riostarwind's forum posts

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#1 Posted by riostarwind (1221 posts) -

Thanks for mentioning my reviews this week. As always the Giant Bomb community continues to impress me with the wide range of content they make each week.

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#2 Posted by riostarwind (1221 posts) -

I only really post my live stream videos on Youtube. Which I mainly do to ramp up to events like Extra Life or the Community Endurance Run. https://www.youtube.com/channel/UC8lG-4ePuwl3WHRSgVTe5hw/featured I've meant to do videos more often but it is much easier to motivate me when the GB community decides to do something together.

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#3 Posted by riostarwind (1221 posts) -

Since I was able to replace my Dreamcast I randomly decided to play through Jedi Power Battles. I remember it being a fun game but these days it doesn't hold up very well at all. Beginning to think that playing it in coop was the reason I liked it so much.

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#4 Posted by riostarwind (1221 posts) -

Since I spent the first 4 months of this year playing retro games and writing about them it wouldn't be that hard to play old games for a year. But I would rather play retro games in between new releases like I do every year.

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#5 Edited by riostarwind (1221 posts) -

Lots of good stuff to check out this week. I espcially like the videos and the well done wiki edits. After reading about GanGan GanChan it sounds like a neat little game I should check out. Thanks for mentioning my blog too. Took most of the year but my retrospective is finally over.

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#6 Posted by riostarwind (1221 posts) -

I never quite put much thought about how a Metroid game was designed to have obvious visual triggers that tend to guide the player in the right direction. As you mentioned if you have missiles then red doors are the way to go. Getting a new item and plainly showing you what to do with it is what this series does best. While still giving the player just enough of a world to explore without it being a bit to big. I always thought it was weird that the glass tube in Super Metroid wasn't super obvious like the rest of the game. Good job on these blog posts I need to catch up on what you wrote in the past.

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#7 Posted by riostarwind (1221 posts) -

I want to play it but it seems a bit to buggy on my phone for me to actually do much of anything other than catching a few Pokemon. Doesn't seem like it will have much staying power so I guess I'm not missing much. Hard to not think about it though with people talking about it while I'm out getting something to eat.

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#8 Edited by riostarwind (1221 posts) -

Thanks for mentioning my blog.

@cerberus3dog Sign work is top notch and I'm just as impressed at his video work which makes it a enjoyable watch. The rest of the comunity had plenty of good things to check out too. I just wish I had the time to check out all of it.

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#9 Posted by riostarwind (1221 posts) -

Changing controls in any game isn't something I do often. Adapting to the default controls usually isn't that hard since most FPS use the same control scheme. So I've never really heard of Bumper Jumper controls but it sounds like it could be useful depending on the game.

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#10 Posted by riostarwind (1221 posts) -

@ccffbb: I do have access to DKC: TF thanks to the club Nintendo prizes they gave out one year. I've at least played a few levels but didn't put in that much time into it. Currently I don't have access to it so I didn't feel like I could comment on it other than being similar to the SNES games. I liked the Captain Toad levels in 3D World but I wasn't interested in a game only about those types of puzzle levels. Maybe I'll check it out when Nintendo lowers the price a bit.