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RelentlessKnight

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Borderlands Impressions

 
 
 

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I was reluctant to purchase Borderlands due to not having Xbox Live so I could play with other people and quickly level up. That's the whole appeal of that game, which is kinda like WoW. Also the fact that Jeff has been talking a ton of Borderlands and saying that it's more fun to play with people than alone - having a higher leveled character helping out lower leveled characters. Seeing QLs after QLs, sometimes I thought that this game is quite dull, setting on a Wasteland and not much interaction with NPCs and just hitting the sprint button or driving a buggy over vast amounts of land shooting skrags. 
 
About around the time I brought Dead Space 2, I brought a used copy of Borderlands for cheap and decided to play it. My first impressions was embarrassing as I foolishly didn't remember to sign up to my profile but Borderlands didn't gave me any indication that I wasn't sign in. So I unofficially started as a Siren and dinged it to about level 7 or so and lost that character because of not signing in.  
 
Anyways, after my character left the bus, I was greeted by Claptrap, a cute and hilarious robot that always been picked on by raiders. My first ''mission'' was to rid all of the raiders off of Firestone, the HUB town and so. The controls and the handling felt Modern Warfare to me (clicking each of the bumpers with either sprint or melee) but felt much loose and easier especially when using a sniper rifle. It's pretty much a generic shooter with elements of RPG in it but having played 7 levels of it, it's pretty much fun as a generic shooter. 
  
As I progressed to level 5, I gain a techtree upgrade for the character's special ability, Phase Walk which stops time and you could teleport back of the enemy and possibly do a melee attack on them. When I freed Firestone, I had to unlock a garage so that I could talk to the Doc which I turned in the quest and accepted two quests to kill a bunch of skrags, raiders and find a module to activate the medical vending machine... but before that Claptrap opens and gate but was ambushed by more raiders, cleaning them up and finding a repair kit to stop him from leaking oil.  Like WoW, Skrags often respawn and other enemies as well.
 
After I accomplished those missions, I had to visit T.K who has a two barreled shotgun and is blind asking me to retrieve all of his food rations form skrags which is disgusting considering that the food/meat has been spoiled by skrags and I need to return them to T.K. After that, the armory vendors open as well as the bounty board where I could receive more quests. I also got the first uncommon shield and had to take down the raider that has three balls or something, going to another area, fighting angry midget raiders and beating the boss raider with 3 balls. The fight was first hard, as the two dogs are kinda hard to get rid of but once I kill the boss, I picked up his unique pistol which does fire dps and easily kill those dogs. The arena that the boss is in, has a impressive loot collection as I was looting the hell out of those items.  
 
And so my Siren character dinged level 7 and I closed my 360 and was pissed off that the next day that my Siren character was deleted and so I picked Roland, the Soldier and made it up to level 15. Pretty much after level 7, I had to face a unique skrag, find audio logs, activate those towers and get into a buggy with machineguns/rocket launchers and find Sledge's hideout. Currently I'm rocking T.K Wave and a uncommon assault rifle as well as a powerful sniper rifle and fighting the huge raider in Sledge's hideout was annoying at first but I find a exploit camping and sniping him from afar until he dies. There's another robot/claptrap there which I also had to retrieve a repair kit and he rewarded me with more phat loot. Also retrieve the mine key for the main quest to open vault city (Fallout much?) which the hot black-haired girl congrats me with.  
 
That's really it I did a ton of buggy action and was quite effective to kill and quash raiders to skrags.... 
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From the Bomb First Impressions/Look - Dragon Age II

 


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When they announced the second Dragon Age, I had hope that there's going to be some sort of import feature like what they did in Mass Effect to Mass Effect 2 but as they announced that it's not a customizable character albeit a named as well as voiced main protagonist named Hawke, I was quite disappointed and such. The idea of having your character from Origins imported to this sequel would be amazing, just like what they did in Awakening and what you did impacted characters, story and such that in that expansion, they would respond to what you previously accomplished either good or bad or in between.  
 
Recently, as a number of Road Trip Quick Looks suggested, Brad Shoemaker gets a play Dragon Age II demo and interview Mike Laidlaw, Lead Designer of DAII. My first impressions from looking at that Quick Look is that they had changed the art and graphical inference as well as HUD. Origins has a unique look compared to this, it's a tad darker and gritty and from I saw from it is light and doesn't even look that appealing at all, it feels generic of what Mike is showing, a dwarven stronghold underground. The textures and graphics looks bland and I don't really see a improvement in this game that looks better than Origins. The blood splatter that you always get on any enemy including ghost type (which is very weird) just looks the same. The character design is also something not to be astounded with, it looks like they polish the character better but compared to Origins, I don't really see changes.  There's only one new enemy you get to fight with in this demo but the others such as the Shade and Abomination is from Origins and didn't look good at all even the new design. The fire effects of the boss they last fight with looks similar to the effects in Origins making it pretty disappointed that they didn't care to make it dated to 2011 not 2009.  
 

