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Rejizzle

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Rejizzle

1488

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Dragon's Dogma by a country mile. I don't really get the Dark Souls comparison, but I would call Dragon's Dogma a proto-Breath of the Wild with more RPG elements. The sense of discovery is so, so good, and the danger posed by unexplored locations and the day night cycle does more justice to the medieval fantasy genre than any other videogame.

The story can be a slog sometimes but it ends on a high note, and I enjoyed the choices the player could make in a lot of the missions. The combat is exquisite and each class has their own abilities to deal with different monsters and traversal challenges in their own unique way. I might just go play Dragon's Dogma right now. God, Dragon's Dogma is so good!

A final note on the subject: does Dark Souls have Into Free as its title music? No? Then its not as good a game as Dragon's Dogma. Sorry, I don't make the rules. It sucks that the title music got nerfed in Dark Arisen, but you can at least mod it back in on the PC. Its not the smoothest process, but its still less work than it is to make Dark Souls playable on the same platform.

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Rejizzle

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@kyniro said:

It's not hard to understand, it's just bad writing. At least some of it is, but for many people that spoils the rest. I still can't find an answer as to why Abby, with how she and her motives are established up to that point where in she kills Joel, lets Tommy and Ellie live.

I mean, this one is easy. Abby and her group have a mission to kill Joel and they feel it is morally justified because he specifically killed the scientists and denied the world a zombie vaccine. If they kill Joels bystanders/accomplices they lose the moral high ground they believe they have.

That being said, the story seems pretty standard from the first 7-8 hours I've seen plus some spoilers I came across. None of the plot elements or themes that have arisen so far seem particularly difficult to grasp. Are people comparing it to Star Wars? Seems weird to me, but I've seen a lot of people fail to grasp the fairly obvious message in Last Jedi, so maybe I'm just out of touch on the cultural zeitgeist.

As an aside, I've seen a lot of people lately judge a story on how many nitpicks they can make as opposed to how well the plot and characters evoke an emotional response, convey a message, or reinforce a theme. It's really the cinemasins-ification of online critique and it bugs the hell out of me.

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Rejizzle

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Been watching a let's play, and it seems superior than its predecessor in every way.

That being said I actively disliked the first game and this one also seems bad.

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Rejizzle

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I always thought it was strange that there was no Snap game for the WiiU. The gamepad seemed like a perfect fit for a viewfinder. Then again, I guess you don't want to blow a Pokémon game on a console with an install base of only 14 mil.

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Rejizzle

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To use some examples from earlier in this thread, there is absolutely no way I would have ever heard of That Dragon, Cancer, or Papo y Yo, or Florence, if I were not deeply following gaming enthusiast press. Most big games are Avengers: Infinity War or Bad Boys II, and it's exceedingly rare that anything even attempts to be Schindler's List. If big games don't push tougher subject material into games occasionally, I worry that we'll get stuck in the cycle of "big publishers think all that sells is frivolous entertainment aimed at teen boys, so as a result, the only games that get made are frivolous entertainment aimed at teen boys." I think this assumption limited comic books and animation in North America for decades since the art forms were assumed to be frivolous entertainment for youth, and video games are facing the same uphill battle due to their start as simple games in arcades for children. Cinema got to bypass this uphill battle entirely because even at their most primitive, films were already "plays, but on a strip of film you project onto a wall."

Movies did faced the stigma of being "low class art" partly because they were seen as just plays put on a strip of film. And those detractors weren't entirely wrong. A play you put on a strip of film makes for, and always has made for, a bad movie. It strips a play of everything that makes that medium great: live performances, audience interaction, and the spectacle that plays out in front of your eyes.

There's a reason that Citizen Kane is heralded as the most important films of all time. It did things that would be impossible for plays to do, and as a consequence signalled the turning point for movies to be taken as "serious art". Movies trying to live up to the expectations set by plays is as wrongheaded as videogames trying to live up to movies.

Of course Citizen Kane made no money. Artistic innovation is very rarely rewarded in the mainstream marketplace, which is why it usually comes from the independent space regardless of medium.

Also, that whole thing about movies being labelled low class art and Citizen Kane proving the detractors wrong? That's bullshit. Part of the reason movies were looked down on were because they were seen as static plays, but another part is that it brought art to the masses at an affordable price. The art world is steeped in classism, so anything that makes art more available or appealing will be met with snobbish disapproval, even by those who otherwise champion the medium. The fact is that any form of artistic expression is a valid medium regardless of what it does well or how accepted it is by the mainstream public.

You may lament the limitations of the north American comic market, but there was always an underground scene for people who wanted it, and even mainstream comics pushed boundaries in ways that can still be appreciated today. Despite what limitations one may see in them, comics have always had artistic merit and been worthy of respect, just like videogames are now.

At the end of the day, if someone dismisses a medium out of hand its their loss. The medium loses nothing for it.

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Rejizzle

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Terrible idea.

Abby should record an audio commentary of watching Vinny and Jeff play through Persona 4. Now THAT'S content.

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Rejizzle

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@pezen said:

I find it fascinating that this whole thing is mostly evidence to me that even the people that argue video games can have artistic merit to the same level as other mediums at the end of the day still view games as a lesser form of art. They might think they are objecting the comparison, but that’s not how I read it.

Here's the thing though: games discourse is past that. Games discourse is so far past comparing games to great works of cinema that The Giant Bombcast stopped making fun of that take five years ago. Video games are already a respected medium in their own right, and comparing a game to a great work from another medium reads more like a desperate plea to be taken seriously than an opinion of actual substance.

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Rejizzle

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@sweep said:
@quantris said:

Did anyone ever compare Death Stranding to Schindler's List?

Obviously I haven't played TLOU2 yet but I'm not ready to believe anything is more "not fun" than Death Stranding.

Death Stranding is more The Road of videogames.

Please, Death Stranding is clearly the The Postman of videogames.

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Rejizzle

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#9  Edited By Rejizzle

..

@drbroel said:

Question: if Jeff's goal was to pick "BEST movie I could think of that was both difficult and NOT FUN to watch, but also ESSENTIAL."

What do you think he should have chosen instead?

Using a work of art from a wholly different medium as a metaphor to describe your thought on something is poor criticism. It does little to illustrate a point and (as evidenced) can be easily misinterpreted.

That being said, I still do not know how to interpret this analogy. Not fun but essential is an exceedingly nebulous thing. Is it a work that relies primarily on catharsis for emotional impact? Can I use that term to describe any type of tragedy? Is No Exit or Hamlet the Schindler's list of plays? I literally have no idea.

Edit: For instance, I would describe Soda Drinker Pro as "not fun but essential".

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Rejizzle

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I remember Jeff Cannata from the final seasons of Reviews on the Run and before that Totally Rad Show. I like him fine, but I also think that tweet is hilarious. Its that mix of lazy half-thought-through analogy and extreme hyperbole that makes it really easy to mock. What was that office-esque show that Ubisoft showed a teaser for in their E3 conference last year? It reads like a line from that.

I might be completely off base on this. I might play Last of Us 2 and go "Wow, this is the Schindler's List to every other game in existence's John Wick. That analogy makes perfect sense now!" but I doubt it.

Also, its lazy and disingenuous for an author of any sort to deflect criticism like Jeff is here. If a large portion of your audience misinterpreted your intent that's on you. Jeff already segmented his message out into 5 tweets, he has no excuse.