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RecSpec's 2012 GOTY Awards, Day Four

Welcome to the last day of these random 2012 awards. If you haven’t been following along, here is Days One, Two, and Three. 2012 was affectionately called the Year of Rhythm because of the deluge of rhythm games that came out, only one can be the Rhythm King! As always these are presented by psychopath rabbit Zero III, who has been a fantastic sport throughout all of this. Zero, take it away! 
 
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Deadliest Animal: Tiger, Far Cry 3

Far Cry 3 reminds me a lot of Skyrim, mainly how any random occurrence becomes a situation for me to take apart and analyze. Sure, I could kill the two people at that house, but there’s a roof above them, and I bet I could get up there and kill them from above. The biggest wrench to any of these plans is that goddamn tiger. Never has a Tiger brought me such grief since the talking tiger back in Romance of the Three Kingdoms. There is nothing like losing fifteen minutes of planning because a tiger was looking for lunch and just happened to spot your hopeless ass staring through the lens of your camera. There are dangerous animals aside from tigers: sharks, leopards, bears. But if a plan goes bad, 99 percent of the time it’s a tiger’s fault.

Runners-up: Crocodile, Tokyo Jungle; Rabid Stalker, Borderlands 2 
 
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Feel Bad Award: Black Ops 2 

Black Ops 2 came out of nowhere with its story, and had some of the hardest choices in gaming. With the Walking Dead, the choices you made led to consequences, but the overall outcome is pretty much the same. In Black Ops 2, you can completely fuck over the story based on what you do. I did this. In my stupidity, I stuck to my “always take them alive” scenario, and failed to kill the bad guy. Boy did the game make me pay for that. Also, earlier in the game, I chose to execute a character because that seemed in line with the character. This led to the destruction of the ship. Another consequence of that? The payoff from those stupid strikeforce missions was rendered useless. All of those stupid missions, for nothing. So miserable.

Runners-up: The Walking Dead, Spec Ops 
 
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Best Use of Classical Music: Asura’s Wrath


Classical music is used quite a bit in trailers, sometimes in games. But this year there were enough games that used it memorably. The 2nd and 4th movements from Antonin Dvorak’s Symphony No. 9 are used well in scenes before and during your fight with Augus. Strange choices for Asura’s wrath, but they are extremely fitting. As Asura and Augus plummet down to Earth from the sky, the powerful 4th Movement plays and it’s great. Just great. 

Runners-up: Spec Ops, Symphonica
 
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Favorite Gameplay Moment: Max Anarchy Gaige, Borderlands 2

I love Gaige and the Anarchy skill. When you reload or kill an enemy you get an anarchy stack, stacking those gets you more damage, up to a cap of 150 by default. But with the right skills you can get it to 400. Not only do you do more damage after 150, Gaige's voice will change, and she’ll become more aggressive and more crazy. The first time I got up to 400, it was a beautiful experience. I was killing enemies with one shot, cruising through bad guys, and Gaige kept yelling “Anarchy forever!!! AND EVER!!” It takes so long to get to the cap playing normally, it was just so much fun tearing up everything with Gaige. I never wanted to stop, vaporizing everything was just a blast.

Runners-up: Rasklapanje Kill in Agent Hunt, Resident Evil 6; March to the Hotel, The Walking Dead 
 
    
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Year of Rhythm, Rhythm Game of the Year: Rhythm Heaven Fever


Rhythm Heaven Fever had a combination of excellent controls, great art, and a fantastic soundtrack. I was always excited to see what the next minigame was, and it had a nice combination of being challenging and addictive. Many times I would fail a minigame and want to try it again to do better (except for Tap Troupe). After completing the game I still felt compelled to try and medal everything. The co-op play was also pretty great. As mentioned earlier in these awards, the soundtrack is easily the best this year. The controls were simple, but varied enough where you didn’t feel like you were doing the same thing twice. A gorgeous game, and easily the best rhythm game of the year.


Thanks for reading, and thanks to Zero for his unwilling participation. I’ll be doing my top ten video game songs tomorrow, and finally I’ll have my GOTY list up tomorrow. For more of my particular brand of nonsense you can follow me on Twitter or check out Really Bad Future, where...yeah. See you guys next time.
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RecSpec's 2012 GOTY Awards: Day Three

Welcome to the third day of my random end of year awards! Today we have Best Sidekick, Boss Fight, Ending and more! As always these are presented by the crazy AI rabbit Zero III. If you missed the previous editions, be sure to check out Day One and Day Two here. Zero, take it away!
 
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Fidget has great dialogue, she is actually funny. There are various moments of her breaking the fourth wall (“Mash the buttons!”) which work well. Also, gameplay wise, her powers are awesome. I think about halfway through the game I figured out how to turn Dust into a flying whirlwind of fire, and it’s pretty awesome. Mainly though, Fidget is just fun to have along with you throughout the journey. 

Runners-up: Nick, Lollipop Chainsaw; Clementine, The Walking Dead
    
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Best Boss Fight: Yasha, Asura’s Wrath

Every fight with Yasha is great, but I have to say that first one is the best one, (the whole DLC chapter dedicated to it is pretty great, but it’s DLC, and a whole chapter made of multiple fights, making it disqualified). You just killed the first God, and you’re in pretty messed up shape. You have no arms, no arms! Then Yasha shows up and you have to fight him with no arms! It’s not too different from the other one on one fight’s you’ll have in the game, but it’s the first one like this, and the ending of the fight is great. 

Runners-up: Lewis Legend, Lollipop Chainsaw; Metal Sonic, Sonic 4: Episode II
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Best Physical Item: Metal Sonic Statue

I stopped buying special editions and related things thankfully, but I still ended up with more video game merchandise than I had hoped. But man, the Metal Sonic statue on top of my desk is great. Metal Sonic has become my mascot of the year. I bought the statue from First4Figures, and this is becoming real ad-like, so I’ll stop. But man, I love that statue. 

Runners-up: Rhythm Heaven Fever Vocal CD, Street Fighter X Tekken bank

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Best Quote: Augus fighting beautiful women

“You fight, then sleep with beautiful women. Hell, fight with beautiful women!”


I do have to qualify this by saying this is for best quote not in an ending. This one was kind of tough, because a quote is a quote not a speech. But this one wins. Augus is a great character, and this quote sums up everything about him. Everything is about the fight to him, and it’s pretty funny and damn it I would love to see him fighting women. I think what makes this top of my list is the setting. Asura and Augus are in a hot spring, they are about to fight each other to the death, but Augus won’t have that before a hot spring session, crazy..