 It's like what they did with Diablo III with the colour-palette
 It's like what they did with Diablo III with the colour-palette

 
The gameplay and combat had changed drastically, feeling more like an action adventure like Fable than in Origins - it's more sped-up probably more easier to handle and maneuver your party and more stream-lined as well as probably less WoW-like. As Mike described, it's less ordering and maneuvering awkwardly and more jump into the action more. Which I felt disappointed with, sure they made it more streamlined like they did with Mass Effect 2 as more of a shooter-oriented game but making it more like Fable and Mass Effect 2 loses the appeal of pausing and planning attacks or so. Though he also said that the maneuvering is less frustrating than in Origins and if you do something like stealth kill a enemy, the character will do it immediately rather than you ordering him/her to go behind the enemies' back and do a sneak attack making it quite a improvement. This is one improvement that I'm excited for.  Also the fact that this demo is for the 360 and hopefully it's much more different in the PC version.. perhaps.
 
The techtree like the combat has changed, unlike Origins, the techtree is like a web branching out through different paths and choosing your desired ability which can also lead to a upgrade option to improve that ability. Which sounds promising and has the potential to customize your abilities. Tactics is the same as the first one which it should be. Customization with gear is also the same.   
 

 Icons Indicating Karma
 Icons Indicating Karma

 
The conversation trees on the other hand is different, they introduced some sort of karma/tone icons letting you know if you rather want a diplomatic, supportive, suave or aggressive as well as what actions on that conversation you are going for and noticing it without screwing it up. It's more like Mass Effect 2 with the coloured letters but more handicap meaning that it might be more easier to not screw up unlike Origins where sometimes you can screw up what you say or the actions you take.  And the fact that the wheel (shown above image) is way too similar to Mass Effect 2.
 
 Which reminds me of something, character interaction with your party members was crucial to Origins, it's not only based on your karma level, it's also the reputation of a party member and based upon what actions you'll be taking, it will either say this character approves/disapproves (i.e Morrigan disapproves of you helping the town from abominations and wanted you to just go to the castle) but since they didn't talk much of character interaction and the impact in the party, I won't assume anything.  Also like what they did in Mass Effect 2 with having companion quests, if it hopefully returns in this game that like Origins, affecting the storyline and improve your party member's gear.  
 
Though like Origins, there will be constant rambling that will probably ensue in hilarity but party members will comment on throughout conversations in key moments making it more active as like an adviser type-oriented than in the first game. Here's one of the hilarious banters by Dog, Shale and Leliana
 
  
  
 

Dragon Age II is pretty close to release and they are now just fixing bugs and glitches as well as balances on the gameplay on characters and a better framerate. And here's the Quick Look "Road Trip" of Dragon Age II 
 
  
6 Comments

Kinect FORE!

 
I forgot to write about my impressions about the Kinect, I brought it last month and been loving it since. However it took me awhile to find a Kinect in my area, going to Walmart, Bestbuy and EB since November and it has been sold out, and the fact that people wait in line before the Bestbuy opens and snatch all the Kinect and hearing that it isn't sold out their websites is irritating and annoying, wasting all my time to go there and expecting nothing in return. 
 
 
 
 

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Anyways I was fortunate on the second week of January to get a Kinect since they have restock the shelves, I didn't really buy any games and just wanted to play Kinect Adventures instead. At first I was quite reluctant to buy it because of the spacing/distance that needed to be required to play the Kinect, especially if you want to play with someone else aswell. But after buying the Kinect and looking at 3D TVs, I went back home and try the Kinect. 
 
The installing process was easy and I was surprised that I have both the space for two players and the Kinect fits on top of my 46" inch TV with it being taped on it. When I booted up my 360 and have to update the patch for Kinect, it has a lot of warning notices and I guess, since the Wii, with idiots completely destroying their Plasma TVs and whacking someone's head. Though there are reports that more morons are doing that as well with the Kinect.. I cannot fathom how dumb people are, not distancing themselves while playing the Kinect, I mean, there are warning signs telling you to distance yourself from your partner to play and yet a bunch of Youtube videos say otherwise of whacking their kid in the head or Not moving enough furniture and getting into accidents. It's just pathetic.  
 
But I digress, my friend came over for dinner and play Kinect Adventures with me - just like Wii Sports, it's like a tech demo but they added some kind of a story to it, albeit a stupid one. Anyways, I didn't play through the story part of it and decided to start the Freeplay Mode, me and my friend played all of the six activities from Rally Ball, Space Pop, River Rush to Reflex Ridge. And I was surprised that there's a "drop in/out" option where your friend could just drop into the game while I'm playing, something like Rally Ball.   
 

 WTF IS THIS!
 WTF IS THIS!

 
In total, when I booted up Kinect Adventures, me and my friend played around three hours or so of getting Platinum/Gold Medals, taking dumb-ass pictures of ourselves and getting more achievements. Also the story mode, has those freakish looking blobs monsters that you could record and upload which is fun at the start but getting an achievement to record 20 and more of those motherfuckers is annoying and stupid as hell since recording twice is just obnoxious of you making a fool out of yourself.  
 
