one of them bites you, you're pretty much done.
Like people have been saying, it's about the frequency of the games coming out. It's still way too early for a new Gears, especially after the ending of 3. Same could be said for God of War. People definitely complain about how many Call of Dutys come out. Nintendo really doesn't do that. At least, not until recently, and now that they are, people are starting to get irritated by it.
My body will not allow me to go without buying any new Mario platformer that comes out. I've read some reviews, and most people are complaining that it's more of the same. Yeah, that's probably true, but if I look at it as a glorified giant Mario level pack, I'm in. Just the act of playing a Mario game is fun, even if it's the same type of fun, as long as there are enough new, challenging levels, I'll be happy.
On a side note, Jim Sterling of Destructoid counted Peach getting kidnapped again as a negative and criticized other reviewers that ignore it. I think he's crazy. You're not going into a Mario game for the rich narrative. If Peach getting kidnapped gives me enough context to run from left to right, that's enough for me. If all three Mass Effect games started off with the council getting kidnapped, then you might have something.
Unless my or one of my family member's lives are in danger, I can't see me actually killing somebody. We got that guy, he's injured, he's no longer a threat. I'm not going to kill him. I'm not a murderer. It's cool that the game brought that feeling out of me, though.
Playing Contra with my Dad when I was 2. I remember him getting super angry at me when I would move the screen up (thus getting him killed) on the third level. My mom would come in and say "He's only 2... Calm down."
My parents are separated. I'm not saying the two are directly related, but...
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