The top of the line graphics on first party PS4 games are probably the prettiest I've seen this gen in terms of technical achievement. All the little details and the beautiful lighting look gorgeous. The animations are very expressive, compared to similar games from the last gen.
Problem for me is, I definitely get what people here are saying about it looking too busy. The high detail density combined with motion blur and 30 fps maximum made stuff like Horizon Zero Dawn really difficult for me to look at for the first hours of that game. It just makes my head hurt whenever I turn the camera and everything turns into a mess for half a second. And there's still this endless chase for "realism" rather than an attempt at something stylistically amazing, like what Nintendo's always going for. Sometimes that works okay, but mostly the face captured... faces... just look uncanny to me, even as far as we have come. Like, does Peter Parker in Spider-Man have a better face than pretty much anyone on the 360 besides maybe the Metal Gear Solid V characters? Yes. Does it look in any way interchangable with a real face? Hell no! And even when the faces look amazing, like on whatever engine Capcom is currently using, I don't think it works well for every property. Resident Evil? Yeah, sure. Realistically rendered environments for RE7 combined with realistic faces in a first person view makes that look incredibly scary because you feel more like you're there. Seems to do the same job for the remake of RE2 as well. But when DMC5 showed off its realistic faces on top of old character designs, it feels like a bunch of cosplayers showed up to the party(because they literally did, they scanned some real models and their clothing). I'm afraid they're gonna try it on Street Fighter next.
Anyway, while I appreciate great lighting, detailed textures and some good animation, I don't feel like it's the same kinda leap that last gen was from the ps2/gamecube/xbox, and I think chasing realism has its place, and that's for specific games and in environments. More than anything, I'd like a higher framerate and less motion blur, even if the visuals had to be toned down to make it work. In some ways we haven't moved much forward at all. When Horizon Zero Dawn had to automate the character animation/design process to some extent to get enough NPCs for an RPG, most of them end up looking like weird mannequins with uncanny expressions. Is Horizon as buggy and janky and broken as Dragon Age Inquisition? No, but it also hasn't gotten the NPCs to not look like crap.
So I dunno. In some ways I think this gen is very beautiful, but in others I'm a bit disappointed. Personally I gotta get myself a switch, 'cause HD-ifying Nintendo's usual stylized graphics make them look absolutely amazing, and they don't much go for the busy look with a lot of blur. I wanna see the next Street Fighter with that kinda cartoony approach.
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