A few weeks later, I got both Fighters Uncaged and Dance Central, I really didn't get Fighters Uncaged but someone brought that as a gift for me, a dumbass gift. I booted up Fighters Uncaged and thought everything was awful, the motion controls are awkward and poor as well as the overall structure of the game and the fact that the tutorial is a fucking pain in the neck to play.  And the fact that there's no great fighting game on the Kinect nowadays..
 
But Dance Central was what redeemed for me with the Kinect, sure the game has a steep, steep learning curve of figuring out how to mimic the flashcards but when you get it, it's just fun. In fact that steep learning curve is in every single song, making it a challenge to first learn it in the Break it Down mode and then play it. But the huge problem is that the Break it Down mode isn't really helpful even if the instructor tells you what to do as well as the flashcards being hard to figure out which position of dance you're going to do.   
 

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I swear, it took me hours to figure out Galang's stupid song and eventually figured out that the dancer's movements are so wrong and one of the flashcards didn't want me to shake down to my knees as seen by the British dancer but bow down and up again.. it's just tedious that they should of added some kind of animation so I don't get fucking confused to it. The other song that I first got trouble with is Evacuate the Dance Floor by Cascade as one move put me off and took me a while to figure out and Soulja Boy's song also get me pissed out in spots as the hopping part in instances, made me trip and fall down.  
 
Also a number of songs like Rihanna, Lady Gaga and so on, had made me feel uncomfortable, dancing like I'm a fag or something... the song choices and the movements if seen by other people is just terrifying if you're a dude, dancing on your hips and doing to cowgirl is painful to dance. But it's funny if you have a dude dancing to those songs. Speaking about choosing which dancer, I had unlocked all the costumes for all of the dancers (well expect that last locked character but the achievement counted it) and loved the acthentic dancer as well as that asian dude. I was surprised that Just Dance wasn't hard as it suspected, seeing that even earlier songs like Galang are just frustrating to play and the fact that it's the last song.  
 
I was disappointed that there's no story/campaign to Dance Central like Rock Band, making it feel more like a rip-off for 50 dollars of having a number of songs, a calorie counter and mulitplayer mode, both online and offline called Dance Battle. I had turned out the Calorie counter and had lost a thousand calories as well as both of those achievements regarding that feature. That part is also fun as it encourages me to dance more foolishly in the Freestyle portion of every song. 
 
Anyways, my favourite songs are Just Dance by Lady Gaga, Funkytown and Bust a Move by MC and had played it dozens of times and been loving it to dance. Overall the Kinect is a great workout device and been loving it since.
 
 
 
Sara finishes for Ana.
Sara finishes for Ana.
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Dead Space 2 Impressions "SPOILER"

 
 
 

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The first Dead Space is should be considered my top games of 2008, I love how they created a new IP game that puts strategic dismemberment and horror together making it a blast to play. The only gripe is that I didn't finish that game due to the Zero-G flying sequences that always made me nauseous and also the fact that my account got lost after my 360 RRoD and had to replace another one and create another account. But before I played Dead Space 2, I installed the first game and tried to get to the chapter that I previously am. 
 
Yesterday, I got Dead Space 2 (not collector's edition sadly) and immediately played it. I didn't mind that Issac Clarke is talking, it does create a immerse atmosphere. The first level is to escape the mental institution from nercomorphs that suddenly appeared, killing everyone - it does feel like Mass Effect 2 at the starting when you feel a sense of panic and danger trying to ran your ass out of there. That moment kinda jumped me because I wasn't that really prepared for it rather than thought it was you getting off of the straight jacket earlier and getting your trusty plasma cutter. But the moment you receive your plasma cutter, it felt awesome.
 
Anyways, to not detail my adventures through the church of unitology to outside space.. I'm currently at Disc 2 in Chapter 9 and I must say, Visceral Games doesn't mind throwing moments of intensity and danger as well as reward you at the end. Especially in those Zero-G parts either the torturer monster part, dodging debris, flying through space trying to relay the satellites to avoiding obsoletes and utilizing your telekinesis on the environment. It always felt epic when you not die every single time when that moment occurs.. I loved it.  Also the fact that there's explosive mutated babies that are even scarier than Condemned 2's babies and that daycare part also is terrifying.
 
Two things I hate in this game, first off - sometimes it could be a chore to complete puzzles, trying hard to find a damn object and activating something and ammo and health are pretty much scarce in this game, which unlike the first one, you get loads and loads of items but I swear I just have to always try to find something to throw at but it sometimes doesn't work.    
 
I still love this game though and hope that I finish it anytime soon. 
 
 UPDATE ==== SPOILERS =======
 
Finally finished the game after 8 hours.. I think. Had a hard time running my ass to my final objective, with necromorphs raping my ass off especially that invincible necromorph that took me awhile to figure out and wasted half of my ammo and stasis. The final three chapters, 13 to 15 had me running my ass avoiding much of the necromorphs and wasting all of my health packs and stasis trying to wait for the fucking doors to open. But when I reached Tiedmann, after taping the A button repeatedly, Nicole shows her true form as well as the Marker - the final boss battle was kinda hard for me at the start, I didn't have any ammo and health left and had to run in circles while shadow kids jump on me repeatedly, trying to grab ammo and health packs. Also avoiding Nicole as it's a one hit k'o if she touches you and it's quite a interesting death scene where Isaac pulls the crossbow at his face. Anyways, it took me four attempts to destroy the Marker with my fully upgraded plasma cutter.  
 