Runners-up: “The moral is you’re a total bitch.”  -Handsome Jack, Borderlands 2, “That’s why a smart man stays the hell away from whores. Deception is just what they do.” -*Mute, Analogue: A Hate Story
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Best Ending: Spec Ops: The Line

Spoilers for Spec Ops follow. Tune out now if that bothers you.

I really wish I had played this before Black Ops 2 and The Walking Dead beat me over the head with the whole “You’re a bad person” thing. Because this game does it really, really well. I went into the game knowing that shit gets crazy halfway through, and it did. That was neat, but nothing too crazy. Things were messed up though. The ending though, I had a ton of theories in my head about how the ending went, but damn. When you find out Konrad is dead and everything is your fault, holy shit. Everything ties together so damn nicely. I’m a fan of last minute twists, but it’s been awhile since I’ve played one that just fit. That by itself would’ve been fantastic on it’s own, but they add on the final confrontation with “Konrad” where he’s aiming the gun at you. The game matches every thought so brilliant. It’s so damn great. There are various epilogues, which are fine, but the best part is from the reveal to the countdown. The music, the dialogue, beautiful. 


Thanks for reading, tomorrow will be the last of these awards, with Song of the Year on Saturday and my personal Game of the Year list coming on Sunday. For more of my random nonsense follow me on Twitter or check out my other blog Really Bad Future. See you tomorrow when I’ll reveal my pick for the winner of the Year of Rhythm. Until next time!
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RecSpec's 2012 GOTY Awards: Day Two

Today is the second day of my random Game of the Year awards, you can see yesterday's here. Today we have 2012's 2011 Game of the Year, Biggest Disappointment, Biggest Surprise, Best Sidequest, and the Persistence Award going to the biggest time-waster. As with yesterday these will be presented by psychotic AI rabbit Zero III. To start things off, the best game from last year, Zero, take it away!
   
 

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2012 2011 Game of the Year: Uncharted 3: Drakes Deception




Multiplayer! I went from being addicted to the multiplayer in this game to hating it as much as humanly possible.So much time put into Uncharted 3 multiplayer, I actually hit the max level at the time. Naughty Dog has supported the game well throughout the year, adding new maps and characters at first, then new taunts and costume pieces later on. There is also a tournament system which is kind of neat. Seriously though, those taunts are amazing. From Gangnam Style to the Carlton, there are a bunch of silly taunts and they are worth the price of admission. I spent more time playing this than any other multiplayer game.

Runners-up: The Binding of Isaac, Driver: San Francisco
 
    
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Biggest Disappointment: Street Fighter X Tekken 


This year went from being an awesome year for fighting games to a ho-hum year. Many fighting games from various series fell flat. There have been a lot of ports of old fighting games, but those are only ports. The biggest failure was Street Fighter X Tekken by miles. Everything sounded neat on paper. Street Fighter with some Tekken added in, a neat roster of characters, a cool looking gem system, and some of the best pre-release trailers in a long time. In the end, the combat was okay, the gem system nearly forgotten, and the whole thing was buried by a mountain of DLC. Plus, after putting so much time into Street Fighter IV, this didn't stand out enough to drag me back in. It was okay, but should have been so much more. The little plastic arcade bank is neat at least.

Runners-up: Lollipop Chainsaw, The World Ends With You iOS port. 
 
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 Persistence Award: Borderlands 2

This award goes to the game where I spent the most time accomplishing very little. Borderlands 2 gets the award hands down. Because of a nasty combination of my refusal to ask for help and my Monster Hunter experience. I spent hours and hours farming for rare weapons. Most of my farming expeditions ended in failure (Hide of Terramorphous, Deliverance, Conference Call) while some actually paid off (Baby Maker, The Bee, Maggie). The worst part about all of this is that the ones that I actually got the weapon only lasted a half hour or so. While the failed farming sessions lasted for hours, I think I spent six hours killing The Warrior to get the Conference Call. I finally got one from a friend, the game broke me. To make things worse, the latest Borderlands patch seems to have killed shotguns completely...so thanks?

Runners-up: Rhythm Heaven Fever, Trials Evolution 
 
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 Biggest Surprise: Sonic the Hedgehog 4: Episode II

I think I’m a Sonic the Hedgehog fan. The only Sonic game I’ve enjoyed that came out after Sonic Adventure 2 was Sonic Generations. I thought Sonic 4: Episode 1 was trash. Miserable trash that deserved to be buried. When Episode 2 was announced, I bought it because I was stupid and dumb and MAYBE this was going to be good. Guess what, it was pretty damn good. I loved the gameplay, and I loved the team attacks with tails. The stages weren’t anything special, but the bosses were great. There was a moment when you face the first boss, and the beginning of it is a mirror image of Aquatic Ruin’s boss from Sonic 2. I was pissed, thinking “Oh, here we go again, more of the same pandering to people who liked the old game.” The boss then changes to some crazy monster, and I was blown away. They saw what they did wrong, and fixed it. And it’s a great Sonic game. Either that or I’m developing Stockholm Syndrome, but I think the game is decent.

Runners-up: No More Heroes: World Ranker, PlayStation Plus Instant Game Collection 
 
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Best Sidequest: "A Better Fidget", Dust: An Elysian Tail

Dust: An Elysian Tail had a bunch of sidequests that were okay, but “A Better Fidget” blew them all away. In this quest a little girl thinks your sidekick is a doll, so you set out to create a doll to make the kid happy. What makes the quest so great is the dialogue between the main characters Dust and Fidget. After gathering the materials, you take them to the shop to create the doll, and it’s definitely the best dialogue exchange this year. The best part about it all is that it’s completely out there for the characters, but not unbelievable. If you hear mention of a “Stupid hat club” this year, there’s a good chance it was because of this. Also, “Forever.” The voice actors behind this scene made it the most memorable by far. 

Runners-up: "Out of Body Experience", Borderlands 2; "Battle of Jiange", Warriors Orochi 3 
 
That's all for today, thanks for reading. Tune in tomorrow for more awards, including Best Sidekick, Best Boss Fight, and the coveted Best Ending award. For other additional awards and other nonsense check out my other blog Really Bad Future or follow me on Twitter. Until next time, folks.
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RecSpec's 2012 GOTY Awards: Day One

This year is almost done, and to give credit to games that do certain things well, here are 20 random awards. These range from basic to very dumb. I don't believe on singling a certain game out for anything bad, so there won't be "Worst" awards. Games don't deserve recognition for doing something bad. I have split these awards into four sections (five every day) so I don't have to write all of these at once. Each award has a winner and two runner ups, if I couldn't find two runner ups for a topic, then I didn't include the award. I'll probably write about those over at Really Bad Future (I really want to write about Far Cry 3's intro). Anyway, here are the awards for tonight. We have Best Soundtrack, Best DLC, Best Guest Appearance, Honorable Mention of 2012, and Favorite Character.  Here to help present the awards is Virtue's Last Reward's star and everyone's favorite AI Rabbit, Zero III.  
 
