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Raven10

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Raven10 • 

I thought I would add a couple things from further into the game for those wondering.

  1. You do eventually fight multiple enemies at once. It does not make the combat any better.
  2. While early on equipment repairs seem not like a big deal they eventually become somewhat game breaking. In a quest where I earned 1000 gold I did 2000 gold worth of damage to my equipment for example. You never feel like you are gaining any money as the costs of questing seem to be greater than the rewards.
  3. The chest system in this game is insane. The reason there is no stamina is because you would never run out before you ran out of space to store more chests. On a single quest you might get five. You can hold a maximum of 10 and at higher levels a chest can take as much as a full day to open. You can keep playing more quests as long as you want, but you won't get any rewards after the first two or three because you will have maxed out your chest inventory.
  4. Basically the whole balance of the game is entirely off.
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Raven10

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Edited By Raven10 • 

@steveurkel: Here's the secret to success in Burnout 3 when you are not great at driving games: Use the walls like bumpers in bowling and have fun. I think Jeff nails it partway through the video when he says that it looks weird and off but also looks exactly like Burnout. I don't know if people today will be able to appreciate it, but this looks to handle exactly how I, as a major fan of Burnout 3, would want from a new Burnout game.

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Raven10

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@decaped said:

Decaped

@noelveiga said:

NoelVeiga

@raven10: I mean, cool, I get that, but I'd argue that the Iron Age has a pretty direct throughline to modern Americans. Right? Like, direct descendants linked?

Honestly, not really. There's obviously a physical link, but ideologically, it's taught as a hard separation. (at least to my recollection.) All that old Europe and Africa stuff happened to other people, US history happened to us. It's separately taught in different years of school. I'm not sure if it's intended to be that way; it could just be the only commonality of a nation of mostly immigrants as an identity just naturally reinforces it.

Yup. I get what you mean and I agree but American schools just don't teach it that way. My Mother spent a year in England when she was in High School and she always mentions just how drastically different history was when taught there compared to here. Like at the end of the day chemistry and physics and mathematics are universal. History is subjective in many ways. And in America the focus is largely on US history not human history. Like decaped said, you get a year of human history that is presented as largely separate from the rest of your education.

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Raven10

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@noelveiga: So remember that the US is less than 250 years old. Studying ancient history in this country can be challenging for those who are not already interested because of how foreign it can all quite literally be. If you live in, say, England, than you have a direct line of history to you going back to Roman times not to mention hundreds of years of tribal lineage before that. The same is true for much of Europe. Hell if you live in the Mediterranean, human history and your nation's history are not all that different in scale.

I will give you a noteworthy story that I think illustrates my point. My Father travels around the world for work. He was in London a bit ago and saw a shop going out of business that had a sign saying "thank you for 200 years of business" or something to that effect. And it occurred to him that this shop had existed for almost as long as the United States, and that there is not a single business in our entire nation that has existed for 200 years. After all, save for the Eastern seaboard, the nation was just a bunch of forests and deserts 200 years ago. If you live in a major European city, chances are you can find a building still in use that was erected before the United States was founded.

Now personally I think people should be equally interested in all of human history, but many aren't. And it is difficult to find a good approach to teach that history in a nation that didn't experience it. What perspective do you choose, for example? History in Europe is taught from the perspective of the conquering empires. From millennia of tradition and pride. But the US is a nation of rebels and radicals. Do we describe European expansion from the perspective of the Europeans or the perspective of those expanded upon? And what of the 500 years of stagnation that occurred in Europe during the dark ages? Do we study that or do we study the advances made in various Asian nations during that period? Even more recently, there are questions. Do we spend much time on World War 1, a war America only took a very minor role in, due to its influence on global politics? And if you do how do you frame the complex diplomatic scenarios that lead to that tragedy? WW2 is easy. Nazis bad. Allies good. WW1 was caused by a confluence of political and diplomatic factors whose origins could be traced back to the Holy Roman Empire.

All this is a long way of saying that Americans traditionally don't learn nearly as much history as Europeans as Americans were not part of 95% of that history. The history we do learn is largely an overview of world events leading up to the foundation of our nation. Traditionally American high schools spend as little as a single year teaching all of world history before delving into American specific history for a year or two. In most places, you only need to take two years of history to graduate high school and no university I know of requires students to study history unless it is related to their major. Geography is usually taught for a single year at most, and in some locations is optional entirely.

Generally Midwestern states like Kansas are among the most American focused school systems as they are the least diverse in population and furthest from the border. Their small populations also lead to lower funding which leads to worse educations. Certain wealthy towns might be able to offer high quality education for their residents, but at a state level limited income in the best of circumstances is combined with a heavily conservative viewpoint on taxation leading to minuscule budgets for important things like education.

Overall, I would say that Dan in not especially more ignorant than many small town Americans I know.

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Raven10

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@sambair: I have bad news for you. While not as entirely awful as this game, Golden Axe is still an unplayable mess of a game. I'd prefer they actually played something that was difficult because of smart design not because of broken controls and cheap enemy attacks/placement.

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For anyone who has never played this game and is wondering if Vinny and Dan are just bad or if the game really sucks that much, the answer is that it really sucks that much. I know it looks like crap here but what you are not getting to experience is the complete and utter horseshit that is the nonresponsive and semi-broken controls in this game. I can beat a fair number of Genesis games (or at least I could when I was more youthful and my reflexes more responsive) but I'll be damned if I've ever even seen the level they made it to today, and I've even tried it with save states on the various emulated versions released over the years. The game just flat out sucks.

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Raven10

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Raven10 • 

Vicious17

Im starting to think that maybe this game has enver been good. Or even competent.

...is this game bad?

Yes. Yes it is.

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Raven10

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Raven10 • 

As someone who never owned this game back in the day, when I first played it on some PS2 compilation I recall wondering what the big deal was since the game seemed like it really sucked. Glad I am not alone in that assessment. I feel like there are at least a dozen less well known Genesis action games that are much better that they could have played.

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@sicamore: In Xcom you were generally picking off stragglers before things inevitably kicked off. It was incredibly rare to complete a mission without breaking stealth. In this game if you have broken stealth on higher than normal difficulty you are already dead as is shown by Vinny here. Basically think of Xcom as closer to what Naughty Dog's games have been recently, where you stealth until you can't stealth anymore and then go loud, whereas this game is more like a traditional Splinter Cell but with turn based combat.

So I have been playing this on normal and have found it to be a good level of challenge as an Xcom and turn based strategy game veteran. Not quite as hard as Xcom 2 with all of its expansions is. But a decent challenge nonetheless. Worth reiterating what has been said both in the quick look and in these comments: focus on taking out enemies before they alert their comrades. It is possible on normal to manage to fight your way past two or three enemies, but anything more and you are finished or at the very least are going to expend virtually all your resources winning the fight.

Also worth mentioning because it is not mentioned in the game, is that many later maps have enemies of multiple different factions and it is entirely possible to get them to kill each other while you sit back and watch from hiding.

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Raven10

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While some of this sidequest stuff can be a bit dull to watch, I think it is very important to do it all to get the full effect of the series as it goes on. So many of those little choices and actions matter in ways you don't expect. It also makes the end game a lot easier. Of course I'm also one of those people who did a "perfect" run where I killed everything using Shepard and not the Mako in order to get to level 50 in a single playthrough so I might just be crazy.