After the Marker was destroyed, Isaac warps back to where he killed Tiedmann and the cast's credits roll but was interrupted by Ellie with an eyepatch who comes back on the gunship to rescue him and with a short flying moment, I was finally finished the game. The last boss was kinda dumb, you fight Nicole and shadow packs and after you hit her, you can shoot rapidly at the Marker..... rise and repeat. The first Dead Space has you fight against The Hive Mind and it's kinda epic but this scenario is to expose the boss' weak spot after shooting something repeatedly. But for the rest of the game, it's kind of a Halo Reach moment, where sometimes I get so frustrated at the difficulty even though I chose Normal.  Chapter 11 however, when Isaac goes into Step 4 drilling his left eye was at first annoying to me because I had to slow inject something and after was forced to hack the terminal while the invincible necromorph tried to kill me.
 
The most irritating enemies are The Stalkers, if you don't keep your eye out for them as they leap from place to place or out of TK/stasis you will probably get killed a dozen of times.. There's a moment that I finally figured out how to kill them in a room where there are a number of Cysts and I used that advantage as a minefield for Stalkers to run onto those things but going against a corner with a explosive/stasis barrel and enough stasis after that is another great technique on flushing them out.  The other necromorphs aren't much of a pain to me, the puker and those tentacles things sometimes are annoying in moments like in the bulldozer part but I had no problem when my Plasma Cutter was fully upgraded... Yes I only used the Plasma Cutter in this game and didn't purchase any weapons at all, thinking that there's an achievement like in the first Dead Space. The other disappointing factor is that between Chapters 10 to 13, I finally get enough ammo, stasis and health packs for looting whereas the earlier chapters I encounter less of them and it's infuriating that I constantly run out of ammo over and over again as well as credits that I wasted on these supplies.  But my favourite chapter is Chapter 5 which also shown in the Demo is constantly going and going and creating this epic moment of panic. 
 
All in all, I give it a 4.5 out of 5 and this is worthy of my top ten games of 2011 thus far like last year with Mass Effect 2.  And I love Ellie with a eye-patch, she's a better character than that bitch from the first game and the only friend that Isaac has that hasn't betrayed him. Stross on the other hand got what he asked for.... 
 
 
 
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Sidelines Game of the Yearies

 
I was quick to jump on the gun with my Game of the Year, seeing that I was busy for the last few days of Christmas and being drunk. Being as it may, here are the other categories I forgot to add into the Game of the Yearies award of 2010!
 

2010's 2009 Choice Game

 
Last year I credited Uncharted 2 for being my Game of the Year of 2009 but the weird part of it is that I only consider it not that I really played those games though seeing on the quicklooks and being impressed by the graphical and gameplay aspects of the game. However I finally played one of the best 2009, I played in 2010!

1. Dragon Age: Origins

Baldur Gate's successor becomes a reality in Origins, a nostalgic return to a classic and definitive role-playing experience. Bioware had make something that other role-playing games didn't, innovation and creating a new concept towards the attitude of this genre. The storyline comprises of six origins stories, making a unique difference to each race and class you chose, and characters in the game acknowledges you for that decision. The voice cast, soundtrack, gameplay, graphical detail and story makes up for how this game is 2010's 2009 Choice Game and it completely shows.

2. The Secret of Monkey Island

360 release - Special Edition. Playing this for the first time is quite a treat. The comedic dialogue, colourful characters as well as puzzle-solving has never lose its edge and it's a blast as ever. Also the fact that every character in the game is fully voiced, updated graphics, a feature where you could swap from the new version to the original and a hint system makes it's even more worth playing. I enjoyed much of The Secret to Monkey Island and wished that I've fully gotten the S Rank but due to being new with these games.. I wasn't able to. :(

3. Modern Warfare 2

Fked Black Ops, I purely enjoyed much of Modern Warfare 2 than that game. Granted moments of that game is great and you can't disagree on Gary Oldman and Ed Harris but maybe Sam Worrington. Anyways, this game's storyline features Russian invading US.. this is it.. I really wanted a game that could fully do that.. Freedom Fighters did that yes but being able to walk out of the trench and see the White House or flying over such monuments in DC or shooting yourself through a Burger King and then a residential area is definitely a insane experience for me. I haven't even touched the Prestige Mode, avoiding it and continuously playing the single-player mode and the highlights of what made this game awesome!

4. The Sims 3

Like any other Sims, I played a ton of it trying to build a model house with all sorts of Sim(s), either it's a lesbian couple or a perfect family. The main disappointment is that Sims 2 has some features and things that I ready enjoyed and I wanted to have a hot tub or a piano in my house..

 
The Winner... Dragon Age for being killer in sinking hours of that game and having the sexiest and cutest girl with a french accent..
 

Scary-ass games

These games either scared the hell out of me or like any good survival horror game does best, have a intense and dark atmosphere that makes you alert at all times... here are the games that spooked me this year!