    

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Best Soundtrack: Rhythm Heaven Fever

Rhythm Heaven Fever had an amazing soundtrack, in both English and Japanese. Tsunku did a great job creating a bunch of different types of music for each type of minigame. There are a ton of songs that will end up stuck in your head, with the sound effects, without them, it doesn't matter. They will be stuck there. The best thing about this soundtrack is that there are two versions of each song, the music by itself, and the version with all of the sound effects.   
 
Runners-up: Dust: An Elysian Tail, Hotline Miami 
  
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Best Guest Appearance: Joan of Arc, Warriors Orochi 3

The Warriors Orochi series is a huge crossover between the Dynasty Warriors and Samurai Warriors universe. The third entry in this series had characters from other Tecmo and Koei games show up (Ryu from Ninja Gaiden, Ayane from Dead or Alive), but my favorite was Joan of Arc showing up from Bladestorm. Bladestorm is a game which had some great ideas but never really went anywhere, so it's good to see Koei showing that they remember it.  
 
Runners-up: Sir Dan Fortesque in PlayStation All Stars Battle Royale, Meat Boy in Dust 

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Best DLC: Act IV, Asura's Wrath

The DLC front was pretty thin for me, so this was a struggle at first, but then I remember Asura's Wrath's final act. I wasn't sure whether or not to vilify Capcom because of them releasing the true ending after the game launched. Don't get me wrong, releasing the ending after is a poor choice, but man. So many loose threads tied up in this. The true identity of the golden spider, the end of the rivalry between Asura and Yasha, and the new evil that shows up. It's all pretty great. Just when you think it's over, it continues and gets even crazier, and it's all fantastic. Also, the post credits sequence. Make that into a game, and I'm there on day one.  
 
Runners-up: Uncharted 3's Taunts, Theatrhythm's additional music. 
  
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Honorable Mention: Far Cry 3

 This category is dedicated to games that might have had a legit shot to break my top ten, but I haven't put enough time into these. Far Cry 3, my god that game is great. Playing it on PS3 (I don't have the reference point, and it's not that bad) and I'm having a blast! I wish the skills weren't tied into story quests, otherwise I would just explore the world full time. I feel like I've put 15 hours into the game and I've only covered 10 percent of the map. I've always prefered Fallout 3 to Oblivion (guns) so this is a great game for me. Also, the world just seems a lot deadlier than in other open world games. The world feels alive, and one wrong move will end you.  
 
Runners-up: Sleeping Dogs, Dragon's Dogma
    
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Favorite Character: Zero III, Virtue's Last Reward

Based on the pictures, are you really surprised? There have been a lot of great new characters this year, but my favorite is Zero III, hands down. Zero is completely psychotic and a complete jerk to each of the characters. There is a method to the madness, and Zero sets the tone for the grim atmosphere of Virtue's Last Reward. From the moment this rabbit shows up to the last time you see it, Zero is always condescending and does a great job of being crazy without becoming annoying. I think the reason Zero stays great is because it disappears fairly early into the game. It doesn't feel that way because of how Virtue's Last Reward works. Cindy Robinson did a fantastic job, portraying this crazy rabbit, and is a big reason why Zero was awesome.  
 
Runners-up: Handsome Jack, Borderlands 2; *Mute, Analogue: A Hate Story 
 
That's all for tonight, thanks for reading, and tune in tomorrow when I reveal the biggest surprise, biggest disappointment, and my favorite sidequest of 2012. For more of my random nonsense you can follow me on Twitter and check out Really Bad Future, where I post my other random nonsense.
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Really Bad Roulette: August 15, 2012

 

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 I spent my weekend at Sukoshicon here in Louisville this past weekend, and it was a blast. Still a closed off person that doesn’t make any friends, but still had lots of fun. Had Five Guys for the first time (it was alright), stayed in a nice hotel room, and got told by over fifty people how great Hetalia is (it’s actually not bad). What does this all have to do with gaming? NOTHING! Well, that’s not entirely true, I sat through a neat Resident Evil panel, and I got to get destroyed in a Street Fighter x Tekken tournament. Otherwise a light week in games, mostly stuff I got done before the weekend. Time to place your bets!
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 After finishing Episode 1 of The Walking Dead, I wasn’t necessarily dying to play the second. It was fun all the way through, but not really to the point where I was ready to dive into the next one. Now that I’ve beaten Episode 2, I can’t wait to finish everything. Heavy Rain is one of my favorite games because of how it draws you in, and more importantly how it makes you feel like garbage. Walking Dead does this, possibly even better than Heavy Rain. It’s going to be hard to dance around every plot point, so spoilers from here on out.

Chopping off the guy’s foot reminded me a lot of The Lizard from Heavy Rain, which is one of my favorite gameplay sequences of all time. In that sequence you have to cut off your finger to get another clue regarding the whereabouts of your son. The buildup and the eventual act is insanely tense, but one part that sticks out is after you try to chop your finger off, you have to do it again because it didn’t cut all the way through. The same feeling in Walking Dead, after you take that first swing, then the second, it’s just tough to watch.

In the first game, most of the choices were pretty easy except the first one where I saved Duck. In the second one, not a damn one was easy except for the last one where you can choose to take supplies. Passing out the food was tough (I picked Mark, Larry, Duck, and Carley) yet was nothing compared to later on. 
 Why...
 Why...

I also like how the game tries to drive home the point that you cannot sit on the fence the entire time. Try all you want but in the end you’re going to end up choosing a side. I decided to try and save Larry in the meat locker, and when Kenny killed him, I was devastated. I sided with Kenny every step of the way up until that point, and just like that, every bit of respect was gone. The Walking Dead is crazy, and I could talk about it all day, it’s fantastic. If it keeps this momentum up, easily a top contender for Game of the Year. I’m also seriously considering picking up the comics or maybe watching the show, who knows?

