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rorie

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#1 rorie  Staff

@jarp12 said:
@rorie said:

No worries! I highly recommend anyone interested to pick this up, though.

Thanks man.

Any chance there's a group of GB'ers that still play this?

All my VG buddies have moved on to Apex and MW.

There a specific Discord to check for that you or others use for this?

There is a Discord! https://discord.gg/APMPZd

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#2 rorie  Staff

No worries! I highly recommend anyone interested to pick this up, though.

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#3 rorie  Staff

According to Will this is a limitation of that version of iTunes unfortunately and won't be something we'll be able to resolve:

This is most likely because of the tls version 1.2 limitations. Old versions of itunes cannot process requests made via tls 1.0. For security reasons we have disabled tls 1.0.

Security experts recommend disabling TLS 1.0: https://docs.microsoft.com/en-us/security/solving-tls1-problem

Unfortunately we will not be able to fix this issue as tls 1.2 is a requirement for us

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#4 rorie  Staff

@austinmiller: Thanks, I think this was fixed but then started occurring again.

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#5 rorie  Staff

@lowkey20 said:

Bumping back up. Also, more issues with the site on mobile web and iPad w/ FireFox. Many of the screen caps on the video page are empty. E.g. Zombie Amry 4, Simulacra 2, Wide Ocean Big Jacket, etc.

Hey, sorry for the delay in getting back to you. What resolution are you running on that iPad? I'm seeing the login option on Chrome and Firefox on our studio iPad.

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#6 rorie  Staff

I've heard good things about this! Maybe we'll check it out on the stream today.

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#7 rorie  Staff

Leave suggestions here! For Steam request show!

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#8 rorie  Staff

It sounds like Nintendo might not be exhibiting at E3 this year! It's hard to know for sure as Microsoft isn't on that list but has already confirmed that they'll be attending, so this might just be a clerical error, but I guess we'll know shortly. Also of note:

Attendees to this year's event might also be a bit concerned with security. In August, it came to light that the ESA, which organises E3, leaked the personal information of 2,000 industry professionals, which included home phone numbers and addresses.

The leak of the official website isn't quite at the same level—it's all going to be public information tomorrow—but it also suggests that the ESA still isn't very good at keeping details under wraps. To find the link to the WebOps platform that hosts the site, all you need to do is inspect the E3 logo.

Also Keighley just kind of said Nah to the whole thing:

https://twitter.com/geoffkeighley/status/1227638604618293248

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#9 rorie  Staff

$3 on any platform! They also announced that the Warlords of New York expansion which will be somewhat smaller than the original game but it sounds like it has a ton of new stuff in there regardless. Sounds like the level cap will be 40 now:

On February 12, Division 2 players who bought the game’s year-one pass will be able to play through the two Coney Island missions. All other players will be able to access them on February 19.

On March 3, the large, $30 “Warlords of New York” expansion will move the action to downtown Manhattan in a map set across four zones (compared to the base game’s 11), from Wall Street to Chinatown, as players hunt for Aaron Keener, the rogue agent antagonist of the original Division game.

A week later that expansion will kick off a major overhaul of The Division 2 that will transform itinto a seasonal game. Existing endgame content will be reconfigured and tweaked to tell three-month narratives, complete with new tasks, game-changing global events, new audio logs and hunts for new enemies.

Color me excited, personally. I really really liked my playthrough of Division 2, even if I did fall off the post-game content pretty fast. Now that I can get some more levels I'll definitely get back into this for a bit. If you haven't played Division 2, I think it'd be silly not to give it a whirl for $3!

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#10 rorie  Staff

Sounds like they're going to try and salvage this thing FFXIV- or Destiny- style. But will people care?

One year ago, we were preparing to launch Anthem – a game that represented a big leap into new territory for us as a studio. It was an exhilarating and terrifying experience to go out to the world with something new and different, and we are grateful to all the players who have come along with us on the journey. It has been a thrill for us to see the creativity of our players in designing customized Javelins, and watching them master Anthem’s flying and fighting gameplay. I am so proud of the work the team has put into this game, and at the same time there’s so much more that we – and you – would have wanted from it.

Over the last year, the team has worked hard to improve stability, performance and general quality of life while delivering three seasons of new content and features. We have also heard your feedback that Anthem needs a more satisfying loot experience, better long-term progression and a more fulfilling end game. So we recognize that there’s still more fundamental work to be done to bring out the full potential of the experience, and it will require a more substantial reinvention than an update or expansion. Over the coming months we will be focusing on a longer-term redesign of the experience, specifically working to reinvent the core gameplay loop with clear goals, motivating challenges and progression with meaningful rewards – while preserving the fun of flying and fighting in a vast science-fantasy setting. And to do that properly we’ll be doing something we’d like to have done more of the first time around – giving a focused team the time to test and iterate, focusing on gameplay first.

In the meantime, we will continue to run the current version of Anthem, but move away from full seasons as the team works towards the future of Anthem. We’ll keep the game going with events, store refreshes, and revisiting past seasonal and cataclysm content – starting with our anniversary towards the end of the month.

Creating new worlds is central to our studio mission, but it’s not easy. Sometimes we get it right, sometimes we miss. What keeps us going is the support from players like you. Your feedback gives us guidance on how we can improve, and your passion inspires us with the courage to create. I look forward to working together with your involvement and feedback towards the best possible future for Anthem.

Casey

I think I got through the tutorial of Anthem and never returned to it, which was annoying because I paid for a year of Origin All Access assuming it would be competent. At least they're trying to save it but I can't imagine it ever being on the level of Destiny 2, but I hope I'm wrong!