1. Amnesia: The Dark Descent

Even though I only watched Hamster's Let's Play in it's entirely, I was still feeling the atmosphere and the intense and thrilling experience of him hiding from monsters and the atmosphere in that game proves to be quite a haunting one. From a unknown developer to me, I might say this is quite a horror game that doesn't utilize the use of weaponry and takes the conventions of old-school horror games and the useful physics engine and mixes it into a hell of a game.

2. Deadly Premonition

Being in the most disappointing category of this year with everything I said about it's jankyness. Deadly Premonition features not only a insane storyline but a insane atmosphere that feels like David Lynch's wet dream. I mean, seriously when Zack/Francis Morgan go to the otherworld, it feels Silent Hill-like but when you mix these two worlds together like having the town of Greenvale in the fked up world as you high-tail your ass around the town by running in the street whilst avoiding those freaks and following a girl with a red dress goes into being a psychological experience for me even though I watched the two Endurance Runs. Though even the real Greenvale spooks the hell out of me because of it being so wide and the way that people drive in the town. Also the fact that it's like Se7en with it having a psychopath torturing and killing a victim in the scariest way possible and having to find that the psychopath was next to you the whole time...

3. Metro 2033

Like Amnesia, I decided to watch a series of walkthroughs of this game and was sucked into the atmosphere like that game. The game plays pretty much like STALKER with it's post-apocalyptic world, atmosphere, mutated creatures, first-person and being set in the Motherland. And like STALKER, the horror aspects also plays on you like a broken toy.

4. Singularity

Man.. I'm on the roll with Russian-themed games or games set in Russia. Like Metro 2033, of having creepy creatures/enemies and a twist plot - this game has a case of being dark with the places you go to and the fact that it plays into Bioshock's arsenal and tone.

5. Red Dead Redemption

Undead Nightmares DLC. While it plays as a parody to zombie survival horror games, the zombies just felt scary and it's like 28 Days Later of not being slow-ass zombies. Also that the ammo is sparse in the game resulting John to use the torch/maybe lasso often in my playthrough. I didn't enjoy the main game but this DLC is alright.

 
Winner! Amnesia for having the most impressive atmosphere and horror.... Reactions of how scared people are, are always the funniest one
  

Game of the Yearies parts.

 
Final Part - Game of the Year
Part Deux - Disappointing Games
Part Uno - Best Soundtrack and Similar game
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Final GAME of the Yearies.. Winner of 2010

 
The final and third part of the best best game of 2010 and the reason why I don't want to make it flashy but just a plain list like everyone...
  

Best of 2010

RelentlessKnight: Best of 2010

1. Mass Effect 2

This and Red Dead Redemption is indeed one of the best games of 2010. But the reason why Red Dead isn't even close to this game is because of it being something that touched me with epicness... I mean, just look at when Shepard and his crew is going through the "Suicide Mission" and how it felt to me like a blockbluster movie.. it just lives and breathes like one too. Aside from that since the first ME, this one improved "massive" improvements to the shootings and the flaws that the first game has. Also there's some small tidbits like how much lore put into the Mass Effect universe that pays alot of attention to detail. Furthermore, the story and the characters as well as the voices is excellent and love every moment of a Grunt and Garrus unwillingness of talking to me when I go to him. Tons and tons of things I could say about how awesome this game but nevertheless this is indeed one top game of 2010.

2. StarCraft II: Wings of Liberty

The only thing going about this game is the fucking multiplayer and like the previous Starcraft, it never changes. But there's a whole entire game if you not play it as to clicking your mouse, rapid speed. The one thing I love about this game since the beta is the number and numbers of custom games being released and boy like those two examples shown in BlizzCon, the custom maps are rather impressive... for example; someone decided to create a Metal Slug game and did a friggen side-shooter alongside with the music and stuff from METAL SLUG.. also there's a upcoming project of making a Final Fantasy game and actually making it feel like FF. These custom maps are the main reason why I love the Starcraft community rather than the Warcraft because in the first Starcraft, someone decided to make a custom campaign in Starcraft complete with created-FMV sequences that you see in the main game. I just love it and hope that there's plenty of more awesome custom maps incoming in the future. Anyways, with the single-player portion of this game - all I could say it's like a Indigo Prophecy complex where the first/second half of the game is excellent while the final half is awful. That's what the story all about.. at first it's all Starcraft-like with Jimmies and Hyperion but then they decided to curl it into some sort of a movie with drama and not being all Starcraft-like. I just hated it and the behind the scenes commentating about the cutscenes in this game is just a sell-out talking about how they wanted to be like the Black Lagoon in the end... WTF blizzard. This rant isn't why I put it number two but anything I said about this game with the custom maps and the singleplayer being addictive as hell is that reason why.