    
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Sound Shapes



 Still looks great on the Vita
 Still looks great on the Vita
I think I had only beat the second record at the time of last week’s Roulette. The game was good and fun, but nothing amazing. The game picks up and ends on an awesome note. I didn’t really like the difficulty spike on the Deadmau5 stages, but the last stage redeemed it by being a crazy homage to Arkanoid. Sadly, that great stage was overshadowed by the next record, the one Beck worked on. The first stage has you jumping over lyrics of the song as they are sung (example: a bridge made of the word “AHHHHHHHHHH”), and the second one has an insanely catchy song. Once you finish the game, you unlock Death Mode, which is pretty dull. You have to collect a certain number of coins before time runs out or you die. The Beat School is neat though. You have to replicate a beat on the screen with no guidance, only if the notes you placed are right or wrong. I have no musical talent, so I’m finding this difficult as hell, then again, I was playing this with no headphones in a crowded hotel lobby, that couldn’t have helped.

Uncharted 3



Welcome to my weekly bit on how much I hate playing Uncharted 3. Hooray!! In all seriousness, the grind through Legacy 4 isn’t too bad. Focusing on sniping again, and almost broke a controller. The new DLC system is atrocious, character items for 50 cents and taunts for a dollar. Worst of all, the items influence stats like reload speed. It’s a great way to get people back on board. The servers are suffering for it, most games have been pretty laggy. I can’t put it down and I bought $15 worth of DLC yesterday. So bravo Naughty Dog, I am a sucker.

Street Fighter x Tekken



At Sukoshicon, I had an empty space on my schedule that left me time to check out the Dealer’s Room and Artist Alley. Unfortunately my money burnt through and I spent all of my money early. I ended up wandering into the video game room and found myself entered in a Street Fighter x Tekken tournament. I still don’t like that game, I don’t know what it is about it. I can’t wait for Tekken Tag 2 next month, so I know it’s not the Tag Battle system. It’s not the Gem system. I can’t figure out why I’m so indifferent to it. I actually won the first match I played, it was against someone saying things like “I’ve never played this game before.”I kinda felt bad, but it felt good knowing I was not last. Of course I got decimated in the next round by someone using a fightstick. That feeling is the best, looking around, thinking you might be able to do okay. Then you see the guy pull the fightstick from his bag and you remember how much you suck at fighting games.

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At Sukoshicon, II finally got some Streetpasses! Ended up with about 30 over the weekend. Which is 27 more than I have received in the year and a half I have had my 3DS. I gave up on the shaking my 3DS to get play coins, so it was nice to have progress on some of the 400 puzzle pieces and Find Mii. I actually lucked out in Find Mii with shields. I was stuck at a yellow shield for MONTHS, and after I passed it, I was able to keep moving. Finding new Streetpasses was exciting stuff. Too bad I won’t be bothering with it until the next big convention. For the record I’m rocking a red Pikmin hat. I still haven’t finished Find Mii, and I might not, ever.

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Still coming down from the weekend, but if I ever get done with Uncharted 3, I plan to play Papo & Yo, Outland, and maybe Bloodrayne Betrayal. Loving those free PSN games from PS Plus. Also, I might play Max Payne 3, had it for a month, but haven’t touched it. Thanks Gamefly. At least it isn’t Homefront. Let’s be honest, I might end up watching anime all week. Oh dear.

Check out my other blog Really Bad Future or follow me on Twitter for some of the other random things I do. Thanks for reading, see you next week for another Really Bad Roulette.
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Really Bad Roulette: August 8, 2012

 

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 The Vita launched in February, and aside from the first month after I bought mine, I haven’t really done anything with it until recently. Poor Vita. Today on the Roulette I’m going to talk about Sound Shapes, the neat musical platformer for the Vita and PS3. I dig out my copies of Uncharted 3 and Dynasty Warriors 7 because of new content,  and I  go in depth about Stepmania and dancing on a jellyfish. Place your bets! 
 
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I’ve been looking forward to Sound Shapes since I first heard of it. The main reason for that was my love of Jonathan Mak’s previous game Everyday Shooter. Shooter is still my favorite dual-stick shooter, always has been. The way the music goes with the game makes it a great experience. As I waited for this game to come out, I thought to myself: if this game can capture just a bit of that magic, it will be something great. This was the launch game I was looking forward to the most, and it finally came out (almost six months after the Vita’s launch). It did not disappoint.

Sound Shapes is a platformer where you’re a ball that can stick to walls, you go through stages collecting coins, and each coin adds another note to the music playing in the background. As you collect more coins, the music picks up and picks up until you hit the next area. The music has been fantastic so far, and I’m excited to see where it goes next. I’ve finished two of the records (sets of stages) so far, and it’s been a real relaxing experience. Things started to pick up near the end, so I’m wondering if the platforming gets tough. Either way it’s a win, I get a neat platformer, or I get to have a fun walk through all of the stages. 
 Sound Shapes looks gorgeous on Vita.
 Sound Shapes looks gorgeous on Vita.

I spent a bit of time messing around with the stage editor too. The first thing I noticed going through the tutorial, the switch between designing stages and playing them was instant! That makes it real easy to test things out. To be honest, that’s what I’ll probably do with it. Play with it, make some weird music, and not much more. I doubt that I’ll be able to make a decent stage (mainly due to time commitment), but the editor is easy to use. It also uses the touch screens well. You use the back screen to move and stretch pieces. I’m having a blast with this game so far, and I can’t wait to sit down and really put time in it. 
 
 
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I played the multiplayer in Uncharted 3 again.  The big 1.13 patch came out, and I’ve foolishly reset my level (4th Legacy) and got bummed out with the horrible weapon
 Now with 25% more hair
 Now with 25% more hair
 selection. The default weapons suck, and I found out that you level up slower this time. What did the patch really do? Nothing big yet, a ton of customizable items come out next week. A neat thing is that custom parts will provide buffs for your characters. For example the Highwayman’s hood will give you the ability to call out characters you aim at for your teammates. It’s a neat system, if only they actually did anything for run and gunners like me. There’s a new tournament system, where you wager tickets to win exclusive in-game items. You can buy more tickets with real money. For now though the grind continues, hopefully I can get my Kal-7 back before I get bored. 

Back again, I almost have every character unlocked. Once I do that, I can finally start playing the stages just to complete them, like a normal rhythm game. Also, I’m trying to get a Dark Note with the songs “Judgement Day” and “Something to Protect” for Streetpass purposes. That game is still fun, and there are songs from Final Fantasy X and Final Fantasy IX for download this month, I’m excited. August 23 is the big day though, that’s when Otherworld comes out, my second favorite song in the Final Fantasy series. My favorite song is Shinra Company, and if that makes it in, Theatrhythm will probably be my game of the year.


