Should be noted that just because you get a reward, doesn't mean the quest is completed, some have a small epilogue you have to get before they get added to the completed menu. I actually got the reward for a few quests more than once across the different routes because of this.
I kept mine, went and got all the weapons upgraded, fought the superboss (and cried), had 83% quests done, bought a few trophies I wasn't gonna grind for, then I went back and did E again and deleted it.
@gunslingerpanda:It's called Overclock. Not real sure where to get it, I picked up a few but have no idea when or where.
After having a decent amount of weapons and their upgrades, I finished the game rolling with small/small swords with set 2 being large/spear. I mostly used set 2 with Fang of the Twins because that thing at level 4 is a monster. For Pods I mostly just used Mirage but I didn't use Programs that much. Gravity was useful when I was farming the infinite enemy spawn rooms, helped with clearing them out. The auto collect chip was a lifesaver there
While trying to think of that other manga the other day, I stumbled upon Emma, a story about a maid and the son of a wealthy family falling in love. Even if you haven't read it, you probably have a good idea of what happens based off that description alone. So, while I wouldn't call it unique, I think it's a very good manga. It's heartwarming, it's sad, it's funny - just so much emotion oozes out of this series.
The author of Emma also does Otoyomegatari (Bride's Story) and it has some of the most intricate, detailed art I've seen in a manga, when it comes to character clothing and such. It's bonkers
People really need pay attention to the sidequests, there are quite a few that foreshadow and/or explain elements of the plot. They're not just there for rewards/something to check off. Stuff like the Amnesia quest
Also experiment with the chips, you can do some crazy stuff with them, like add Bayonetta's Witch Time (Overclock) and MGR's Parry (Counter). I mostly rolled with Deadly Heal (restore percentage on enemy kill), Auto Heal (restored percent per second after 6 secs of no damage) and Offensive Heal (percent heal based on damage dealt). It essentially made me stop having to use healing items as long as I didn't get hit, which I did a lot cuz I play pretty sloppy.