3. Shin Megami Tensei: Persona 3 Portable

Before this game I loved Persona 4 to death because of the Endurance Run and such but as I played this game and fully read the non-voiced scenes in the game in the second playthrough, I started to like the game more especially the Hot Springs and the Operational Babe Hunt part but the only thing unlike P4 is that they often transition to the depressing and moody scenes after like Shinjuro dying and Ikuskuti being the real culprit.. I mean why do you have to be so much of a downer P3P? I loved it especially in January where everyone decided to turn all emo on me and I happen to tell them to shut up and defeat Nyx. It's these moments that I hated P3P but the gameplay doesn't hinder much of the sad scenes and is addicting as hell and also the social links are fun as well. I also love the fact that there's alot of playability after you beat this game, since there are two genders you pick at the starting and two separate things you do with the playthrough like the social links with change from a different character to events where you go to an different perspective. These things is why I love this game and it's also a good handheld game to play sacrificing the fully cinematic cutscenes that looks freakly from anime standpoint (everyone looks like some ugly giant in the cutscenes) and being just all text with a different background being changed. This game is considered one of the best handheld of this year and the only one that I liked.

4. Singularity

Imagine Portal, Half-life, and Bioshock mixed into a game.. this is the result and a fun one as well. Singularity mixes with these games adding these gameplay elements with other games and makes it exciting and enjoyable, creating traps and using your "juice" to kill the creatures. Also like Bioshock, you could spend your points upgrading your weapons and improving your character making the game more exciting in the gameplay standpoint complex. The storyline is about the Americans finding some anomaly in some cold deserted island with a facility and once you go inside you get teleported to the past and saved some scientist but that scientist was the real culprit and the whole game is undoing the past so that the future will not be rid of freaks and Commies taking over the world with them.

5. Dead Rising 2

Like Fallout New Vegas, this game doesn't really improve much of the things but only the save system. But in a good way which adds a workbench, better AI following and maybe less challenging than the first game. It's these things that I forget how less the game improved and just wanted to kill more zambies and psychopaths with the knives' glove, emp amplifier and tons of things found of the Strip while cross-dressing Chuck to death... a creepy fantasy I know but it could your experience of doing whatever the fuck you want to humiliate Chuck and throw vibrators at zombies.... It's also a great Halloween game too!

6. Fallout: New Vegas

The previous Fallout like I said countless of times is the better game than this is and less technical issues. This game is littered with of them and it's a shame that I love to hate this game so much by beating the game four times and counting. It just makes me want to return to Fallout 3 again and play with the Rocket-It Launcher rather than custom mods to your lame-ass sniper rifle or 10mm submachine gun. However having companion quests, the performance at the Aces Theatre, Tops Casino and doing small things like going to Vault 11 is the moments that I felt liking this game without the dismissal of bugs. And I kinda liked the Wild Wasteland Trait and the developers trying to put many Monty Python jokes as much as they can.. though the Hell's Grannies reference redeemed it for me.

7. Bejeweled 3

Being cliche as it is as a trend of not-playing these games before.. I would say Bejeweled 3 is an addicting, fast-pace, thrilling puzzle game that satisfies hours and hours of desktop/iPhone boredom and like any PopCap Games, it's completely like that and the reason why it's perfect for casual audiences alike.

8. Call of Duty: Black Ops

I was skeptical about this game, being as that Treyarch developed it and World at War being alright but not a great experience. But when playing the game, it's actually quite good with not being another Modern Warfare and made it with a goofy storyline behind it that it makes it thrilling to play. Though having some missions being in Vietnam and playing it all like Apocalyse Now doesn't justify how those missions are great and Im just sicked of them. The zombie mode with the presidents/dictator/secretary doesn't justify it also and decided to curl a story within it and it's still the same shit. The redeeming factor to these two things is the computer console feature where you could see more intel from mails to some behind the scenes stuff. And the fact that you could play Gorg and Black Ops Arcade, a top-down shooter the is like Zombie Mode but top-down. The multiplayer is the highlight of this game and nevertheless I didn't play it but I heard many great things about it like Gungame and such.

9. Red Dead Redemption

I just don't know why I suddenly think this game is boring - when I played my first playthrough, I was glued to the storyline and characters like there's no tomorrow but as I decided to play the game again, it's the feeling why I cannot stand old Western movies as well, they have a nice setting and story but it's just too slow paced that I cannot go through it a second time... I mean trying to get to Armadillo is like a chore to me and the music isn't helping one bit while traveling there. Like a Rockstar game, the storyline and wonderful characters as well as the side things you get to do is attached together to make it more fun to continue on playing but like I said, i cannot stand it anymore.

10. Halo: Reach

Like a Halo game its awesome and playing it on Heroic was my last regret..

 
 
There you have it folks, the games that I enjoyed and considered to be my top 10 games.. I'm going to get drunk with eggnog and brooze.. see you all laters
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Games of the Yearies Deux!

 
The second part where I list two categories of the best or worst games. Also Aliens Vs Predator should be on this list as well...

 

Disappointing Games of 2010

 
Like every year, games that are anticipated when release are sometimes let-downs. This is the list for most disappointing games of 2010

1. Crackdown 2

The previous game had never interested me in one bit, it's a 'fun' sandbox game to others and the sequel makes it worse for you to play. Heck I didn't even play it for a few minutes and thought the controls, camera and gameplay was bland and horrible. What were they thinking?