Speaking of egregious DLC purchases, I ended up throwing down $38 for more costumes and weapons! Okay, so it was a birthday present, and I shared it off the account I bought it for. But still, that’s a lot of money for cosmetic DLC. They are actually pretty good costumes. The chinese warlords and co. have neat costumes that reference literature to old legends. Seeing Guan Yu, Liu Bei, and Zhang Fei as the three musketeers is pretty cool. My favorite is Yuan Shao as the Emperor (of New Clothes fame). The gameplay is the same as always, but the new weapons do act a little differently, the boat weapon (which has you literally surfing over enemies) is great. I just wish there was more to do.

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I’ve been playing a lot of Stepmania recently. Stepmania is a PC game that is similar to Dance Dance Revolution, but you can put whatever songs you want in it with simfiles. So naturally I’m using simfiles from Dance Dance Revolution games. There was a period a few years ago where I had almost every DDR game for PS2, I just had fun with it, and it was a good way to work out. It’s kind of funny how the steps have seemed to evolve over time, sadly though it seems like the music just got worse. Some of the newer songs are meh, nothing that hooks you. And the Extreme 2 set list is still my favorite. To be fair, some of the remixes of popular songs are decent. I had a blast with a remix of Toxic by Britney Spears. Playing some of my old favorites has been awesome. 
 Love is Orange is my all-time favorite DDR song
 Love is Orange is my all-time favorite DDR song

Another thing that made me think of was how dance pads got worse. I bought DanceDanceRevolution for PS3 that came with the official dance pad. It was the worst! Felt like I was stepping on a blob. My sister and I jokingly called it the jellypad because it was like trying to keep your balance on a jellyfish. I had a nice $70 foam pad, but my most reliable pad was my cheap $20 pad from GameStop. I gutted the electronics out of it, and it won’t connect to anything, but it doesn’t really matter. It’s not about score, it’s just dancing for fun. 

The best thing about my recent foray into Stepmania? I can play it on my TV and connecting sound system, so it’s like the arcade! For the record, I’ve played DDR twice in arcades, both horribly embarrassing situations, so maybe it’s not exactly like the arcade, still fun though.
 
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I’ll be at Sukoshicon here in Louisville this weekend, this means cosplayers, overpriced food and maybe some streetpasses. As far as games go, Walking Dead episode 2 is sitting on my PS3, and I'll spend more time with Sound Shapes, and Uncharted 3. I seriously think I might be done with Kingdom Hearts 3D, I finished the Traverse Town chapter, and I have no real interest to keep going. Live A Live is still on my pile too, cursed RPGs.

That’s all for today. Check out my other redesigned blog Really Bad Future or follow me on Twitter for some of the other weird things I do, like creating dialogue for Uncharted 3 characters and remaking Game Gear screenshots. Thanks for reading, see you next week for another Really Bad Roulette!

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Really Bad Roulette: August 1, 2012


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Welcome to your doom, the Really Bad Roulette. I’ve made some changes to my weekly blog about my gaming adventures. I went back to the old format, back when I was writing this at the beginning of the year. It gives me a lot more flexibility. I can add and drop things as I please, and it’s a lot more random, as it should be. I have my Inside Bet (the main game I played over the last week), Outside Bets (Other games), Random Bet(as it sounds), and Final Bet (wrap-up and future plans). I’ve been planning the shift for awhile, and it’s been a mess, but hopefully the upcoming weeks will be smoother. Thanks again to you folks reading it, I appreciate your support.

As far as this week goes, a lot of time with Analogue: A Hate Story, first game I’ve S-Ranked in a year and a half, and had fun every step of the way. Also, a ton of portable stuff. Plus I found a use for my PSP! All this and more on the Really Bad Roulette. Place your bets!
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Feels like it’s been quite awhile since I played Digital, when in reality it has only been about two weeks. Analogue: A Hate Story is the spiritual sequel to Digital: A Love Story. Don’t be fooled by the anime artwork and talk of enjoying cosplay, there is a really good story here.

You’re sent to the remains of the space colony Mugunghwa to find out how and why everyone died. You use an in-game computer to perform various functions throughout the game, it kinda works like the command prompt on your computer. Putting in commands like enable_ai and decrypt are necessary to proceed. It’s a neat touch, and a little more familiar than dialing into a BBS like in Digital. This really comes into play close to the end of the game when a certain event happens.  

 Despite taking place in the future, the people of Mugunghwa lived by old ideals.
 Despite taking place in the future, the people of Mugunghwa lived by old ideals.

Shortly after arriving you will meet the AI *Hyun-ae. Because of the colony’s damaged state, you can only communicate with her through answering binary (yes/no, agree disagree, to sum it up) questions. From there you’ll read logs ranging from an arranged marriage to the emperor to poetry from a prostitute to her client’s wife. Showing *Hyun-ae certain logs will reveal more information.     

*Mute is awesome, and one of my favorite characters this year.
*Mute is awesome, and one of my favorite characters this year.
  The main course is the story, and the story is great. Christine Love does a great job of describing the people and their motivations. There are two main families on the colony, the Smiths and the Ryus, and their stories are interesting and on par with the main story, the fate of the Mugunghwa. In the end everything isn’t black and white, and there are multiple endings based on what conclusion you come to in the end. The actual reveals in the story are well done, nothing feels forced. Both of the main characters are great, and they are written in a way where you actually feel for them despite them both being AIs.  

As I said earlier, the game’s art style may be offputting for some, and the game is basically reading and answering binary questions with one puzzle. But if you’re looking for a great story, which games need more of, then Analogue is definitely worth a shot. It’s one of my favorite games this year.
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Live A Live


Discovered this game through a couple of Square-Enix’s compilation cds. This is a real-time(?) turn-based strategy RPG...that came out in 1994. It was way ahead of its time, and it’s a shame that it never came out in the US. There’s an English patched version out there, and I’m loving this game.
Two on nine, not a problem!
Two on nine, not a problem!
There are seven different scenarios with different characters. I’ve beaten two so far, the western and the kung-fu scenarios, each lasting about an hour or so. There is a lot of replayability here, and it looks like in the end they will be tied together somehow. Each plays differently too, the western one is more or less a puzzle setting up for the last battle, while the kung-fu is more traditional, with leveling up.

There are various differences based on how you play. In the kung-fu scenario for instance, certain events can lead to the deaths of characters. The first time I played, I was screwed because my strongest character died in an event, causing me to start over. The scenarios are short though, so it’s not devastating. A really great game so far, can’t wait to keep going.

Kingdom Hearts: Dream Drop Distance

Strange path with this game, I went from not caring to caring only for the TWEWY cameos to actually getting into this series again.

