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2016's Yummy Games

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  • It's rare that a long awaited new entry in a storied series comes out and is as good as DOOM is. Not only does it live up to the DOOM name and understand exactly what made those games so beloved, but it manages to make changes that elevate the series and the FPS genre as a whole. Rip and Tear.

  • Titanfall 2 is probably the only competitive multiplayer game that I've played where I never feel frustrated or want to rage quit. No matter how bad I play or how many times I get crushed by an enemy titan I still want to jump back in. It's fast, beautiful and has an amazing sense of scale and place. Not to mention it has an excellent single-player story mode on top of the terrific multiplayer.

  • I just finished playing Act IV of Kentucky Route Zero a week ago. It hasn't really sunk in and I can't say I have an especially coherent reading of the game just yet. This is a game that isn't afraid to challenge its audience, it won't treat you like some doofus who needs the story or what is being implied spelled out. It's very reminiscent of David Lynch, depicting familiar American scenes with a sadness and darkness that's just about to explode from underneath the surface. Well written, with a stark but subtle visual style and terrific music and audio design-- it's been 3 years in the making but very much worth the wait.

  • It's not a surprise to see a Blizzard game in an end of the year top ten list, but it is a surprise to see that it's a competitive FPS. In between the amazing personality, diverse cast of characters and locations is a fun game that plays best with friends. I just wish there were more things to unlock besides dumb sprays and poses!

  • I'm a sucker for rougelike shooters. This is a new one and it plays really well so it's here.

  • There's just something about this game that I can't put my finger on. The side missions are mostly awful and repetitive, the lock-on in combat is a joke, the camera can be a mess and the story is almost non-existent. But there's SOMETHING about it. The characters and how they interact with one another is just about the most endearing thing in any video game I've experienced this year. The world is absolutely beautiful and totally bizarre. Having Ignis drive while listening to any FF soundtrack is chill af experience of 2016. It has a bunch of problems, but I never want to leave these boys they're just too much fun and the world of Eos is too goddamn strange and beautiful.

  • Speaking of chill af, Stardew Valley is the runner up for chill af game of 2016. I loved Harvest Moon back on the SNES and GBA days, and this was a joy to play as a fan of those games. However much like those old Harvest Moon games it just couldn't maintain my interest for the entirety of the game and eventually I just had to leave the farm behind.

  • While we've certainly seen games tackle race, Mafia III might be the first big budget game to do so in a way where race is at the forefront of the game. It's not perfect, and the game design is pretty mediocre as far as open world games go, but the story of Lincoln Clay is such a driving force. More than any other game in recent memory, I wanted to see this character get his revenge and brutalize the powers that be. On top of all of that, it's one of the few games that nails having multiple endings. While the game itself is just OK the story here is worth seeking out alone.

  • Absolutely beautiful. From the music, to the visuals, to the controls Hyper Light Drifter just oozes beauty. Its story is told without dialogue and without text, it just kind of sinks into you if you let it. While many people described this game as being brutally difficult, I never found it to be all that challenging. However frustration can sink in when you have to backtrack and endlessly search for where you need to go in order to progress the game.

  • Unlike Hyper Light Drifter, Darkest Dungeon is just as hard as you may have heard. This game is brutal and unforgiving, and at times it seems like the game will actively turn the tables on you when you're doing well. Really my only problem with this game is how often it felt like there was rubber banding (NBA JAM style) occuring in the background whenever my crew was ripping through enemies. I love a good challenge, but not at the expense of fairness. But the unfairness never got me to stop playing for very long, before I knew it I was back in that crappy town diving ever deeper into those unforgiving dungeons.