It was alright, but it seemed a bit like a first draft.
Why was morale so high in the Reavers? None of them seemed to care about their very real prospects of a vile and unpleasant death, yet they'd still march on like butter to a knife.
Maybe manufactured soldiers? That know nothing except following orders. Like what they're trying to do to those children. Turning them into soldiers, but with more firepower.
I thought they were all raised in a facility in Mexico? Why did they all speak like Americans? Except for the girl who had a very far-reaching grasp of English, yet one narrow enough for communication to be a convenient issue earlier in the movie.
Correct me if I'm wrong since I might not be remembering it correctly, but they were secluded inside a facility where all the staff were speaking english to them. It's not like they were let out into the community to socialize or learn of the Mexican culture and language.
Wouldn't be anywhere near that high of a score if it wasn't a Zelda game. Also, I get what they were trying to do with the games music, but is anyone else disappointed with it as I am? With such a big world, there's barely any music playing as you traverse it. It's so quiet and uneventful. Where's all the fantastic music you would normally hear in a Zelda game? I ended up playing older Zelda OST's in the background as I ran around. Sometimes playing xenoblade or nier automata music too.
I love the Dark Souls series, but this game is great. It's a much more polished and faster game than any of the dark souls games ever were. It's Dark Souls, but sped up in combat with the addition of skills/stances + diablo loot drops.
In my book that doesn't equal a better game. I mean sure if you are into fast combat in the first place thats a given. I personally like the slow and methodically nature of Souls, and what makes those games great is that you actually feel your character. They actually have some weight, and each swing of a weapon you can really feel the power and a nice feedback on impact. I dont get that in Nioh. Feels more floaty and weapons lack the same oomph as most Souls weapons have.
But thats just my opinion.
I also enjoy the methodical nature of the dark souls games. The slow heavy hitting weapons just feel good when you're on point. But after 3 entries(4 if you include demon souls), I'm kind of looking for something different, but similar enough. Nioh really fits that. Add in all the extra stuff(skill trees/customization/DIABLO LOOT) that I enjoy, and it's been a fun ass game.