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RaySpencer

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RaySpencer

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Why not split the first set of orbs, so your both a LITTLE bit powered up, then have one person get both from the next one?

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RaySpencer

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@fargofallout There is a patch on the 22nd that has a lot of changes. Speed in Tarsis is one of the changes.

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RaySpencer

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Its weird that it doesnt use any sort of King Of Fighters styling.

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RaySpencer

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Does anyone else notice that Jeff uses the right stick in a way that makes it look like hes aiming with a dpad? There is almost never fluid movement, its always very jerky.

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RaySpencer

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Does this show up in PocketCasts for anyone else? The last podcast in the premium feed is from April 4th for me.

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RaySpencer

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I love how Dan and Brad have played so much of this game, and still have basically no clue on how anything works, haha.

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RaySpencer

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@syndrom said:

this will never come to steam.

Because of anything in particular, or because your word is an infallible predictor of things that shall come to pass?

Probably because it requires a Xbox Live sign in, so it can do match making and cross buy.

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RaySpencer

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Man, I wish they had been a little more diverse with their character selection, haha.

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RaySpencer

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@szlifier said:

@eosino: PS Move works in a total darkness, so I don't think so.

@rayspencer said:

PS Move seemed to track terribly back when they came out, it doesnt seem like that was magically fixed on PS4.

They always worked perfectly for me. That shaky movement was present in GB coverage of Move before. I don't know why that is. I'm getting no jitter even in a pointer mode.

I always had jitter, and more importantly if I would move quickly it would lose its previous 'centre' which drove me fucking nuts, haha.

Like if I was pointing at the centre of the screen, then quickly moved to the top right, then back to what would have been centre before, it would now have shifted a bunch in a direction. It made it impossible to do anything quickly and accurately.

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RaySpencer

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PS Move seemed to track terribly back when they came out, it doesnt seem like that was magically fixed on PS4.

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