Story aside, because...yeah. There is a ton of gameplay crammed into this game. The actual combat feels solid, especially with the environment-based moves (like spinning on a light pole or grinding on a rail) and the deck system. No MP managing, just waiting for attacks to recharge. The Dream Eaters are pretty neat, you fuse materials you find to create these creatures, and you can play with them like in Nintendogs. Collecting and evolving these could get addicting. The drop system’s strange right now, where Sora and Riku will switch when time runs out, you’re playing two stories simultaneously. It sucks switching when you’re in the middle of something, but I figure I’ll get used to it.
Joshua is still a prick, no worries.
Joshua is still a prick, no worries.

Did I mention this game had cameos from The World Ends With You? I could write a page and a half on how awesome it is. It’s my favorite DS game, and I was excited to see the crossover. The voice actors did great with the characters, and it’s just really awesome seeing the TWEWY cast again with remixes of Twister and Calling in the background. I had the biggest grin on my face when Sora met Neku.

Don’t take it personally babe, it just ain’t your story

Another one of Christine Love’s games, and while it didn’t quite live up to Digital or Analogue, it’s still a neat story. You’re a new teacher who has the ability to read all of your students’ social media posts on your tablet (to prevent bullying, supposedly). Because of this, you get sucked into the drama of your students, and it gets pretty weird. Yeah, you feel like a scumbag reading through your students’ messages. Especially the one student trying to get into your pants. The game does tackle a lot of issues most games wouldn’t come near, such as same-sex relationships, exposure through social media, bullying, and a lot more. The writing of the game is pretty good, which is great, because handling situations like these could turn into a disaster, but Love does a good job with it. It’s free (download here) and pretty short, I finished it in about 2-3 hours.

Pokémon Pinball

I grew up with a Sega Genesis and a Game Gear, but Pok é mon Pinball drove me crazy one summer. Not quite sure which came first, my desire to get Pok é mon Pinball, or when I started to watch the show, but that was the beginning. I was 12 at the time, and I did everything I could to get the money for my lime green GBC with Pokemon Pinball.

I forget how addictive that game was, I had an hour-long session out of nowhere after work one night. Even though there are only two tables. The capturing and evolution makes it pretty hard to put down. For the record, in my new game, first caught was a Farfetch’d. Blue table of course.
 
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With my Vita sitting on my shelf collecting dust, it has taken over the last job my PSP had. So I guess it’s time to put ol’ Blue out for good right? Not quite. One night, it was storming pretty bad, and I already lost power once, so I tried to put custom firmware on my PSP so I could play Live A Live if power went out again. Now, I’ve done this before, back when you needed a Pandora battery and a Magic Memory stick. I remember
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spending countless hours trying to get CFW to work. I even partially bricked my system once. Even when I finally got it to go, it was buggy, and adding new apps and plugins caused more headaches than joy. 
 
Without any knowledge of how the hacking landscape has changed, I looked up a method on flashing CFW onto my updated PSP, and I found out a method. The funny thing? It took twenty minutes, start to finish. From starting research to finish, mind you. No hardware tinkering necessary, just copying folders. The process has become insanely easy. My PSP is now filled with homebrew apps. If your PSP is collecting dust, and you want something to do with it. Here you go.        
  
  
The next week is going to be something. Sound Shapes comes out Tuesday, I’ve been waiting for this since it was announced, Everyday Shooter (also made by Jonathan Mak) is one of my favorite PSN games. Episode 2 of The Walking Dead comes out for free for PS+ people. Other than that, I guess I’ll keep playing Live A Live and Kingdom Hearts 3D. Kind of a strange turn, playing RPGs again. I blame Theatrhythm. That’s all for this week. I’ll be back next Wednesday with another Really Bad Roulette. For more of my nonsense follow me on Twitter, and for my various Live A Live gifs and other screencaps, check out Really Bad Future. Til next time folks, thanks for reading!
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RecSpec Roulette: July 24, 2012

 

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  Because of my days at work switching around, I might start doing this on every Tuesday. I’ve been pretty busy as of late, but I hope to keep evolving this bunch of words I call a blog. Actually, I want to blow this up and start over, because that's what I do. Most of my “gaming” has been watching the Steam sales go by. And thank god that it’s finally over. I ended up spending about $110 on 20 games, and still haven’t touched most of them. I did finally catch up to the other games I bought a couple weeks back. I finished Rhythm Thief, got my heart broken by Digital: A Love Story, and made some hard choices in The Walking Dead. I also played a bit of Dyad and Persona 3, better late than never right?

Rhythm Thief and the Emperor’s Treasure


A lot of the stuff I said about the gameplay still holds up. There are some weird things about some of the minigames. One game late in the game held me up for awhile. I’m not sure why, but I just couldn’t nail the rhythm on it. Even buying items to help survive didn’t help. You want to know how I finally beat it? I turned the sound off and played it by sight. Not the best way to beat a song, but hey, it worked. Rhythm Heaven had practice before each minigame, and while that would kill the pace of a game like this, it would have been nice for something.

The game did get pretty interesting near the end. The story finally turned into something exciting, with betrayals and unlikely friendships and people getting shot! The whole time I was playing this game I kept comparing it to the Layton series, but the gunshot moment was a real shocking moment. Did not see it coming at all.

If you’re a fan of Layton/Phoenix Wright’s stories, then you’ll enjoy this one. If you can forgive the fact that the game ends on a huge cliffhanger. There are an additional three bonus chapters after you finish the game, but they don’t address the major issues at the end. They are clearly setting up for a sequel, which is a huge bummer.

Now that I think about it, this is a game that has no business existing. Rhythm game + adventure game shouldn’t work, but it’s not bad. It’s actually pretty average. I want to recommend it, but there's so much wrong with it, a rental is probably your best bet.

Digital: A Love Story


I bought Analogue: A Hate Story on steam during the sale, I was keeping an eye on it for awhile but never picked it up until recently. I know this wasn’t Christine Love’s first game, so I looked for some of her other stuff, and was surprised when Digital came up. Always heard that this was a good game, but somehow never played it. Making me one of the last 12 people to play this game.

This game is brutal. Of course I’m saying this as someone who has attempted an internet relationship before. The game simulates that eerily. Yeah, the person I was talking to didn’t exist, but it was so similar. When the message system crashes I instantly had flashbacks to those moments where I didn’t hear from her for awhile and time seemed to stop. It’s very well done, and you care about these characters in the game who are only a name on a screen.

The music is one of the main reasons I got so attached to the story, the chiptunes picked went well with each moment, from the calm serene music when you’re chatting with Emilia, to the music that plays when your system gets corrupted, a tense piece that screams panic.

