Saganomics's forum posts

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#1 Posted by Saganomics (226 posts) -

@MarkWahlberg said:

My guess is they're basically addressing the 'Niko Bellic is an ok guy who occasionally goes on bloody rampages' dissonance thing by giving you one character who's more or less psychotic, and who can go on killing sprees without 'breaking character', and allowing the others to fill the more empathetic roles in the story.

CJ is the legit empathetic one, Tommy is the psychotic character you unlock achievements with and Claude is killed in the first ten minutes of the game (being CJ's impetus for getting out of the biz).

GOTY? GOTY.

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#2 Posted by Saganomics (226 posts) -

@PhilESkyline said:

Rockstar is just putting an end to 3 great GTA stories!

No Caption Provided

Too perfect.

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#3 Posted by Saganomics (226 posts) -

@pyrodactyl said:

@patrickklepek said:

There’s also a brand-new playable squad character.

New class or new pre-trained squad member?

Cause one is very interessting, one is super boring.

If that pack is nothing but new map and objectives in those new maps I think I'll pass.

I was super curious about this, too. A whole new class could be a game-changer, whereas another pre-ranked soldier of an existing class is a pretty goofy thing to advertise in an effort to build hype.

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#4 Posted by Saganomics (226 posts) -

@Palaeomerus said:

@Saganomics said:

@gladspooky said:

@Terramagi said:

@Palaeomerus said:

I was kind of hoping for snakemen, reapers, and maybe some stuff from Terror and Apocalypse.

Snakemen ARE in the game.

Nah.

Venom, scaly patches and segmented, snake-like bones?

Yeah.

Snake men have a pod/snake-tail instead of feet, are full of eggs when autopsied, are slow moving, usually screen crysalids, resist damage from guns.

The thin men are described as modified reptillians yes, but they don't look or play anything like the snake men did. Snake men were tough slow moving hulks usually with heavier weapons. Thin men are agile and fragile, infiltration guys with light weapons. One thing is simply not like the other.

I realize they aren't literally snakemen, but it seems pretty clear they're a wink-and-nudge combination of snakemen and the MIBs from weirdo UFO mythology. I could have sworn Jake Solomon even admitted as much in an interview or live stream at some point, although I don't have anything concrete that backs that up so feel free to take it with a truckload of salt.

Don't get me wrong, I would love for a DLC map pack or whatever to reintroduce them in something closer to their original form, but I seriously doubt it's going to happen.

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#5 Posted by Saganomics (226 posts) -

@gladspooky said:

@Terramagi said:

@Palaeomerus said:

I was kind of hoping for snakemen, reapers, and maybe some stuff from Terror and Apocalypse.

Snakemen ARE in the game.

Nah.

Venom, scaly patches and segmented, snake-like bones?

Yeah.

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#6 Posted by Saganomics (226 posts) -

Even if you hate Tom Chick, this is probably the best review of XCOM you're going to read.

...What kind of terrible person hates Tom Chick?

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#7 Posted by Saganomics (226 posts) -

@DukeT said:

No Caption Provided

It's even better if you imagine Riccitiello as the recipient of that shrug.

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#8 Posted by Saganomics (226 posts) -

@Ouren said:

I have the PC version.

I will be buying the PS3 version.

Splitscreen maybe? :O

I also have it on PC and yet find myself inexplicably stoked for the PS3 version.

I love to waste dollars.

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#9 Posted by Saganomics (226 posts) -

@Amaru25 said:

Bin Laden was a terrible human, but we did murder him. No one seems to have a problem with that. sickening.

Yeah, the world is likely a better place without him in it, but I found myself pretty repulsed by the crazy amount of celebration footage aired on the news when word spread about killing him. For a nation that constantly claims the moral high ground, sometimes we're kind of bad at the whole morality thing.

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#10 Posted by Saganomics (226 posts) -

@Brodehouse said:

@Animasta said:

and there's a difference between reading someone's story of what actually happened and playing it and I hope you'd know the difference.

And here's why our medium isn't even taken seriously by the people who claim to enjoy it. It's okay for books, or movies, or graphic novels, or music to focus on real life war stories, but if there's a controller involved, suddenly it's gauche. This is the exact dialogue that says video games are not a meaningful form of expression, and not a legitimate art form. The problem is that they are art, and they can express the thoughts and feelings of the situation just like any medium.

You're right in general, but if you think yet another game where you are a badass white bro gunning down hundreds of brown people single-handedly is actually a meaningful expression of anything (other than the unquenchable thirst video game enthusiasts have for jingoistic power-fantasy murder porn) then I don't know what to tell you.

Video games are absolutely a legitimate form of art, it's just that very, very few developers bother saying anything worthwhile with them.