2. Ninety-Nine Nights II

ONE BILLION TROOPS.. remember that crazy Japanese guy saying that? That's unfortunately is what they advertised and fails to be like any other hack-and slash games. It's even worse than the original which the game pits against a somewhat decent plot, while this is a dumbass emo vengeful warrior who after his sister or w/e died wants revenge for the opposing faction and a kingdom that is endangered to this threat making it cliche as possible. And plus countless hours and running back and forth with a huge array of annoying enemies and even obnoxious bosses.

3. Fable III

Fable II was a huge hit and it was a blast but when Fable III was released, expecting that it has been improved since the previous game, it turned to me and tell me to "fuck off". Yeah this game is like that, with even worse improvements and bad ideas being thrown together alongside with a horrible storyline. That and so much potential wasted with high-star celebrities like Simon Pegg, Bernard Hill, Ben Kingsley and Stephen Fry in this game. I just wish Lionhead should shutup about being a blockbuster "experience" and actually make the game enjoyable rather than lamer.

4. Final Fantasy XIII

From the story, characters, gameplay alongside marathon of playing - it shows that this installment of FF 13 is a huge letdown due everything the game credits to do so.

5. Star Wars: The Force Unleashed II

I did not like one pit of this game, the camera is janky and the platforming bit leaves nothing desired. The story about a rogue working once for Darth Vader now realizes he is a rogue jedi and fights the forces of evil. Seriously the story goes out of nowhere like a poor and lame fan fiction written by a idiot. I am disappointed.

6. Deadly Premonition

Sorry Dead Premonition with your deep and insane storyline and addicting soundtrack but your camera, gameplay and shit-tons of technical issue is this year's disappointing games of 2010.

7. Lost Planet 2

It's just weaker than the previous game, sure there's multiplayer and co-up lefts something to be desired but the gameplay aspect is the flaw in this game.

8. Mafia II

Watching the whole playthrough on youtube, from start to end shows a intriguing story alongside with elements of the original Mafia. What I doesn't shine with its predecessor is the better controls and shooting that it lacks as well as being derivative as it is. Sorry but Godfather and GTA series already done this to the ground before and trying to be Goodfellas the video game isn't doing any justice and the swearing usage.



This year has some of the disappointing games, like every year and here's the games that I've played that are a huge letdown for me. The winner is Crackdown 2.
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Games of the Yearies!

It's nothing flashy like other blogs but I decided to just do lists of the categories of Best Of/Worst games in this year. 
 

Same Engine/gameplay/style, different game

For the 2010 awards

1. Fallout: New Vegas

Same engine from Fallout 3 but even more bugs to shake your ''severed'' head at. Though the gameplay has not changed to be fun and enjoyable.

2. Dead Rising 2

Feels the same as the first Dead Rising, now with a workbench, better AI and the like. Also it still fun as heck to use customize weapons like paddlesaw or emp amplifier gun at zamibes.

3. Fable III

I really love Fable II but thinking that this is better than that is just disappointing what it came out of Lionhead. Seriously....bad storyline and less fun than its original.

4. Medal of Honor

After much of the controversy, the game is just like Modern Warfare or Battlefield Bad Company smashed together and it offers yet an all flash but no substance vibe to it.

5. Crackdown 2

I would say that both games are broken and bad to me but this is even worse than the first one seeing that there's even more bugs in it.

 
This category is Same Engine/or similar to another one, Different gameplay which may or may not be different. This list is design for games that plays the same and like the previous one, Fallout NV for example may be much worse in terms of the technical side of things than the previous game. You may think this list should be called Worst Sequels or ''Last installment of this game was better'' but like I'm using the Fallout NV example similar engine (Havoc) and improvements are not much improve but worser though unlike the previous one improve aspects of the gameplay like the original Fallout. Also examples like Medal of Honor is just derivative in terms of multiplayer and singleplayer in such cases as 'middle-eastern' style conflict and trying to be somewhat similar to another game. But anyways, Fallout NV takes the lead because of being more fun to play than the rest of them below. This may not be better but its way more fun than the others I listed.
 

Best Soundtrack 2010

Every year, a game has an astounding soundtrack that is either epic or memorable - this year is no exception.

1. StarCraft II: Wings of Liberty

The jukebox in the game shows how Chris Metzen could sing "Sweet Home Alabama'' and "Freebird" and like J.E Sawyer performing at the Tops Casino in New Vegas, I just love it. Though Unfortunately Blizzard didn't release the jukebox soundtrack probably due to copyright violations or something but listening to it is probably the reason why I hardly played the main campaign or play it more.

2. Mass Effect 2

When I say epic, Jack Wall who composed Mass Effect 2 delivers so much. I got to say this but not only that this is the best game of this year but the soundtrack is just like a blockbuster movie and the cutscenes and moments in that game alongside with the soundtrack feels like a living breathing world with a immerse experience.

3. Red Dead Redemption

Even though I didn't really hear "Far Away" in the game (when you are going to Mecheco), the second song was quite a great moment for me riding back to the Marston's ranch.

4. World of Warcraft: Cataclysm

The new soundtrack is even more impressive than Wrath of the Lich King, it's just amazing and epic!