The game had neat mechanics, dialing numbers for BBS services was neat, and using codes to make long distance calls is pretty cool. There are a bit of puzzles scattered around, and solving them made me feel accomplished. It’s a lot of typing, clicking, replying to messages, and reading. As close to a text adventure as I ever played, and I loved it. The main attraction is the story, one of the best I have played in awhile. This game is free and can be played on most computers, highly recommended.

The Walking Dead: Episode 1


I know nothing about the Walking Dead except that it has zombies, and people spent a lot of time on a farm for some reason. As far as Telltale games go, I have a lot of them but never can finish any. There was enough positive buzz that I picked up The Walking Dead off PSN instead of Kenka Bancho, and I’m glad I did.

The dialogue system is cool, I tried to play it straight most of the time, but I could easily see myself replaying this a different way. The characters introduced are all great except for one or two. Your character is a great choice for a game like this where the world is falling apart, you know that you’ve done bad things, and it’s only a matter of time before you run across someone that recognizes you.

All of that aside, the choices and tense moments are fantastic! The first choice completely caught me off guard, and it was hard to pick. I felt miserable afterwards. After you finish it, the game shows stats from other players, saying how many picked which major choice. Except for one, they were almost split right down the middle, which shows just how tough these choices were.

I know it’s a point and click adventure, but some of the searching and clicking got tiresome. There were a couple points where I was completely stuck so I just kept circling the drug store hoping to find something new. A minor complaint, since I still finished the chapter in a few hours.

The continuity is the best part about the game, so I’m kinda worried about jumping into chapter 2 (issues with choices carrying over). I want to play this game with the choices I made, if I can’t do that, I don’t want to play this. Everyone says that part wait is better than the first one, so I can’t wait to play it.

Side Bets


Dyad seems pretty cool so far, not necessarily hooked, but I had fun with what I played. I only finished the first set of levels, so I have a way to go. The racing through the tunnel is pretty neat, and linking pairs while lancing is fun. Not a fan of the checkpoints though, but this is more of a racing game, so it makes sense.

I also started playing Persona 3 on my Vita, I haven’t finished a JRPG since Digital Devil Saga back in 2006, so maybe this one will break the streak? Only a couple hours into it, so I can’t really say too much about it. The relationship system is pretty interesting though.

Future Bets 


This week will be all about Steam games. Going to start going through everything I’ve bought over the last two weeks. I also recieved Max Payne 3 from Gamefly, so I may put some time in that. Of course there will be some Theatrhythm thrown in there for good measure. Who says there’s nothing to play in the Summer? As always, thanks for reading and for more of my nonsense you can follow me on twitter. See you next week!
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RecSpec Roulette: July 16, 2012

 
 aka Note to Self: Play More Games!
 aka Note to Self: Play More Games!
 
The Steam sale is rolling along, and I’ve made a discovery. I like buying PC games more than playing them. I’ve bought about 6-7 games so far, and haven’t touched any of them. I had family in town for the weekend, so it would be considered rude to play games while they were here. But that’s not the reason. I bought the games I did merely to have them, not necessarily to play them. So there will be no Steam games in this roulette, just rhythm games. Note to self, play more games.

Rhythm Thief and the Emperor’s Treasure


Sega’s next rhythm game is a pretty good idea in concept. If you replace the puzzles in Professor Layton with rhythm minigames, and set it in France, you would have something very close to Rhythm Thief, which I keep calling Rhythm Heaven for some reason.

The story is something strange, Napoleon has risen from the dead to find a legendary treasure. He was resurrected by a mysterious stranger who has a tie to the main character Raphael who is also the master thief Phantom R. This becomes a race between Phantom R and Napoleon to find the legendary treasure. I can’t remember the name of it. To be quite honest, I can’t remember much about this game. Nothing really stands out, characters are introduced and pushed aside quite a bit. You have a dog that helps you out, a cheesehound named Fondue. I remember that!

You’ll go around Paris tapping the screen looking for coins and phantom notes. And you can record various sounds to advance throughout the game. When you’re trying to escape the police, you need to play a sound of a bulldog growling to scare a patrolman off his guard duty. A lot of it is quite easy to figure out, and the path you need to take is ALWAYS highlighted. The game is pretty focused on moving you from minigame to minigame.

The minigames try to use the 3DS in every way possible. You’ll use the touchscreen, buttons, even the gyro controls sometimes. There have been a lot of variety in the games, unfortunately out of the 20 or so I’ve played, three have been repeats. And I don’t just mean the controls are the same, it’s literally the same thing, just with a twist. The songs are even pretty alike. I know repeating is inevitable, but the tenth minigame was a rehash of an earlier one. At least space it out a bit, or maybe change the controls. Yes, I’m going to have to fight henchmen over and over, do I have to do the same minigame each time though?

The voice acting isn’t bad, and a lot of the music is actually pretty good. It’s decent all the way around, but it doesn’t really excel anywhere. Then again, it came out a week after probably the best rhythm game for the system.

Theatrhythm 

 
This game is nightmarish. I keep picking it up and playing it. It has already topped my 3DS activity log, dethroning Puyo 20th. Still grinding away at the Chaos Shrine, trying to unlock all of the characters. I haven’t even tried replaying the songs in Challenge mode yet. Kind of a nightmarish thought. I will probably spend 10+ hours unlocking the characters, and I haven’t even scratched the surface of the game yet! 

Once I unlock everyone, I’ll be done with the Chaos Shrine for awhile, abilities won’t matter much anymore, and I can just play songs for fun. Trying to beat high scores and all of that fun stuff I used to do with Ouendan. I said pretty much everything I wanted to last week, but I have to say this again. If you like rhythm games, this is the one to pick up. Hasn't been one this fully featured in quite some time..  

Future Bets 

Completion percentage of last weeks list is at 0% because I’m awesome! I couldn’t even unlock Seifer in the 20+ hours I put in Theatrhythm. Also, I didn’t beat Binding of Isaac, I bought it for my sister though, and SHE beat it! I’m considering dropping out of the games thing to start collecting Pokemon cards again, I was actually good at those. This games thing? Not so much.

Going back to paragraph format. My goal is to make it through the rest of the sale without spending any more money. I added $50 on Saturday, and it’s already down to $30. Nothing today intrigued me though, so fingers crossed! I might write a list later this week when the sale ends, so I can laugh at how foolish I was.

