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RenegadeDoppelganger

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RenegadeDoppelganger

647

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I think I'm already subscribed to this? Opening the service up to 3rd parties is great though as a PC player without a console I'm mostly in it for the "exclusives" that I'd otherwise miss.

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RenegadeDoppelganger

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If games like Sekiro and the Souls series are games defined by their level of challenge and we accept that each player defines what is challenging differently, wouldn't it make sense to have the game meet each player at their desired level of difficulty?

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RenegadeDoppelganger

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Now that we're all looking at cold, hard, irrefutable numbers we can safely conclude Nier:Automata was the best game of 2017.

Sorry, if you don't agree. That's just how the math works out.

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RenegadeDoppelganger

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As someone who's never played a Mon Hun but will finally get an opportunity when MHW comes to PC, I really appreciated Jason doing a beginner's video. I don't think it would have been improved significantly if there were more people or if he was playing in the studio. I do not like the format of Twitch streams for the most part as to support a large channel most hosts have a sort of forced engagement with the community that is just kinda off putting.

I tune into Jeff's home streams once in a while. They're casual and fun and it's cool to see Jeff just kinda playing whatever weird old game has been occupying his attention at the moment. Normally these are on mondays, a day that's normally been pretty silent on the site in previous years so the extra content is appreciated.

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RenegadeDoppelganger

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@panfoot said:

I've got no skin in the game for this one really, I haven't played either Destiny games, but I figured I would post this anyway since it seems very relevant in the wake of the backlash to Battlefront 2. I don't generally like systems like this that reduce XP, but I can't think of many off the top of my head(I know Payday 2 does it if you play the same heist over and over), but it's a totally valid design choice. Implementing this kind of system and making it hidden to the player though, seems rather poor. Now add in that system being interwoven with loot boxes that you can spend real money on is incredibly shady. Obviously I have no experience with these micro transactions, but even assuming they are the most benign loot boxes possible (which for comparison would probably be Overwatch's loot boxes) this is still 100% not okay.

Has anyone here spent real money on loot in Destiny 2, or felt like they've run up against this system?

So FYI you get Bright engrams for levelling, but you can also buy them. Bright Engrams are filled with mostly vanity items. However there is a chance that you could receive bright dust (a currency) or rare mods. By themselves these items don't affect your power level whatsoever. However they are used as currency to obtain items that can. You can combine 3 identical rare mods for a legendary mod. Legendary mods boost the power a piece of gear by 5. Bright dust can be exchanged for a Fireteam Medallion which is a time-limited XP boost. More XP gets you more bright engrams which nets you more mods and more dust and so on.

Now just because these boxes don't directly contain level enhancing items doesn't mean I think it's okay for Bungie to do this. Their XP system is still intentionally misleading. It still reads like they set up the levelling system to taper off your XP after a time so that buying engrams is a much quicker way to obtain these currencies. Another reading of this system is that it was designed so that players couldn't quickly farm bright engrams to obtain legendary mods quickly, optimize all their gear and drop off the game until the next expansion. If that was the case, why include these items in the engrams in the first place? Wouldn't it have been easier to remove them and have the bright engrams be 100% cosmetic. The only answer I can think of is removing those items from the engrams would've probably made them less attractive to potential buyers.

Part of the fun for a lot of players in Destiny 2 is the sort of weird mystery around how you play the game. Many things are implied but never outright explained and a lot of the systems are hidden. Its left for the community to fill in the pieces. Austin Walker has written and talked a lot about his love for the weird esoteric lore in the first game and how a lot of that secretive attitude was reflected back in the design of the game. The raid encounters are a good example of how this sort of mystery can be used to surprise and challenge players. Unfortunately keeping all your mechanics and systems a mystery can also be used as a way to obfuscate how a lot of the way this game is structured is, well, not in good faith.

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RenegadeDoppelganger

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@mike said:

What does this mean for things like that double XP Pop Tart promotion? Did people who bought Pop Tarts to get double XP actually get double XP?

That's the big question at the moment. How did XP gain items like the pop tarts codes or the fireteam medallions work under this system. Did they compensate for the decreasing XP over time? Did their effects get reduced over time? Were they negated entirely? Seeing as these were items one had to pay real money in order to get, it would be pretty bad if they weren't doing what players expected.

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RenegadeDoppelganger

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I bought Nier because I heard it was a good video game that lots of people are going to be talking how important it is very soon. I also bought a Rock Band 4 plastic guitar because Clone Hero is a thing I'm into now.

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RenegadeDoppelganger

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I have peer-reviewed evidence that Skyline Chili is in fact, a sandwich.

Now hear me out...

The beans are the bread and the meat is the filling and also the sauce is the filling.

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RenegadeDoppelganger

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Let me tell you about Az-Agur Drake-Killer: an Epic Olog captain I once knew.

I recruited him as a young whelp in Sereghost. Big burly Olog Destroyer with beautiful full plate feral armor who'd glass the area at the faintest whiff of trouble. After sending him through the fighting pits and eventually making him my bodyguard we tore through the ranks until only one warchief and the overlord remained. The chief had one particularly nasty bodyguard but I was too occupied with other matters and so I sent Az-Agur after him. Well turns out I should've paid more attention to the tooltips because it turns the captain I'd ordered the hit on was Az's blood-brother. He reluctantly slew his friend but betrayed me immediately afterwards, yelling that I'd pushed him too far and forced him to kill his friend. He gained Iron Will (can't be recruited) so sensing a lost cause I sadly once of my best Orcs down.

Fast forward about 3 hours. I'm finishing off a captain somewhere and in walks a hulking half naked Olog, pale as frost, crawling with stitches and emblazoned with purple LEGENDARY badge on him. Az-Agur the Stitch was his new name and he had a bone to pick with me. I slammed Identify.

Arrow-proof, fire-proof, frost-proof. Vulnerable to stealth but also enraged by it. Vulnerable to beasts but also a beast slayer. Epic: Great Strength AND Olog-strength. Poison Warder. Fire weapon, fire mines, fire bombs and Sappers. Still has Iron Will.

Here's the kicker, whenever I lose the fight (which is about 50% of the time on a nearly max level character) he REFUSES to kill me. Just humiliates me and leaves the area. I've tried shaming him multiple times to try and remove Iron Will but the only effect is a really nasty hand print burned into his face and a look of utter confusion and meekness whenever I see him in the Army scren. At this point I'm considering letting him live out his days alone in peace purely on principle.

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RenegadeDoppelganger

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I'm not playing lone wolf but I felt like my mage wasn't super effective either, but then I got a bit further into the game, picked up additional skill books in my Pyro/Geo schools, and then re-spec'd into Glass Cannon + Stench. Now my Wizard has 6 AP every turn, the ability to cast tons of spells and single-handedly shred most low magic armor enemies, and on top of that I never really get touched by anyone due to Stench so the weakness of Glass Cannon is negated.

I'm on Classic, not Tactician, so your mileage my vary though.

Stench! Pairing it with Glass Cannon makes a lot of sense. Question though. I've read that stench only affects enemies in an area around you. Does this mean ranged enemies are unaffected?