5. Fallout: New Vegas

Sorry but Fallout 3 selection of music was better and addicting and the fact that there's only a few songs that have the Mojave/New Vegas feeling to it but there should be more. But the songs that aren't in the radio stations of NV is quite excellent actually, when you finish ''Talent Pool'', and go to the Aces Theater in the Tops, you get a spectacle of performances written and performed by J.E Sawyer one of the developers of this game. ANd I have to say, its awaesome!

6. Deadly Premonition

Life is Beautiful and seriously I cannot get that song out of my head!

7. Rock Band 3

Bohemian Rhapsody....

8. Halo: Reach
 
There is always a Best Soundtrack in every Game of the Year lists - I'm really fond of this year's selection of soundtracks in games, from the blasting music of epicness when the Normandy goes into a Suicide Mission to the lone Jack Marston riding his horse in the barrens of Mexico, it's always a different and overpowering experience of changing the music/score into something worth enjoying. Though there are songs that I cannot take my mind off, like ''Life is Beautiful'' from Deadly Premonition and it takes months to finally not remember it. Anyways the Best Soundtrack of 2010 is Starcraft 2, why because of the jukebox in the game - it's comprised of rehash popular songs like ''Freebird'', ''Suspicious Minds'' and such and such but these fictitious bands that play these songs are quite impressive. There are also other songs that are original like ''Zerg, Shotgun and You'' and ''Terran Up the NIght'' by LV80 Elite Tauren which I liked as well. Aside from that the soundtrack for the main game isn't that great as Mass Effect 2 or Red Dead but gosh dam.. the jukebox in that game is the reason why I never bothered multiplayer.
 
 
 
 This is yet the first part of the GOTY awards.. now I will find something to make this blog even flasher 
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WoW Cata.... a huge makeover!

 
Wrath of the Lich King may have made the game more imersive with cutscenes, making you feel more in a fantasy world than having people screwing up your heroic adventure with the Wrath Gate and Lich King defeat cutscene though the Lich King one was kinda weak like the SC 2 one. Now in Cata beta, new things happen to be implemented every moment and the demanding community's input on feedback to Blizzard seems like they made a totally different game from this. If you watched TotalHalibut's videos, there are tons of new and old areas being changed not only by Deathwing but by the presentation and overhaul changing of quests and things that will keep lower levels happy. 
 
Nevertheless, today (or recently) Blizzard decided to input a cinematic after the Goblin starting zone where...
 

 
This is the awesome cinematic that they implemented
 
  I guess the GB emded video thingy doesn't work... oh well the cinematic is just wow.... the level of immersion that Blizzard is trying to do is making what the game and lore is intended... to make it like a single-player experience and have that sort of RPing rather than having countless of idiots ruining the experience for you. Also the fact that it's supposely the final WoW Expansion so they are going all in, into a welcoming experience to everyone, even fucking for the whole family.. which I don't understand why a fucking MMORPG would unite families into playing this and stating that they only play pong besides this game and suddenly chose to play this game... but whatever it's still a game that is going to be much better and improved-holly because of the community.
 
  Here is also the cinematic I'm talkin about 
 

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Dead Rising 2 Impressions

 
Like Starcraft II, I didn't get the collector's edition and just got the regular one due to financial issues but nevertheless I'm somewhat loving the game so far.. 
  

No Caption Provided


 
Dead Rising 2 a fun game that pertains the same qualities from the first Dead Rising despite being frustrating in some spots. The item combination is the highlight of this game, utilizing almost every in Fortune City into something magnificent or just plain weird. Though the only weapon that rivals the chainsaw in DR is the knives' glove which could easily kill most of the psychopaths in the game. Fortune City is quite a good-looking city albeit the design looks vaguely similar to Willamette Mall especially when the outside of these strip malls/casinos is in the center of the map. 
 
Unlike Willamette Mall, there are mini games within each casino - from slot machines, ox riding, wheel of fortune to various other games that could rack up money which you can spend the money in the pawn shops over Fortune City. Oh yeah.. Prestige Points, unlike taking pictures in the first one - in this one, you have to either kill hordes of zombies with your created weapon, rescue survivors, defeat psychopaths or play various minigames. Other than that, the psychopaths are quite tough if you don't have the knives' gloves, it plays like a hack-and-slash game where you have to avoid the boss' attacks and then get the opportunity to hit back, making it quite tedious if you don't get their patterns of attack. The survivors on the other hand had improved since the original making it less tedious to make them follow you or obey your orders and also some of them require to carry them back to the safehouse. 
 
Overall this game is in fact like the original but with improvements and a sick-ass combination system, the storyline with Chuck being framed as a terrorists is intriguing and the psychopaths/survivors ranged from crazy, dickheads, normal people to assholes makes you want to kill them even more, plus the fact that the acting feels Canadian not American. 
 
So far it deserves a 4 out of 5 but sometimes the gameplay gets so annoying that it's a 3.5 to me
 


 Take me down to Fortune City where Zombies Zombies......... Something Something!
 Take me down to Fortune City where Zombies Zombies......... Something Something!
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