That’s all for this week. For more of my nonsense follow me on twitter or check out Really Bad Future, I’ve been designing a playing card game for me and my siblings, and it’s based on Triple Triad, because that is the BEST card game out there. Well, it’s the one that requires the least explanation. Thanks for reading, see you next week!
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RecSpec Roulette: July 9, 2012

        

 Today... we fight...with rhythm...for Chaos?
 Today... we fight...with rhythm...for Chaos?
  This was a bizarre weekend. I had all of Sunday afternoon/night to play a bunch of games I recently bought, but I barely played anything. This was because I was too busy watching the Evo Finals on the live stream. It started with someone mentioning Yipes on Twitter so I tuned in and saw his great Spencer play, after that I was hooked. Watched about 3 hours on Saturday night. Sunday, I got home from work at 4:30pm and ended up watching until the end, about TEN hours later. Fighting games are awesome. I love playing them even though I suck at them. Watching the best players in the world in Mortal Kombat, Marvel vs Capcom, Virtua Fighter, and Street Fighter was awesome, but the most surprising part of the day was the King of Fighters finals. That is my one blind spot as far as fighting games go, but after watching, I am definitely interested. I seriously considered picking it up. IIf you aren’t a fan of fighting games, you’re in luck! I didn’t play any this week. Instead I played a lot of Theatrhythym, and a bit of Spelunky and McPixel. Guess which one I’m addicted to.

Theatrhythm


I spent about 20 hours playing this game, and I have no idea where to begin. This game is a rhythm game along the lines of Ouendan and Elite Beat Agents, only it has Final Fantasy music. You tap or swipe the screen to the rhythm, and there are a ton of songs from the main series. There are three main modes. Field has your characters crossing the map, Battle has you fighting enemies and bosses, and Event has you tapping along to a (usually hilarious) montage of events from a Final Fantasy game. I forgot how bad Squall was at dancing and driving.

You have a party, like in Final Fantasy games, and each character has their strengths and weaknesses, Cloud has high strength, Tidus has high Agility, Terra has high magic, and so on. They can learn passive and active abilities to help you out on the three stages. Enemies drop items that you can equip. All pretty basic RPG stuff, but it doesn’t seem to help too much at first. Your goal is to get a high score in each song, so what difference does it make if Cloud has higher HP?
 Each Field stage is based on the Final Fantasy game it's from with a lot of attention to detail.
 Each Field stage is based on the Final Fantasy game it's from with a lot of attention to detail.

Enter the Chaos Shrine. It has Dark Notes which are a combination of a Field and a Battle Stage with three bosses. This is the best part of the game for me because all the RPG stuff is not only useful, but necessary to conquer this mode. In the Field stage, if you travel far enough you can fight stronger bosses, so characters with a high agility are a must. Once you get to the battle stage, you fight enemies to get to the Boss, so high strength and magic are helpful here. If you kill enemies fast enough you get to the third boss, which drops crystal shards that unlock characters. It requires a balance between agility and strength, and has been very addictive because for every note you beat you get another one, and the songs are random. There are even songs that aren’t in the series modes, I have been pleasantly surprised by some of the songs I came across, specifically Judgement Day and Something to Protect.

My main party is Tidus, Zidane, Squall, and Cloud because those are the only games I have beat. This game is as good as Dissidia in being a basket of fan service. Even if you hate the Final Fantasy series, I would still recommend this if you like rhythm games. RPG elements aside, the rhythm gameplay is solid, and there are different difficulty levels for each song, and the types of stages keep things from becoming stale too fast. If you ever liked Final Fantasy though, don’t be surprised if you get completely pulled in by this one. One of my favorite games of the year so far.

McPixel


Played the demo about a month or so ago and loved it. The full game came out about a week or two ago and it’s just as insane. It’s a bunch of point and click stages where you have a short amount of time to defuse a hidden bomb. You have one shot usually, and if you pick wrong you blow up, and it goes to the next stage.
 I love the stage based on the poem The Waste Land by T.S Eliot
 I love the stage based on the poem The Waste Land by T.S Eliot

Stages are grouped together so you keep cycling through them until you clear all of them. The art is pixelly and crude, but it’s charming. And it’s always fun to see exactly what you can do in each stage. My favorite gag so far is when you drink a bucket of coffee and become the Great Cornholio. Yes, there are references galore. Many of the stages are based off of movies from Titanic to Terminator. The craziest things in the game (so far) are the bonus stages, each one is great, and they leave you with a genuine “what the fuck was that?” feeling. McPixel is only ten bucks, but you can play a demo for free to see the insanity for yourself.

Spelunky


I was looking forward to this game because I really enjoyed The Binding of Isaac. I love the way that you can lose everything in an instant, and the stress/excitement that comes from it.. I have had a harder time getting into Spelunky though. There seems to be a lot more to learn than what initially meets the eye, like sometimes there are enemies in jars! I’m sure once I dig through the game some more (no pun intended), I’ll get hooked, but it’s been a rough start.
Playing with friends may lead to you losing those same friends.
Playing with friends may lead to you losing those same friends.
 
I do enjoy the random stuff though. Like throwing a girl into spikes because I didn’t want to get hit by a spider, whoops! What I love about these kinds of games are the stories from certain playthroughs, even if they all end with disaster. Spelunky will probably be one of those games where I’ll play it here and there for a long time. I can’t play this for more than a half hour at a time though, too heartbreaking to have a good run go bad.
 
 
 
 

To-Do List

My old future bets section is now a list of stuff I really need to get done, because I can’t focus on anything. This way I don’t have to write “God I hope I can beat The Binding of Issac” every single week. Or if I do, it’s documented so maybe I’ll be motivated enough to do these things.

Beat Binding of Isaac- I don’t want to beat everything. I just want to get through Depths 2. Every time I type this, I keep feeling like it’ll never happen.
Beat Lewis Legend on Very Hard- The main reason I started my Very Hard playthrough on Lollipop Chainsaw, easily the best boss in the game
Unlock Seifer- As much Theatrhythm as I’ll play, should be easy.
Beat Rhythm Thief- Already on the way and should be here tomorrow. I need to cruise through this because if I’m trying to balance my time before two rhythm games again I might actually turn into a metronome.
Play Wizorb- Bought this for $1.50. Gotta play it before it disappears into the depths of my Steam Library.
Play Walking Dead- Bought this on a whim too, I hear a lot of good things about it.
Play Persona 3- How the hell did this happen? I thought I was done with RPGs, but nope, ended up buying this because it was on sale on PSN. I want to eventually beat this and P4, god help me.

That’s all for today, now it’s time for me to keep humming Final Fantasy songs. For more of my nonsense follow me on twitter, or refollow me if you happened to unfollow me because of my twitter yelling during Evo. I’m REALLY sorry about that, I just thought that Infrit had it, he really did! Thanks for reading, see you next week. 
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