Ryuku_Ryosake

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Ryuku_Ryosake

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mamaba points on DQ are very on point especially in regards to everything after DQVII. VI is a weird transitional game that sort of has these tendencies but it is the one I would describe as the most FF like of the game. The game hinges itself on like an interesting metaphysical concept with multiple worlds and a central mystery.

I wouldn't let your XI experience dissuade you from trying out the earlier entries in the series up until 5 they are really innovating and building the JRPG genre in gameplay and storytelling techniques. They are interesting if you find any value in just seeing the origins of things and they all hold up remarkably well. You've played XI just now they've pretty much always had the same level of polish from a playing perspective. The characters are still simple and they concept go high concept on the plot but I would argue that structure DQ4, for example, uses to tell it's story will still impress a modern player and asking why every game hasn't ripped off DQIV. Which is also understandable given 1-4 are NES games.

Most importantly they are way shorter games prior VI. 30-40 hours tops each game. DQ 1 is like 10 hours. You could do that in one play session. It's a fun, great game that is still very playable. Definitely holds up better than FF1 for example. Though be warned it is a game about the grind but it is also about highlighting how the grind can be fun of RPGs. The excitement you feel when you save up for that expensive sword or acquire your next spell never quite hits the same heights ever again in the genre. Watching the numbers go up truly at it's finest and also it's only 10 hours long.

DQ 1-5 I would argue can easily stand up to SNES FF entries.

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I've played them all. I echo that you should play 1 because it's like an 8 hour game there is no reason not to. It's good, historically significant, and very interesting how mechanically different it is.

3 is easily the best video game to be released at the time it was released. It is the Super Mario World of jrpgs. It rules and is very inviting to replay it over the years.

4 is somehow as good as 3 is in a totally different way. It's little chapter based storytelling experiment is incredible and so many games to this day could learn lesson from it.

5 is very good if maybe a tad overrated in my opinion. It's got hooks to it that might interest the non DQ player. If you are coming from a FF mindset it is maybe the easiest recommendation.

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I find it funny that you are using DQ IX as your example how evolution has hurt how towns are done in RPGs. As how towns are handled in DQ has remained more or less the same since it started the console JRPG. That feeling of that you can put the game down when you come to a new town is kind of the point of DQ. The series is designed to feel like that.

Towns are largely the narrative focus of DQ sure there is a big overarching main plot but the meat of any DQ is the specific local problems at any given town. Is there a cursed mirror, a Romeo and Juliet star crossed lovers situation, or are the children disappearing in the night. DQ is structured like a manga and the towns are a volume of the manga. You are meant to be able picked up a volume read it and take your time getting to the next volume. It's why the series is so popular in even among grandparents and business men. You can play the new DQ over the course of a year as your one videogame.

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Cyberpunk definitely had some other factors going against compared to these other titles. It was announced in 2012 before the last gen consoles were even in the works. So at least perception wise this game seemed to have basically an infinite amount of time to develop in comparison to AC and Outriders. Plus delay after delay for the game to come out right. It makes any call for if only if we have a little more time fall on deaf ears when the announcement cycle spanned more than a single console generation.

Also the game gave a reviewer seizures which is unforgivably bad state for your game to be in after it past cert. Which I don't believe the other two had that problem.

Also yes throwing all the platforms under the bus with the refund thing is definitely a whole other layer.

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Coming in to echo the FFXIV sentiment. For a new player coming into the game now.

I would firstly caution against getting too caught up in the veteran's player base hype around the game. Hearing people talked in hushed tones about one of the greatest stories every told is going to want to make you rush to catch up and is going to make all the hours it's merely ok or building to a payoff much further away than you a used to feel bad.

The second point is getting caught up should not be your goal if you are coming to the game. The game is really not just endgame or bust. The game is designed in such away to give veterans plenty of reasons to play old content all the time. You'll basically be fully integrated the community, your friends, and your guild during the entire catching up process. This is maybe a large reason why the community is generally so chill. It is really the best place to get group game play anxiety. Also catching up will take you along time.

The last point is prepare for it to be a bit dull at the beginning. I think FFFXIV is easily the most fun and best designed global cooldown combat. But the biggest difference for a new player versus someone who played since launch is that was true for every stage that I played the game. The base game leveling dungeons and class gameplay were equally as fun as the stuff I'm doing in current endgame. This is simply not true anymore. As in the course of keeping that level of quality for each expansion it diminished the earlier experiences. Class skills got spread out over more levels and gear acquisition got more consistent. So in earlier dungeons you will be playing with much less of a rotation and with a full party with maxed out gear in dungeon tuned to expect more minimal equipment spread. It's chill but dull and you'll miss out on a lot of the really cool mechanical teaching design in those early dungeons.

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Ryuku_Ryosake

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Fairly terrified of heights in real life. Absolutely despise the feeling of falling. You can sometimes force me onto a roll coaster but I will not enjoy a single second of it basically just torture the entire time. I've liked horror since I was tiny so I like a good spook but really having none of it when it comes to heights.

In games, certain big drops can definitely trigger that sense of falling in me. I guess that it literally a vertigo response. Get me just as bad as when I dream about falling from a high place. I also seems to vary depending on their particular physics models. Some games won't get me at all, while others will constantly get me. I don''t have really any VR experience with this but I'm sure they would get me good.

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I played Ys 1 & 2 last year and I had a blast with them. The only other Ys I played was Origin when that came out on Steam. Bump combat is phenomenal. The kinetic nature of not stopping for anything is great especially backed up by that killer music. One of the best game feels around.

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Ryuku_Ryosake

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@bigsocrates: My argument it's it's still a platform war. Game Pass is a platform where users pay money to play games. Playstation Network is a platform where a user pays money to play games. Just because one thinks of itself differently and has more accessibility doesn't make them competition any less than when it was Atari vs Intellivision.

Game Pass is music streaming and Sony and Nintendo are digital music sales. Digital music sales have cratered with the rise of music streaming because they are direct competitors. Netflix is a direct competitor with rental stores, physical media sales, movie theaters, and TV subscription services. One of those markets was killed by Netflix and two others have lost significant ground.

The Steam stuff I feel is not really that material overall. It's MS being very careful with the PC space. The PC audience is very specifically a fickle crowd. Plus Gabe was out there immediately beating the drum monopoly and antitrust when MS introduced the Windows store. They need to be incredibly careful with appearances here as MS has a past with losing antitrust lawsuits on the PC. Plus I believe they are still using the game for windows file format for Game Pass which atrocious and if the next Bethesda game only came out in that format it would an incredible headache to mod it like people expect. But still every game you play on Game Pass is money in MS pocket and not Steam's or Epic's so still direct competition.

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I feel like this is just an argument over a slight semantic shift. The 'console' war has just become the 'platform' wars. None of these companies have ever been out here trying to make money on console sales. They've been trying to be the middle man you need give money to access the software. Different name, functionally the same.

In the platform wars Microsoft is fighting it harder than any company ever has the console war. The acquisitions are still 100% about removing that software from the competition to get people on your platform. Gamepass on PC is about siphoning money away from Steam and the Epic Store and getting it into MS pockets. They want to take as much of it as they can get. They would take all of it if they could and put both services out of business.

They same would apply if Sony or Nintendo allowed Gamepass on their consoles it would take money from them that would hurt if not outright kill their business to the benefit of MS. It would benefit the consumer in the short run.

But to date none of these massive loss leading living on venture capital models have ever turned the corner and found that theoretical value. Until that happens it is only a matter of time until investors run fleeing from the model and we will see what kind of aftermath that leaves. MS has made it so games will be a part of that fall as well.