It's not hard to stay alive in the demo. Wait until the full game when enemies at higher levels start throwing status effects on you. If you manage to fight some battles at level 8 in the demo you'll already start to see them. Combat isn't supposed to be Devil May Cry in devilmode hard but it will start rewarding people that know what they're doing later on. Rent it this week and see if the rest of the game is as easy as the first 10 levels were in the demo. Enemies match your level and new combinations and abilities are given to them when they're created at higher lvls.
This is exactly why I put this out there. Some find it easy and simple, and SK tried their best to allow the actual combat to be intuitive and easy but later they'll force you to make action game like choices when faced with certain enemy combos. Some enemies can only be hurt with ranged attacks, others only with melee. Most previewers/reviewers don't even seem to notice this. They just trudge through dying 70 times and say the game is shallow. I don't know whether SK should have made the game harder to force people to learn the nuances or kept it as simple to allow anyone even a game reviewer to be able to make it through to the end.
Understood, podcast notwithstanding, just the site shouldn't give you those issues. Thanks for the kind words chandlerr. That's exactly why I made it. I was so tired of hearing all these people complain about the "shallow" combat and hack n' slash nature. I'll bet most reviewers that will put up their 6's and 7's for scores never even got a character to 40+ with a second playthrough where strategy/tactics and gameplay are really important unless you want to die a lot. Most playthroughs I see some Previewer's endscreen saying "78 Deaths". That's just stupid.
Jeebus, Gamespot and IGN's forums are just brutal towards this game. It's like this game seems to personally insult people.
I was asked to put together a guide for Too Human and we ended up just publishing a Demo version of the guide early since so many people seem to be missing out on what the game actually has to offer. I also put together a quick rundown of the demo to make sure people get the best impression possible.
Doesn't mean it will make everyone like it. But I've seen so many posts of people saying "I didn't like it at first but once someone told me I could do *suchandsuch* I loved it!". So I figured it was worthwhile to put something like this out there.
SK has hinted that the alignment you choose, Human or Cyber may have an effect on the story. So not like Fallout with its hundreds of endings but you can possibly have a choice between two depending on which secondary skill tree you pick.
I'll do you one better, the content department has already been working on Too Human 2 for the past year. They might as well since there was the engine holdup and they needed to build their own engine after they had trouble with the Unreal engine. I'll bet you if the first one is enough of a success Too Human 2 will be out next year before xmas.
I'll bet when you see some of the more advanced enemies at level 20+ it will get more challenging. Not to mention when you have 50% of an epic armor set and it's time to return the game you may want to keep it.
They can do all of that but if you've played the demo more than twice you can see where all the interactive cutscenes would be tedious with someone else. Plenty of previewers have already complained that the game is only 15 hours long. If that's the case then why not play it at least twice with different classes? I intend to play through at least once solo and then again with a new class for all my friendly co-op sessions.
If you only play the game once all the way through they say you'll only get to around lvl 30 out of a maximum of 50. I plan on getting my money's worth and see what the enemies are like at 50. Especially since when the sequel comes out you will be able to carry over your pimped out guy with all his gear to part 2 and then part 3.