Games I Beat In 2010


List items

  • Great game. I think I made it a little tedious when I started collecting treasure chests. The ending was a little "WTF" for me, but I hope to see where the story goes from here.

  • I've read a full synopsis of the plot and I still don't have a clue what's really going on (or how certain ideas could have been gained just from following the story).

  • Pretty decent rail shooter. The main thing I took out of it, though, was the absurd amount of cursing in this game. This game held the Guinness World Record for the most amount of F-bombs in a game. This was overthrown by the even more absurd amount of instances of this word in Mafia 2.

  • You get to fight tigers with your bare hands. That is all.

  • These guys get how JRPGs work. Doesn't mean it's particularly that good. That said, just enjoy it for what it is.

  • Didn't get the full ending (got Legion, Thane, and Mordin killed). Hope to get it on my Hardcore playthrough.

  • If you've ever heard someone describe something as "Japanese", they're talking about this. The game lets you turn into a panther. Just let that sink in.

  • Troy Baker with the power of Mjöllnir in his hands as he destroys buildings made of plywood. It was fun while it lasted.

  • KILL IT WITH FIRE

  • Was pretty fun. Shows how constricted the franchise's gameplay is. You have to just forget about the game's highlights (killing zambies) and focus your attention into going from one objective to another in order to get everything done. The lack of leeway for objectives is a little ridiculous.

  • This was the longest fetch quest I've ever played. Period.

  • Was OK, but it felt more like previously traversed ground. It still felt like the games I played before it (Majora's Mask, Windwaker).

  • It's OK for a fake Assassin's Creed with shooting in it. Personally, I could only hear Travis Touchdown and Aegis throughout the entire game. There was a lot of annoying things through the game. For instance, why do I always have to drive halfway across the map for most of the missions? Also, most of the routes lead you straight through Nazi checkpoints, where if you want to not get caught, you need to don a disguise, drive slowly up to the gate, wait FOREVER for the guard to walk up to the car while your Suspicion Meter is rising up, have him sound the alarm, forcing you into a 5-minute drive across the city just to get out of the alarm radius. I don't think I'll ever play this game again.

    I just want me some Just Cause 2.

  • Fantastic game with noticeable, yet not-game-breaking, bugs. I literally slid out of cover on occasion. A few missions also failed for no noticeable reason. I still remember the mission where you had to get someone's horse. After I finished a hideout mission, it failed for no reason.

    Otherwise, the story was what you would expect out of Rockstar: a murderous protagonist who wants to redeem himself even though he deserves to be shot in the groin numerous times for what he's done in the past. Thing about this one is that he ACTUALLY gets what's coming to him in the end. In a weird way, that made me smile.

  • It's a Paper Mario game fused with some good old turtle-stomping! And you level up as you do it.

    Storywise, it's a gigantic poke at Mario games in the past (and most games in general). Also, for some reason, they stuck a love story in the middle of it all. I know, right?

  • A cinematic masterpiece. It pulls the "set piece" shenanigans we've seen in games recently extremely well. You won't want to put it down, and in most cases you don't.

  • First S-Rank for the PS3!

    I'm a big fan of the R&C games, but after playing this entry, I feel as if Insomniac should dramatically change the formula or drop it altogether. If you've played a R&C game before, you know exactly what to expect.

  • I actually have some complaints about this entry. Also, bear in mind that I have the PS3 version, which is the only one I've played at the moment, so I don't know if these problems carry over:

    On numerous occasions, the framerate would drop for about 1-2 seconds out of the blue, which is a first for the series since CoD 4 came out.

    During the 'Nam mission when you pilot the HIND, the last two helicopters you have to shoot down would always clip through the rock in the middle of the map, making strafing around it completely useless; they would just launch their missiles through the rock like it wasn't there.

    During Rebith when you're playing as Hudson, enemy models would just stand there inactive during the laboratory break-in. It kind of freaked me out (didn't want to pass it and suddenly have it activate and shoot me in the back), so I reloaded my last save. Some of them had disappeared, but a couple of these inactive models appeared in the back rooms just standing there.

    Also, shoot the hinges.

    Weird things like this haven't been patched since the last time I played the game, and it had been around a month.

    Aside from that, the game was a great roller-coaster ride. Just try not to get off, or else you're in for a shocking surprise.